Player Matchup

Janus
Janus
AllSpaces
Janus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,436 Elo+
Party 2
Bakasura
Bakasura
DarkShark207601
Bakasura
Level 3
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 3L
1,697 Elo+
Solo
Neith
Neith
Jawcy
Neith
Level 12
God Stats
60W - 59L
1,821 SR
Queue Stats
287W - 271L
1,591 Elo+
Party 1
Kuzenbo
Kuzenbo
LILDOGG373
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,464 Elo+
Party 2
Ymir
Ymir
Oodam
Ymir
Level 11
God Stats
17W - 11L
1,792 SR
Queue Stats
270W - 240L
1,591 Elo+
Party 1
Team Averages
Level 11
1,665 SR
1,556 Elo+

VS

Team Averages
Level 18
1,556 SR
1,523 Elo+
Raijin
Raijin
BadAtThis4U
Raijin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
GameWarrioR254
Hou Yi
Level 20
God Stats
2W - 1L
1,524 SR
Queue Stats
25W - 21L
1,432 Elo+
Solo
Da Ji
Da Ji
Ihatedavid1
Da Ji
Level 27
God Stats
3W - 0L
1,860 SR
Queue Stats
83W - 44L
1,705 Elo+
Party 3
Chang'e
Chang'e
Rabbit1697
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 118L
1,496 Elo+
Solo
Cabrakan
Cabrakan
Roodeley x
Cabrakan
Level 13
God Stats
4W - 4L
1,395 SR
Queue Stats
8W - 7L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AllSpaces
Janus
9
1 / 3 / 0
5,419
542
2,736
5,072
1,187
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
5
0 / 4 / 0
4,199
420
168
6,386
1,554
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Jawcy
Neith
9
0 / 1 / 0
5,257
526
423
2,827
997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kuzenbo
LILDOGG373
Kuzenbo
8
2 / 1 / 0
4,976
498
1,533
7,217
5,151
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Oodam
Ymir
8
0 / 3 / 1
5,589
559
2,674
6,597
2,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
2 / 0 / 1
6,022
602
3,616
3,423
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 0
5,863
586
847
3,287
1,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
8 / 0 / 0
6,883
688
5,427
5,934
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Rabbit1697
Chang'e
10
1 / 1 / 3
5,676
568
4,707
5,918
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Roodeley x
Cabrakan
7
1 / 2 / 2
4,946
495
1,915
5,849
2,645
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
12
12
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
AllSpaces
Janus
1
3
0
0.33
W
Raijin
2
0
1
2.5
L
Bakasura
0
4
0
0
W
0
0
0
0
W
8
0
0
8
L
Neith
Jawcy
Neith
0
1
0
0
L
Kuzenbo
LILDOGG373
Kuzenbo
2
1
0
2
L
Ymir
Oodam
Ymir
0
3
1
0.17
W
Chang'e
Rabbit1697
Chang'e
1
1
3
2.5
W
Cabrakan
Roodeley x
Cabrakan
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,534
Damage
16,512
28,099
Taken
24,411
11,060
Mitigated
8,543
4,847
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AllSpaces
Janus
2,736
574
84
1,347
5,072
1,187
105
2,626
2,238
24,738
0
W
Raijin
3,616
356
0
903
3,423
951
1,470
627
2,796
33,027
0
L
Bakasura
168
85
0
2,040
6,386
1,554
0
2,073
4,210
0
9,744
W
847
146
0
1,505
3,287
1,038
1,146
1,053
2,234
0
30,776
W
5,427
1,670
0
2,678
5,934
2,129
0
1,175
4,759
0
31,941
L
Neith
Jawcy
Neith
423
0
0
351
2,827
997
0
0
2,827
0
26,764
L
Kuzenbo
LILDOGG373
Kuzenbo
1,533
512
0
500
7,217
5,151
0
4,095
2,768
11,343
0
L
Ymir
Oodam
Ymir
2,674
704
0
525
6,597
2,171
0
669
5,818
25,232
0
W
Chang'e
Rabbit1697
Chang'e
4,707
611
326
2,721
5,918
1,780
0
3,182
2,736
21,514
0
W
Cabrakan
Roodeley x
Cabrakan
1,915
880
32
515
5,849
2,645
1,066
906
4,943
8,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
29,390
210
Minions Killed
265
0
Camps Cleared
0
947,374
Distance Traveled
870,034
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,419
542
48
5
0
175,956
1
W
Raijin
6,022
602
80
8
0
156,759
0
L
Bakasura
4,199
420
29
3
0
178,189
0
W
Hou Yi
5,863
586
66
7
0
179,694
1
W
Da Ji
6,883
688
59
6
0
215,403
4
L
Neith
5,257
526
72
7
0
196,923
0
L
Kuzenbo
4,976
498
21
2
0
195,845
0
L
Ymir
5,589
559
40
4
0
200,461
3
W
Chang'e
5,676
568
43
4
0
178,738
0
W
Cabrakan
4,946
495
17
2
0
139,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role