Player Matchup

Cerberus
Cerberus
CaptainSquatch
Cerberus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,728 Elo+
Party 2
Hercules
Hercules
daddyslilhole
Hercules
Level 21
God Stats
3W - 0L
1,905 SR
Queue Stats
6W - 1L
1,814 Elo+
Party 2
Ullr
Ullr
grownman87
Ullr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,351 Elo+
Party 2
Team Averages
Level 25
1,635 SR
1,631 Elo+

VS

Team Averages
Level 61
1,717 SR
1,582 Elo+
Anhur
Anhur
DrPattar
Anhur
Level 140
God Stats
9W - 6L
1,593 SR
Queue Stats
227W - 144L
1,657 Elo+
Party 1
Sobek
Sobek
MarikElQueMeMate
Sobek
Level 14
God Stats
2W - 1L
1,749 SR
Queue Stats
218W - 227L
1,510 Elo+
Solo
Anubis
Anubis
ZomBTurtles
Anubis
Level 28
God Stats
5W - 3L
1,811 SR
Queue Stats
51W - 40L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
4 / 1 / 15
8,858
738
6,108
9,462
7,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
daddyslilhole
Hercules
14
12 / 1 / 7
10,022
835
12,005
13,281
9,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 2 / 14
8,778
732
11,175
7,913
2,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrPattar
Anhur
10
2 / 8 / 1
7,494
625
7,353
10,160
3,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 3
7,193
599
4,041
14,115
13,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
10
1 / 8 / 2
7,246
604
5,598
10,278
5,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
19
Kills
3
4
Deaths
19
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
1
15
11.5
L
Anhur
DrPattar
Anhur
2
8
1
0.31
L
0
3
3
0.5
L
Anubis
1
8
2
0.25
W
Hercules
daddyslilhole
Hercules
12
1
7
15.5
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,288
Damage
16,992
30,656
Taken
34,553
18,996
Mitigated
21,738
11,203
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,108
139
0
3,946
9,462
7,532
445
4,063
5,399
23,548
0
L
Anhur
DrPattar
Anhur
7,353
3,233
0
40
10,160
3,068
0
1,415
8,745
0
28,083
L
4,041
289
0
3,286
14,115
13,525
0
2,210
11,905
13,641
0
L
Anubis
5,598
522
0
1,395
10,278
5,145
12
2,483
7,795
20,817
0
W
Hercules
daddyslilhole
Hercules
12,005
3,146
0
5,941
13,281
9,201
242
3,122
10,159
0
28,292
W
11,175
5,045
0
1,316
7,913
2,263
2,313
2,454
5,459
0
35,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
21,933
125
Minions Killed
95
0
Camps Cleared
0
679,056
Distance Traveled
573,660
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,858
738
34
3
0
233,057
0
L
Anhur
7,494
625
43
4
0
185,980
2
L
Sobek
7,193
599
11
1
0
219,417
2
L
Anubis
7,246
604
41
3
0
168,263
2
W
Hercules
10,022
835
37
3
0
242,018
0
W
Ullr
8,778
732
54
5
0
203,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role