Player Matchup

Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FROSTYMARSHY
Cthulhu
Level 7
God Stats
2W - 6L
1,321 SR
Queue Stats
6W - 10L
1,193 Elo+
Party 1
Ra
Ra
Savage__TNS
Ra
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
93W - 101L
1,115 Elo+
Party 1
Yemoja
Yemoja
Wraiths_SO
Yemoja
Level 6
God Stats
8W - 7L
1,800 SR
Queue Stats
9W - 11L
1,323 Elo+
Party 1
Sun Wukong
Sun Wukong
prelip_
Sun Wukong
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 106L
1,272 Elo+
Party 1
Team Averages
Level 44
1,524 SR
1,280 Elo+

VS

Team Averages
Level 18
1,566 SR
1,505 Elo+
Artemis
Artemis
EW202
Artemis
Level 3
God Stats
4W - 3L
1,770 SR
Queue Stats
8W - 5L
1,770 Elo+
Party 2
Ares
Ares
MCFea22
Ares
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,582 Elo+
Solo
Danzaburou
Danzaburou
Rosty Frosty
Danzaburou
Level 23
God Stats
21W - 21L
1,568 SR
Queue Stats
53W - 55L
1,426 Elo+
Party 2
Loki
Loki
SNUGGLE5TRUGGL3
Loki
Level 36
God Stats
2W - 1L
1,491 SR
Queue Stats
281W - 292L
1,439 Elo+
Party 2
Chang'e
Chang'e
StewyRAZ41
Chang'e
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 2 / 2
7,176
552
8,640
9,193
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
FROSTYMARSHY
Cthulhu
9
0 / 7 / 1
5,808
447
2,041
12,167
5,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
0 / 11 / 0
5,410
416
1,760
9,518
3,323
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Wraiths_SO
Yemoja
9
0 / 2 / 4
6,088
468
1,545
4,182
3,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
prelip_
Sun Wukong
10
4 / 2 / 3
6,287
484
5,721
11,361
6,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EW202
Artemis
12
2 / 3 / 1
7,059
543
6,229
6,900
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
MCFea22
Ares
11
1 / 3 / 3
7,124
548
1,160
8,658
3,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Rosty Frosty
Danzaburou
14
4 / 0 / 2
8,487
653
8,555
6,807
2,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
6 / 2 / 2
7,867
605
8,113
7,102
2,422
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
StewyRAZ41
Chang'e
16
10 / 0 / 2
9,838
757
12,450
9,428
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
23
24
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
2
2.5
W
Artemis
EW202
Artemis
2
3
1
0.83
L
Cthulhu
FROSTYMARSHY
Cthulhu
0
7
1
0.07
W
Ares
MCFea22
Ares
1
3
3
0.83
W
Danzaburou
Rosty Frosty
Danzaburou
4
0
2
5
W
6
2
2
3.5
L
0
11
0
0
W
Chang'e
StewyRAZ41
Chang'e
10
0
2
11
L
Yemoja
Wraiths_SO
Yemoja
0
2
4
1
L
Sun Wukong
prelip_
Sun Wukong
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,707
Damage
36,507
46,421
Taken
38,895
22,033
Mitigated
14,906
6,412
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,640
5,471
0
1,865
9,193
2,647
719
1,647
7,504
0
46,981
W
Artemis
EW202
Artemis
6,229
2,431
0
1,864
6,900
2,516
575
751
6,149
0
34,699
L
Cthulhu
FROSTYMARSHY
Cthulhu
2,041
176
0
45
12,167
5,788
100
0
12,167
20,031
0
W
Ares
MCFea22
Ares
1,160
116
0
608
8,658
3,999
113
554
8,104
14,560
0
W
Danzaburou
Rosty Frosty
Danzaburou
8,555
5,346
0
2,472
6,807
2,401
2,414
1,832
4,975
0
54,038
W
8,113
3,022
0
2,415
7,102
2,422
0
585
6,517
0
46,004
L
1,760
673
154
159
9,518
3,323
0
6,228
2,974
23,833
0
W
Chang'e
StewyRAZ41
Chang'e
12,450
940
90
5,687
9,428
3,568
140
1,624
7,804
76,237
0
L
Yemoja
Wraiths_SO
Yemoja
1,545
148
1,567
310
4,182
3,577
209
318
3,864
5,239
0
L
Sun Wukong
prelip_
Sun Wukong
5,721
1,275
30
2,282
11,361
6,698
0
4,865
6,302
0
25,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
40,375
203
Minions Killed
389
0
Camps Cleared
0
1,139,556
Distance Traveled
1,246,768
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,176
552
84
6
0
238,431
0
W
Artemis
7,059
543
58
4
0
237,389
2
L
Cthulhu
5,808
447
40
3
0
238,301
1
W
Ares
7,124
548
15
1
0
258,731
1
W
Danzaburou
8,487
653
107
8
0
202,295
0
W
Loki
7,867
605
72
6
0
294,020
1
L
Ra
5,410
416
34
3
0
202,748
0
W
Chang'e
9,838
757
137
11
0
254,333
2
L
Yemoja
6,088
468
10
1
0
192,941
0
L
Sun Wukong
6,287
484
35
3
0
267,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role