Player Matchup

Sol
Sol
Cutie__Piiie
Sol
Level 28
God Stats
22W - 16L
1,591 SR
Queue Stats
93W - 103L
1,373 Elo+
Solo
Jormungandr
Jormungandr
DreamTsunami
Jormungandr
Level 29
God Stats
4W - 5L
1,767 SR
Queue Stats
258W - 366L
1,331 Elo+
Party 4
Sun Wukong
Sun Wukong
Error6015
Sun Wukong
Level 32
God Stats
18W - 21L
1,555 SR
Queue Stats
429W - 556L
1,300 Elo+
Party 4
Neith
Neith
deadparty6116
Neith
Level 11
God Stats
4W - 4L
1,596 SR
Queue Stats
47W - 33L
1,298 Elo+
Party 3
Hel
Hel
sickboy3356
Hel
Level 11
God Stats
6W - 7L
1,460 SR
Queue Stats
19W - 23L
1,287 Elo+
Party 3
Team Averages
Level 22
1,594 SR
1,318 Elo+

VS

Team Averages
Level 11
1,475 SR
1,508 Elo+
Zhong Kui
Zhong Kui
Br0d0 Fragns
Zhong Kui
Level 14
God Stats
15W - 11L
1,618 SR
Queue Stats
74W - 39L
1,678 Elo+
Party 1
Chaac
Chaac
FISTF3ST
Chaac
Level 7
God Stats
5W - 1L
1,741 SR
Queue Stats
41W - 13L
1,563 Elo+
Party 1
Nemesis
Nemesis
PenelopeFirewood
Nemesis
Level 9
God Stats
0W - 1L
1,154 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
RenegadeRyan09
Pele
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 16L
1,298 Elo+
Solo
Achilles
Achilles
Undead Hobo77
Achilles
Level 17
God Stats
0W - 1L
1,360 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 8 / 9
13,598
544
16,836
20,644
7,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
DreamTsunami
Jormungandr
7
0 / 0 / 0
7,743
310
89
1,338
618
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
Error6015
Sun Wukong
18
4 / 4 / 15
12,510
500
9,576
16,914
11,428
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
28 / 4 / 19
15,335
613
43,090
23,340
10,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
13 / 4 / 31
15,045
602
12,129
16,949
13,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Br0d0 Fragns
Zhong Kui
20
13 / 6 / 4
14,332
573
21,627
29,178
19,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
FISTF3ST
Chaac
20
6 / 4 / 4
13,141
526
16,910
32,698
20,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 16 / 5
9,193
368
2,935
20,196
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 19 / 1
9,591
384
9,454
27,063
7,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Undead Hobo77
Achilles
13
0 / 16 / 3
9,146
366
7,369
19,850
6,943
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
37
55
Kills
20
20
Deaths
61
74
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Br0d0 Fragns
Zhong Kui
13
6
4
2.5
W
10
8
9
1.81
W
Jormungandr
DreamTsunami
Jormungandr
0
0
0
0
W
Sun Wukong
Error6015
Sun Wukong
4
4
15
2.88
L
Chaac
FISTF3ST
Chaac
6
4
4
2
L
0
16
5
0.16
L
1
19
1
0.08
L
Achilles
Undead Hobo77
Achilles
0
16
3
0.09
W
28
4
19
9.38
W
13
4
31
7.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,720
Damage
58,295
79,185
Taken
128,985
43,267
Mitigated
62,675
34,178
Healing
39,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Br0d0 Fragns
Zhong Kui
21,627
2,060
431
14,742
29,178
19,981
3,618
12,236
16,942
109,937
0
W
16,836
5,935
0
7,336
20,644
7,737
147
9,284
11,360
98,958
0
W
Jormungandr
DreamTsunami
Jormungandr
89
22
48
85
1,338
618
0
0
1,338
4,860
0
W
Sun Wukong
Error6015
Sun Wukong
9,576
4,110
418
3,038
16,914
11,428
0
3,839
13,075
0
66,266
L
Chaac
FISTF3ST
Chaac
16,910
2,541
0
18,520
32,698
20,586
2,226
7,643
25,055
0
109,718
L
2,935
843
0
407
20,196
7,459
133
5,475
14,721
0
23,018
L
9,454
2,437
0
5,025
27,063
7,706
128
4,580
22,483
0
52,389
L
Achilles
Undead Hobo77
Achilles
7,369
3,486
0
171
19,850
6,943
994
3,093
16,757
0
41,427
W
43,090
22,143
0
9,695
23,340
10,034
6,162
5,132
18,208
0
104,670
W
12,129
2,920
6,053
7,505
16,949
13,450
1,616
3,439
13,510
37,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,231
Gold Earned
55,403
433
Minions Killed
483
0
Camps Cleared
0
1,796,197
Distance Traveled
1,988,996
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
14,332
573
157
6
0
350,242
7
W
Sol
13,598
544
128
5
0
405,759
0
W
Jormungandr
7,743
310
15
1
0
55,864
1
W
Sun Wukong
12,510
500
108
4
0
473,513
0
L
Chaac
13,141
526
168
7
0
393,992
9
L
Nemesis
9,193
368
44
2
0
430,592
0
L
Pele
9,591
384
52
2
0
390,531
3
L
Achilles
9,146
366
62
2
0
423,639
0
W
Neith
15,335
613
130
5
0
428,634
0
W
Hel
15,045
602
52
2
0
432,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role