Player Matchup

Cthulhu
Cthulhu
Silver I
Chuby Knob
Cthulhu
Silver I
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 66L
1,011 MMR
Party 2
Cupid
Cupid
Silver V
RoYaL F1esh
Cupid
Silver V
Level 67
God Stats
18W - 18L
1,492 SR
Queue Stats
59W - 74L
833 MMR
Party 2
Anubis
Anubis
Silver I
RoYaL P1ayz
Anubis
Silver I
Level 83
God Stats
6W - 12L
1,565 SR
Queue Stats
70W - 80L
1,025 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 71
1,519 SR
957 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,474 SR
901 MMR
Kukulkan
Kukulkan
Silver II
Bunbun21
Kukulkan
Silver II
Level 109
God Stats
24W - 34L
1,453 SR
Queue Stats
274W - 344L
998 MMR
Party 1
Chaac
Chaac
Silver II
MrMaxxwell002
Chaac
Silver II
Level 110
God Stats
47W - 36L
1,532 SR
Queue Stats
373W - 481L
1,027 MMR
Party 1
Chiron
Chiron
Silver IV
smileyguy126
Chiron
Silver IV
Level 84
God Stats
8W - 10L
1,438 SR
Queue Stats
113W - 175L
677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chuby Knob
Cthulhu
12
1 / 4 / 3
9,287
619
7,849
21,579
24,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 5 / 7
10,626
708
9,789
14,085
5,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
6 / 6 / 1
10,002
667
9,609
12,854
6,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayDanzaburouGilgameshAthenaBellona

VS

Bans
ZeusMedusaArtemisNeithIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bunbun21
Kukulkan
16
6 / 2 / 7
11,489
766
18,596
6,880
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 0 / 9
11,994
800
13,809
16,222
21,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
14
5 / 9 / 8
11,115
741
10,460
14,242
4,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
15
15
Deaths
11
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bunbun21
Kukulkan
6
2
7
4.75
L
Cthulhu
Chuby Knob
Cthulhu
1
4
3
0.63
W
4
0
9
8.5
L
4
5
7
1.5
L
Anubis
6
6
1
1.08
W
Chiron
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
42,865
48,518
Taken
37,344
37,494
Mitigated
28,774
9,559
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bunbun21
Kukulkan
18,596
1,541
0
0
6,880
2,892
994
3,058
3,822
52,947
0
L
Cthulhu
Chuby Knob
Cthulhu
7,849
1,286
0
1,840
21,579
24,963
0
9,146
12,433
29,797
0
W
13,809
1,827
0
6,176
16,222
21,444
453
7,432
8,790
0
44,937
L
9,789
6,123
415
3,763
14,085
5,832
0
4,714
9,371
0
30,218
L
Anubis
9,609
92
0
3,541
12,854
6,699
0
4,736
8,118
38,824
0
W
Chiron
10,460
4,917
930
2,830
14,242
4,438
737
6,968
7,274
0
31,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,915
Gold Earned
34,598
145
Minions Killed
184
0
Camps Cleared
0
787,666
Distance Traveled
825,454
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,489
766
85
6
0
269,428
5
L
Cthulhu
9,287
619
40
3
0
276,499
2
W
Chaac
11,994
800
44
3
0
340,675
3
L
Cupid
10,626
708
42
3
0
270,772
0
L
Anubis
10,002
667
63
4
0
240,395
4
W
Chiron
11,115
741
55
4
0
215,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role