Player Matchup

Cerberus
Cerberus
Ericsanic
Cerberus
Level 18
God Stats
7W - 3L
1,746 SR
Queue Stats
51W - 33L
1,483 Elo+
Party 1
Xbalanque
Xbalanque
JustinBetter
Xbalanque
Level 145
God Stats
25W - 1L
1,500 SR
Queue Stats
105W - 78L
1,536 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
UrbanUnicorn414
Morgan Le Fay
Level 125
God Stats
2W - 1L
1,385 SR
Queue Stats
127W - 101L
1,484 Elo+
Party 1
Team Averages
Level 96
1,544 SR
1,501 Elo+

VS

Team Averages
Level 37
1,436 SR
1,434 Elo+
Nike
Nike
Mecca5678
Nike
Level 88
God Stats
3W - 5L
1,543 SR
Queue Stats
99W - 142L
1,428 Elo+
Party 2
Tiamat
Tiamat
lawlezzninja
Tiamat
Level 16
God Stats
2W - 5L
1,295 SR
Queue Stats
100W - 96L
1,469 Elo+
Party 2
Izanami
Izanami
swamp_city_
Izanami
Level 7
God Stats
7W - 10L
1,469 SR
Queue Stats
7W - 10L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ericsanic
Cerberus
11
2 / 3 / 11
8,952
746
3,065
10,405
9,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
JustinBetter
Xbalanque
16
11 / 3 / 8
11,105
925
15,188
11,236
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
UrbanUnicorn414
Morgan Le Fay
15
6 / 1 / 9
9,769
814
7,965
6,280
3,046
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
2 / 6 / 5
9,028
752
4,914
12,155
8,455
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
12
4 / 6 / 2
8,926
744
7,795
10,986
5,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
swamp_city_
Izanami
10
1 / 7 / 3
7,620
635
3,461
8,014
2,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
19
Kills
7
7
Deaths
19
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ericsanic
Cerberus
2
3
11
2.5
W
Xbalanque
JustinBetter
Xbalanque
11
3
8
5
L
Nike
2
6
5
0.75
W
Morgan Le Fay
UrbanUnicorn414
Morgan Le Fay
6
1
9
10.5
L
Tiamat
4
6
2
0.83
L
Izanami
swamp_city_
Izanami
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
16,170
27,921
Taken
31,155
18,224
Mitigated
16,622
6,894
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ericsanic
Cerberus
3,065
368
286
1,614
10,405
9,972
104
2,190
8,215
12,657
0
W
Xbalanque
JustinBetter
Xbalanque
15,188
6,828
0
2,032
11,236
5,206
1,440
3,091
8,145
0
57,445
L
Nike
4,914
889
350
1,976
12,155
8,455
0
4,883
7,143
0
18,390
W
Morgan Le Fay
UrbanUnicorn414
Morgan Le Fay
7,965
650
215
2,747
6,280
3,046
605
2,514
3,766
39,061
0
L
Tiamat
7,795
1,082
0
1,014
10,986
5,709
0
3,404
7,561
24,583
0
L
Izanami
swamp_city_
Izanami
3,461
1,758
0
382
8,014
2,458
209
2,743
5,219
0
17,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
25,574
194
Minions Killed
96
0
Camps Cleared
0
679,243
Distance Traveled
601,085
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,952
746
34
3
0
220,987
0
W
Xbalanque
11,105
925
82
7
0
220,070
1
L
Nike
9,028
752
28
2
0
235,614
1
W
Morgan Le Fay
9,769
814
78
7
0
238,186
0
L
Tiamat
8,926
744
32
3
0
222,593
1
L
Izanami
7,620
635
36
3
0
142,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role