Player Matchup

Cthulhu
Cthulhu
APPA766
Cthulhu
Level 16
God Stats
1W - 2L
1,122 SR
Queue Stats
30W - 34L
1,581 Elo+
Party 2
Set
Set
FuelGTFrost
Set
Level 24
God Stats
16W - 16L
1,537 SR
Queue Stats
32W - 38L
1,468 Elo+
Party 2
Bellona
Bellona
IwillNotGank
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,591 Elo+
Solo
Skadi
Skadi
SirNikola11
Skadi
Level 22
God Stats
3W - 2L
1,649 SR
Queue Stats
41W - 51L
1,488 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
eth18046
Morgan Le Fay
Level 24
God Stats
14W - 10L
1,660 SR
Queue Stats
49W - 60L
1,453 Elo+
Party 2
Team Averages
Level 18
1,494 SR
1,516 Elo+

VS

Team Averages
Level 13
1,577 SR
1,588 Elo+
Zeus
Zeus
Retr1but1on
Zeus
Level 27
God Stats
35W - 32L
1,582 SR
Queue Stats
199W - 189L
1,548 Elo+
Solo
Hun Batz
Hun Batz
SupDupWup
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 150L
1,527 Elo+
Solo
Amaterasu
Amaterasu
clayton14th
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,718 Elo+
Party 1
Izanami
Izanami
llKingProdigyll
Izanami
Level 19
God Stats
1W - 2L
1,551 SR
Queue Stats
6W - 8L
1,480 Elo+
Solo
Cthulhu
Cthulhu
ssjmegamanz
Cthulhu
Level 3
God Stats
2W - 1L
1,754 SR
Queue Stats
2W - 1L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
APPA766
Cthulhu
10
3 / 1 / 5
6,218
622
4,069
7,530
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
4 / 1 / 2
6,222
622
2,506
5,363
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
IwillNotGank
Bellona
11
4 / 0 / 2
7,059
706
4,277
5,714
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 2 / 4
5,692
569
5,666
6,209
1,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
eth18046
Morgan Le Fay
11
4 / 0 / 2
6,709
671
5,604
4,748
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,297
430
1,492
2,866
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
SupDupWup
Hun Batz
9
3 / 5 / 0
5,268
527
2,633
7,875
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
clayton14th
Amaterasu
6
0 / 3 / 3
4,305
431
3,397
6,836
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 3
4,676
468
6,394
6,484
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ssjmegamanz
Cthulhu
8
0 / 4 / 0
4,698
470
1,737
6,414
3,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
18
Kills
3
4
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
APPA766
Cthulhu
3
1
5
5.5
W
4
1
2
5
W
Bellona
IwillNotGank
Bellona
4
0
2
5
L
0
2
0
0
W
3
2
4
2.5
L
Hun Batz
SupDupWup
Hun Batz
3
5
0
0.6
L
Amaterasu
clayton14th
Amaterasu
0
3
3
0.5
W
Morgan Le Fay
eth18046
Morgan Le Fay
4
0
2
5
L
0
4
3
0.38
L
Cthulhu
ssjmegamanz
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,122
Damage
15,653
29,564
Taken
30,475
13,457
Mitigated
10,418
10,604
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
APPA766
Cthulhu
4,069
536
327
1,940
7,530
4,012
0
0
7,530
20,933
0
W
2,506
946
0
2,369
5,363
2,554
44
231
5,132
0
31,907
W
Bellona
IwillNotGank
Bellona
4,277
1,118
0
2,402
5,714
3,901
58
1,506
4,208
0
34,810
L
1,492
293
0
500
2,866
873
0
2,082
784
11,767
0
W
5,666
3,789
125
1,573
6,209
1,480
978
0
6,209
0
24,873
L
Hun Batz
SupDupWup
Hun Batz
2,633
1,017
0
487
7,875
2,184
0
2,791
5,084
0
19,133
L
Amaterasu
clayton14th
Amaterasu
3,397
1,589
0
1,472
6,836
2,599
30
2,146
4,690
0
10,616
W
Morgan Le Fay
eth18046
Morgan Le Fay
5,604
687
0
1,868
4,748
1,510
932
1,224
3,256
38,028
0
L
6,394
5,105
0
1,741
6,484
1,552
316
2,230
4,254
0
30,897
L
Cthulhu
ssjmegamanz
Cthulhu
1,737
382
0
1,052
6,414
3,210
0
424
5,862
12,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
23,244
289
Minions Killed
152
0
Camps Cleared
0
1,061,132
Distance Traveled
820,289
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,218
622
32
3
0
219,154
0
W
Set
6,222
622
62
6
0
241,929
3
W
Bellona
7,059
706
79
8
0
214,153
3
L
Zeus
4,297
430
28
3
0
96,885
0
W
Skadi
5,692
569
43
4
0
177,106
0
L
Hun Batz
5,268
527
38
4
0
172,041
0
L
Amaterasu
4,305
431
16
2
0
181,382
0
W
Morgan Le Fay
6,709
671
73
7
0
208,790
2
L
Izanami
4,676
468
44
4
0
178,053
1
L
Cthulhu
4,698
470
26
3
0
191,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role