Player Matchup

Bacchus
Bacchus
Drexlloc
Bacchus
Level 40
God Stats
4W - 2L
1,644 SR
Queue Stats
211W - 123L
1,658 Elo+
Party 2
Guan Yu
Guan Yu
IvIr C4T
Guan Yu
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 2
Neith
Neith
Pandagalex
Neith
Level 27
God Stats
73W - 42L
1,613 SR
Queue Stats
182W - 100L
1,645 Elo+
Party 2
Medusa
Medusa
fruitmerchant
Medusa
Level 86
God Stats
49W - 28L
1,753 SR
Queue Stats
282W - 180L
1,668 Elo+
Party 2
Scylla
Scylla
ummmidontknowu
Scylla
Level 127
God Stats
36W - 20L
1,649 SR
Queue Stats
275W - 175L
1,671 Elo+
Party 2
Team Averages
Level 58
1,632 SR
1,628 Elo+

VS

Team Averages
Level 58
1,458 SR
1,393 Elo+
Skadi
Skadi
CosmicPlay81
Skadi
Level 83
God Stats
91W - 116L
1,427 SR
Queue Stats
577W - 856L
1,388 Elo+
Party 3
Da Ji
Da Ji
Quintifez
Da Ji
Level 47
God Stats
7W - 3L
1,514 SR
Queue Stats
97W - 96L
1,439 Elo+
Solo
Olorun
Olorun
VirgilsVigil
Olorun
Level 84
God Stats
0W - 3L
1,176 SR
Queue Stats
396W - 655L
1,385 Elo+
Party 3
Anubis
Anubis
WakSkylicker
Anubis
Level 13
God Stats
8W - 3L
1,500 SR
Queue Stats
405W - 438L
1,390 Elo+
Party 1
Bakasura
Bakasura
rragingrhino
Bakasura
Level 64
God Stats
1W - 3L
1,670 SR
Queue Stats
168W - 272L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drexlloc
Bacchus
20
4 / 3 / 28
12,958
997
14,693
12,520
16,828
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
IvIr C4T
Guan Yu
19
5 / 2 / 12
12,300
946
7,210
10,361
14,637
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
20
1 / 1 / 19
12,089
930
9,587
4,601
2,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
17 / 0 / 16
15,140
1,165
33,014
8,394
3,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 1 / 17
14,089
1,084
26,197
10,283
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

246

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 11 / 3
12,346
950
12,880
25,565
10,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Quintifez
Da Ji
16
0 / 3 / 0
9,519
732
865
2,508
774
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
17
0 / 8 / 4
10,599
815
8,004
21,783
9,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
18
4 / 7 / 1
11,866
913
11,029
16,320
6,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
rragingrhino
Bakasura
18
0 / 11 / 6
11,334
872
8,838
29,305
10,835
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
21
40
Kills
7
7
Deaths
40
92
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
11
3
0.41
W
Bacchus
Drexlloc
Bacchus
4
3
28
6
W
Guan Yu
IvIr C4T
Guan Yu
5
2
12
5.5
W
Neith
1
1
19
10.5
L
Da Ji
Quintifez
Da Ji
0
3
0
0
L
Olorun
0
8
4
0.25
L
Anubis
4
7
1
0.64
W
17
0
16
25
L
Bakasura
rragingrhino
Bakasura
0
11
6
0.27
W
13
1
17
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,701
Damage
41,616
46,159
Taken
95,481
41,593
Mitigated
38,410
11,572
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,880
8,231
0
1,416
25,565
10,472
0
12,393
13,172
0
51,633
W
Bacchus
Drexlloc
Bacchus
14,693
965
0
444
12,520
16,828
0
5,533
6,244
19,276
0
W
Guan Yu
IvIr C4T
Guan Yu
7,210
1,129
1,424
1,604
10,361
14,637
0
5,073
5,288
211
17,889
W
Neith
9,587
3,350
0
1,051
4,601
2,361
0
1,259
3,342
0
21,600
L
Da Ji
Quintifez
Da Ji
865
145
0
0
2,508
774
0
767
1,741
0
3,142
L
Olorun
8,004
3,689
66
1,592
21,783
9,622
0
10,383
11,400
20,428
0
L
Anubis
11,029
314
247
847
16,320
6,707
0
7,430
8,890
31,522
0
W
33,014
19,669
0
2,975
8,394
3,607
0
3,384
5,010
0
71,371
L
Bakasura
rragingrhino
Bakasura
8,838
4,505
0
784
29,305
10,835
0
10,128
19,177
0
18,333
W
26,197
2,218
198
3,876
10,283
4,160
0
3,784
6,499
53,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,576
Gold Earned
55,664
227
Minions Killed
194
11
Camps Cleared
3
1,081,597
Distance Traveled
847,295
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,346
950
87
7
0
174,203
1
W
Bacchus
12,958
997
14
1
2
219,430
0
W
Guan Yu
12,300
946
30
2
4
186,559
0
W
Neith
12,089
930
19
1
1
190,171
1
L
Da Ji
9,519
732
2
0
2
35,548
0
L
Olorun
10,599
815
22
2
0
174,155
0
L
Anubis
11,866
913
47
4
0
212,725
1
W
Medusa
15,140
1,165
96
7
3
262,899
1
L
Bakasura
11,334
872
36
3
1
250,664
2
W
Scylla
14,089
1,084
68
5
1
222,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role