Player Matchup

Sun Wukong
Sun Wukong
BLUESONAR69
Sun Wukong
Level 142
God Stats
2W - 0L
1,712 SR
Queue Stats
11W - 8L
1,535 Elo+
Solo
Thor
Thor
Dischargeking
Thor
Level 139
God Stats
7W - 11L
1,527 SR
Queue Stats
578W - 585L
1,526 Elo+
Party 1
Eset
Eset
John seaskip
Eset
Level 125
God Stats
14W - 15L
1,501 SR
Queue Stats
512W - 493L
1,523 Elo+
Solo
Terra
Terra
Roseman53
Terra
Level 153
God Stats
10W - 15L
1,440 SR
Queue Stats
114W - 130L
1,445 Elo+
Party 1
Neith
Neith
zero4242
Neith
Level 139
God Stats
2W - 1L
1,314 SR
Queue Stats
329W - 346L
1,511 Elo+
Party 1
Team Averages
Level 140
1,499 SR
1,508 Elo+

VS

Team Averages
Level 114
1,468 SR
1,495 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
RIPtoucanSAM
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
atomickevn
Cu Chulainn
Level 99
God Stats
2W - 7L
1,354 SR
Queue Stats
203W - 255L
1,466 Elo+
Party 2
Hachiman
Hachiman
black_mesiah99
Hachiman
Level 45
God Stats
1W - 1L
1,403 SR
Queue Stats
81W - 99L
1,435 Elo+
Solo
Ah Puch
Ah Puch
dArK_wArLoCk92
Ah Puch
Level 158
God Stats
13W - 16L
1,583 SR
Queue Stats
411W - 424L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLUESONAR69
Sun Wukong
12
2 / 1 / 3
7,335
524
4,796
8,361
8,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
10 / 1 / 2
9,132
652
7,808
10,914
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 3 / 7
7,106
508
9,392
9,931
4,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Roseman53
Terra
11
4 / 1 / 13
8,015
573
4,558
10,191
11,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
zero4242
Neith
14
6 / 4 / 8
8,619
616
11,913
9,721
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 5 / 1
7,428
531
8,578
11,253
4,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 6 / 4
6,159
440
4,907
10,410
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
atomickevn
Cu Chulainn
12
1 / 3 / 0
7,239
517
4,150
9,417
6,474
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
10
0 / 6 / 4
6,602
472
2,982
10,590
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 3 / 2
7,613
544
10,080
10,822
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
23
Kills
8
10
Deaths
23
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
1
0.7
W
Sun Wukong
BLUESONAR69
Sun Wukong
2
1
3
3.5
W
10
1
2
11
W
1
3
7
1.5
L
1
6
4
0.5
W
Terra
Roseman53
Terra
4
1
13
10.5
L
Cu Chulainn
atomickevn
Cu Chulainn
1
3
0
0.33
L
Hachiman
0
6
4
0.33
L
3
3
2
1.33
W
Neith
zero4242
Neith
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,467
Damage
30,697
49,118
Taken
52,492
31,190
Mitigated
25,935
13,024
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,578
1,690
0
1,962
11,253
4,284
0
2,318
8,935
0
47,475
W
Sun Wukong
BLUESONAR69
Sun Wukong
4,796
1,237
0
1,672
8,361
8,045
333
1,408
6,909
0
36,757
W
7,808
3,069
0
2,126
10,914
4,139
0
2,162
8,621
0
52,412
W
9,392
629
221
3,527
9,931
4,483
0
5,598
3,674
36,882
0
L
4,907
737
0
1,038
10,410
8,177
0
3,326
7,084
11,589
0
W
Terra
Roseman53
Terra
4,558
683
503
1,951
10,191
11,038
33
3,335
6,775
18,151
0
L
Cu Chulainn
atomickevn
Cu Chulainn
4,150
720
0
1,686
9,417
6,474
746
2,072
7,345
0
38,914
L
Hachiman
2,982
1,646
39
1,919
10,590
2,334
0
1,157
9,433
0
30,341
L
10,080
226
0
3,974
10,822
4,666
0
5,077
5,745
48,847
0
W
Neith
zero4242
Neith
11,913
6,559
0
3,024
9,721
3,485
5,396
1,515
8,152
0
57,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,207
Gold Earned
35,041
368
Minions Killed
327
0
Camps Cleared
0
1,303,554
Distance Traveled
1,226,356
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,428
531
91
7
0
242,430
0
W
Sun Wukong
7,335
524
87
6
0
278,280
6
W
Thor
9,132
652
82
6
0
280,739
1
W
Eset
7,106
508
69
5
0
248,549
1
L
Ymir
6,159
440
10
1
0
233,190
6
W
Terra
8,015
573
20
1
0
285,993
1
L
Cu Chulainn
7,239
517
83
6
0
258,933
0
L
Hachiman
6,602
472
52
4
0
245,575
1
L
Ah Puch
7,613
544
91
7
0
246,228
4
W
Neith
8,619
616
110
8
0
209,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role