Player Matchup

Xing Tian
Xing Tian
Nigb_Ward
Xing Tian
Level 27
God Stats
5W - 0L
1,574 SR
Queue Stats
51W - 39L
1,702 Elo+
Party 1
Izanami
Izanami
Red_Smoke001
Izanami
Level 28
God Stats
3W - 0L
1,840 SR
Queue Stats
22W - 12L
1,666 Elo+
Party 1
Raijin
Raijin
Smilern1
Raijin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,688 Elo+
Solo
Fenrir
Fenrir
caleBes13
Fenrir
Level 8
God Stats
24W - 29L
1,532 SR
Queue Stats
71W - 79L
1,522 Elo+
Solo
Nike
Nike
reckinutoday
Nike
Level 15
God Stats
4W - 1L
1,798 SR
Queue Stats
27W - 17L
1,711 Elo+
Solo
Team Averages
Level 17
1,649 SR
1,658 Elo+

VS

Team Averages
Level 14
1,560 SR
1,598 Elo+
Athena
Athena
CorruptedThorn
Athena
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 7L
1,674 Elo+
Solo
Thanatos
Thanatos
IIThotmanII
Thanatos
Level 12
God Stats
12W - 12L
1,628 SR
Queue Stats
22W - 19L
1,648 Elo+
Solo
Apollo
Apollo
Onlineshitflyer
Apollo
Level 28
God Stats
6W - 5L
1,641 SR
Queue Stats
15W - 13L
1,632 Elo+
Solo
Tiamat
Tiamat
eduardoenrique11
Tiamat
Level 13
God Stats
8W - 11L
1,532 SR
Queue Stats
32W - 39L
1,480 Elo+
Solo
Bellona
Bellona
kluna125373
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Nigb_Ward
Xing Tian
15
5 / 3 / 20
11,957
569
12,432
25,910
15,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Red_Smoke001
Izanami
18
13 / 5 / 11
12,855
612
26,214
13,533
4,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Smilern1
Raijin
18
10 / 4 / 4
11,660
555
14,384
12,285
4,682
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
caleBes13
Fenrir
13
3 / 4 / 11
9,433
449
3,651
11,854
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
9 / 0 / 15
12,649
602
16,701
26,409
22,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 15 / 6
7,734
368
8,258
28,661
19,083
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
IIThotmanII
Thanatos
19
7 / 6 / 2
11,788
561
9,687
16,709
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 6 / 2
9,900
471
9,584
17,255
5,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 7 / 8
9,709
462
11,289
14,166
6,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
kluna125373
Bellona
14
3 / 6 / 6
8,881
423
12,840
18,075
13,704
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
40
40
Kills
16
16
Deaths
40
61
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
15
6
0.2
L
Thanatos
IIThotmanII
Thanatos
7
6
2
1.33
W
Xing Tian
Nigb_Ward
Xing Tian
5
3
20
5
L
4
6
2
0.83
W
Izanami
Red_Smoke001
Izanami
13
5
11
3.7
W
Raijin
Smilern1
Raijin
10
4
4
3
W
Fenrir
caleBes13
Fenrir
3
4
11
2.13
L
2
7
8
0.86
L
Bellona
kluna125373
Bellona
3
6
6
1
W
9
0
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,382
Damage
51,658
89,991
Taken
94,866
52,087
Mitigated
52,705
30,415
Healing
28,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,258
3,787
919
1,744
28,661
19,083
103
10,999
17,298
22,683
0
L
Thanatos
IIThotmanII
Thanatos
9,687
2,043
0
13,294
16,709
7,629
0
4,042
12,188
0
89,793
W
Xing Tian
Nigb_Ward
Xing Tian
12,432
1,734
0
7,878
25,910
15,747
1,227
8,725
17,185
32,028
0
L
9,584
5,365
748
4,738
17,255
5,325
0
5,344
11,806
0
57,682
W
Izanami
Red_Smoke001
Izanami
26,214
17,498
0
2,846
13,533
4,868
4,482
2,548
10,985
0
86,720
W
Raijin
Smilern1
Raijin
14,384
1,791
0
2,260
12,285
4,682
1,278
3,084
9,201
73,737
0
W
Fenrir
caleBes13
Fenrir
3,651
1,356
0
4,185
11,854
3,899
1,367
2,361
9,493
0
31,969
L
11,289
205
0
2,097
14,166
6,964
47
7,205
6,933
54,973
0
L
Bellona
kluna125373
Bellona
12,840
6,036
200
4,319
18,075
13,704
0
4,436
12,541
0
45,089
W
16,701
1,155
0
13,246
26,409
22,891
985
3,163
23,246
16,979
62,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,554
Gold Earned
48,012
451
Minions Killed
428
0
Camps Cleared
0
1,881,112
Distance Traveled
1,817,978
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,734
368
26
1
0
324,798
1
L
Thanatos
11,788
561
124
6
0
390,424
8
W
Xing Tian
11,957
569
25
1
0
373,003
0
L
Apollo
9,900
471
116
6
0
366,264
1
W
Izanami
12,855
612
139
7
0
338,292
1
W
Raijin
11,660
555
101
5
0
355,906
8
W
Fenrir
9,433
449
52
2
0
380,043
0
L
Tiamat
9,709
462
95
5
0
335,038
5
L
Bellona
8,881
423
67
3
0
401,454
0
W
Nike
12,649
602
134
6
0
433,868
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role