Player Matchup

Ne Zha
Ne Zha
ArckKnight
Ne Zha
Level 129
God Stats
6W - 6L
1,626 SR
Queue Stats
326W - 305L
1,587 Elo+
Solo
Pele
Pele
Ardvarrkk
Pele
Level 106
God Stats
21W - 15L
1,664 SR
Queue Stats
470W - 423L
1,594 Elo+
Solo
Scylla
Scylla
EkelhafteKuh
Scylla
Level 146
God Stats
4W - 1L
1,672 SR
Queue Stats
62W - 51L
1,661 Elo+
Party 1
Ares
Ares
Thanaport
Ares
Level 125
God Stats
7W - 1L
1,872 SR
Queue Stats
82W - 63L
1,583 Elo+
Party 1
Apollo
Apollo
welcomemeback
Apollo
Level 52
God Stats
49W - 26L
1,786 SR
Queue Stats
289W - 184L
1,629 Elo+
Solo
Team Averages
Level 112
1,724 SR
1,611 Elo+

VS

Team Averages
Level 119
1,578 SR
1,615 Elo+
Cupid
Cupid
AggressiveFather
Cupid
Level 125
God Stats
0W - 2L
1,449 SR
Queue Stats
188W - 171L
1,639 Elo+
Party 2
Sobek
Sobek
ItzMikesPizza
Sobek
Level 100
God Stats
0W - 2L
1,502 SR
Queue Stats
142W - 119L
1,605 Elo+
Party 3
Ravana
Ravana
JST_TERM
Ravana
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,619 Elo+
Solo
Cu Chulainn
Cu Chulainn
ScoobyDooMysteri
Cu Chulainn
Level 108
God Stats
5W - 2L
1,782 SR
Queue Stats
113W - 105L
1,630 Elo+
Party 2
Kukulkan
Kukulkan
Swarmoflemmings
Kukulkan
Level 155
God Stats
5W - 3L
1,657 SR
Queue Stats
312W - 284L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ArckKnight
Ne Zha
19
5 / 2 / 14
11,750
560
8,713
16,118
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
19
8 / 3 / 7
12,130
578
13,978
15,097
7,511
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
19
9 / 2 / 8
12,247
583
13,977
8,015
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
16
5 / 0 / 12
11,172
532
11,788
12,015
12,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 5 / 7
11,136
530
13,137
15,575
5,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 0
10,893
519
11,037
17,605
5,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 7 / 3
8,945
426
4,743
18,349
13,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
JST_TERM
Ravana
16
3 / 5 / 3
9,976
475
6,855
14,766
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
ScoobyDooMysteri
Cu Chulainn
17
2 / 7 / 1
10,606
505
11,464
18,469
13,721
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
18
1 / 4 / 3
10,996
524
7,793
12,508
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
31
Kills
12
12
Deaths
31
48
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
8
0
0.75
W
Ne Zha
ArckKnight
Ne Zha
5
2
14
6
W
Pele
8
3
7
3.83
W
Scylla
9
2
8
6.5
L
0
7
3
0.21
L
Ravana
JST_TERM
Ravana
3
5
3
0.9
L
Cu Chulainn
ScoobyDooMysteri
Cu Chulainn
2
7
1
0.36
L
Kukulkan
1
4
3
0.63
W
Ares
5
0
12
11
W
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,593
Damage
41,892
66,820
Taken
81,697
34,962
Mitigated
42,914
18,866
Healing
16,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,037
6,420
120
6,012
17,605
5,458
0
3,614
13,951
0
73,339
W
Ne Zha
ArckKnight
Ne Zha
8,713
3,428
0
3,626
16,118
6,203
0
2,727
13,391
0
88,839
W
Pele
13,978
2,285
0
3,834
15,097
7,511
82
4,062
11,000
0
91,367
W
Scylla
13,977
2,108
0
3,620
8,015
2,843
276
2,235
5,780
69,978
0
L
4,743
169
0
2,636
18,349
13,946
0
6,915
10,903
24,196
0
L
Ravana
JST_TERM
Ravana
6,855
1,024
0
4,416
14,766
5,215
0
4,329
10,271
0
60,523
L
Cu Chulainn
ScoobyDooMysteri
Cu Chulainn
11,464
784
0
786
18,469
13,721
426
4,728
13,591
12,198
67,006
L
Kukulkan
7,793
977
0
2,379
12,508
4,574
96
5,655
6,790
88,337
0
W
Ares
11,788
509
0
2,679
12,015
12,927
0
3,826
7,858
37,559
0
W
13,137
9,499
0
5,107
15,575
5,478
0
1,941
13,631
0
95,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,435
Gold Earned
51,416
628
Minions Killed
617
0
Camps Cleared
0
2,061,229
Distance Traveled
1,940,056
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,893
519
148
7
0
359,261
4
W
Ne Zha
11,750
560
137
7
0
423,004
0
W
Pele
12,130
578
150
7
0
437,222
5
W
Scylla
12,247
583
142
7
0
408,672
7
L
Sobek
8,945
426
32
2
0
394,433
10
L
Ravana
9,976
475
90
4
0
407,519
4
L
Cu Chulainn
10,606
505
159
8
0
371,531
0
L
Kukulkan
10,996
524
188
9
0
407,312
7
W
Ares
11,172
532
52
2
0
415,800
9
W
Apollo
11,136
530
147
7
0
376,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role