Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BombBack
Merlin
Level 111
God Stats
4W - 1L
1,733 SR
Queue Stats
157W - 136L
1,553 Elo+
Party 1
Mulan
Mulan
FervidGriffin
Mulan
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
351W - 321L
1,528 Elo+
Party 2
Sobek
Sobek
Psychometry7174
Sobek
Level 126
God Stats
5W - 7L
1,371 SR
Queue Stats
384W - 362L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
Sharplynx
Cthulhu
Level 128
God Stats
2W - 2L
1,469 SR
Queue Stats
38W - 38L
1,507 Elo+
Solo
Team Averages
Level 120
1,515 SR
1,527 Elo+

VS

Team Averages
Level 113
1,435 SR
1,461 Elo+
Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BrynHexx
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,397 Elo+
Solo
Bacchus
Bacchus
I G U T Y I7899
Bacchus
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 74L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
IntensiveDrip2
Sun Wukong
Level 89
God Stats
1W - 5L
1,408 SR
Queue Stats
132W - 138L
1,531 Elo+
Solo
Pele
Pele
PxstNutClarity
Pele
Level 129
God Stats
1W - 2L
1,267 SR
Queue Stats
137W - 120L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
8 / 5 / 11
11,959
854
16,553
12,463
7,243
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
BombBack
Merlin
19
6 / 3 / 11
11,758
840
24,211
13,535
7,837
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 3 / 13
10,277
734
11,635
20,707
23,675
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
3 / 2 / 17
10,751
768
7,143
19,000
19,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Sharplynx
Cthulhu
16
2 / 4 / 11
9,943
710
14,207
19,089
22,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 6 / 7
10,336
738
17,277
15,421
7,077
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 4 / 11
9,497
678
9,274
15,243
7,027
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 3 / 13
10,789
771
11,884
16,539
22,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
IntensiveDrip2
Sun Wukong
17
3 / 4 / 12
10,036
717
10,760
17,783
15,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 6 / 8
10,432
745
15,437
14,835
6,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
68
23
Kills
17
17
Deaths
23
63
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
5
11
2.7
L
Neith
 
Neith
4
6
7
1.25
W
Merlin
BombBack
Merlin
6
3
11
3.83
L
0
4
11
1.38
W
4
3
13
3.5
L
4
3
13
3.5
L
Sun Wukong
IntensiveDrip2
Sun Wukong
3
4
12
2.25
W
3
2
17
5.75
L
6
6
8
1.67
W
Cthulhu
Sharplynx
Cthulhu
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,749
Damage
64,632
84,794
Taken
79,821
80,729
Mitigated
58,610
29,896
Healing
35,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,553
7,763
1,157
502
12,463
7,243
2,304
2,647
9,816
0
43,569
L
Neith
 
Neith
17,277
6,997
2,545
4,644
15,421
7,077
1,392
7,604
7,588
0
28,571
W
Merlin
BombBack
Merlin
24,211
1,011
3,361
4,375
13,535
7,837
1,301
3,234
10,301
47,911
0
L
9,274
1,880
1,502
5,453
15,243
7,027
1,290
9,809
5,300
22,660
0
W
11,635
617
3,383
6,910
20,707
23,675
742
5,634
15,073
0
16,539
L
11,884
891
2,667
3,392
16,539
22,171
316
9,562
6,728
17,786
0
L
Sun Wukong
IntensiveDrip2
Sun Wukong
10,760
1,530
1,743
6,841
17,783
15,674
285
9,874
7,530
0
25,326
W
7,143
419
574
3,537
19,000
19,468
460
5,192
13,808
14,130
0
L
15,437
2,077
2,761
4,209
14,835
6,661
523
8,712
5,895
0
29,271
W
Cthulhu
Sharplynx
Cthulhu
14,207
480
4,332
1,765
19,089
22,506
865
4,451
14,638
29,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,688
Gold Earned
51,090
148
Minions Killed
133
0
Camps Cleared
0
1,235,309
Distance Traveled
1,253,026
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,959
854
63
5
0
219,692
4
L
Neith
10,336
738
25
2
0
222,358
0
W
Merlin
11,758
840
37
3
0
243,391
0
L
Sol
9,497
678
34
2
0
240,382
0
W
Mulan
10,277
734
8
1
0
230,748
0
L
Bacchus
10,789
771
11
1
0
275,167
0
L
Sun Wukong
10,036
717
29
2
0
275,859
2
W
Sobek
10,751
768
14
1
0
274,608
0
L
Pele
10,432
745
34
2
0
239,260
0
W
Cthulhu
9,943
710
26
2
0
266,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role