Player Matchup

Da Ji
Da Ji
Canadian Dalek
Da Ji
Level 147
God Stats
0W - 1L
1,744 SR
Queue Stats
54W - 39L
1,580 Elo+
Party 1
Terra
Terra
DustySack9074
Terra
Level 119
God Stats
1W - 3L
1,551 SR
Queue Stats
56W - 37L
1,580 Elo+
Party 1
Scylla
Scylla
JimmyPPtoucher
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,589 Elo+
Party 1
He Bo
He Bo
Sumostyles
He Bo
Level 94
God Stats
1W - 3L
1,558 SR
Queue Stats
309W - 329L
1,547 Elo+
Solo
Nu Wa
Nu Wa
TimpyPimpy
Nu Wa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 61L
1,573 Elo+
Party 1
Team Averages
Level 106
1,571 SR
1,574 Elo+

VS

Team Averages
Level 121
1,524 SR
1,527 Elo+
Nike
Nike
A Divine Roast
Nike
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
197W - 214L
1,551 Elo+
Solo
Danzaburou
Danzaburou
BombBack
Danzaburou
Level 111
God Stats
7W - 2L
1,586 SR
Queue Stats
157W - 136L
1,529 Elo+
Party 2
Odin
Odin
Psychometry7174
Odin
Level 126
God Stats
15W - 10L
1,570 SR
Queue Stats
384W - 362L
1,521 Elo+
Party 2
Discordia
Discordia
RustyDerringer
Discordia
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,503 Elo+
Party 3
Ra
Ra
xdrizzitx
Ra
Level 129
God Stats
3W - 0L
1,463 SR
Queue Stats
159W - 154L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 7
9,748
696
10,739
13,281
6,096
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
1 / 6 / 8
9,346
668
5,902
16,923
11,868
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 7 / 9
9,381
670
6,683
12,323
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
17
4 / 9 / 8
10,493
750
5,947
12,408
4,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
19
7 / 6 / 5
11,424
816
20,019
11,721
4,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 21
10,958
783
11,671
21,733
16,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
BombBack
Danzaburou
18
2 / 2 / 25
10,842
774
11,002
12,829
4,687
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
15 / 3 / 17
13,458
961
16,192
11,877
11,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
RustyDerringer
Discordia
17
9 / 4 / 17
11,527
823
9,093
7,562
2,673
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

18
5 / 4 / 18
11,153
797
10,879
11,318
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
134
17
Kills
36
36
Deaths
18
37
Assists
98
Player
Kills
Deaths
Assists
KDA
W
5
5
21
3.1
W
Danzaburou
BombBack
Danzaburou
2
2
25
7.25
L
3
8
7
0.81
L
1
6
8
0.83
L
2
7
9
0.93
W
15
3
17
7.83
W
Discordia
RustyDerringer
Discordia
9
4
17
4.38
L
He Bo
4
9
8
0.89
L
Nu Wa
7
6
5
1.58
W
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,290
Damage
58,837
66,656
Taken
65,319
31,000
Mitigated
39,448
14,241
Healing
25,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,671
858
873
4,963
21,733
16,059
666
13,575
8,158
0
24,359
W
Danzaburou
BombBack
Danzaburou
11,002
2,690
532
5,599
12,829
4,687
2,647
9,268
3,561
0
29,725
L
10,739
2,773
924
665
13,281
6,096
0
6,619
6,662
0
16,127
L
5,902
383
2,361
3,486
16,923
11,868
0
3,195
13,728
14,305
0
L
6,683
565
576
2,352
12,323
4,100
0
3,025
9,298
13,567
0
W
16,192
3,257
459
1,435
11,877
11,812
1,854
4,316
7,561
0
33,003
W
Discordia
RustyDerringer
Discordia
9,093
303
1,498
994
7,562
2,673
382
4,713
2,849
22,459
0
L
He Bo
5,947
49
604
1,338
12,408
4,119
0
3,280
9,128
15,364
0
L
Nu Wa
20,019
4,048
574
1,361
11,721
4,817
0
3,853
7,868
45,734
0
W
10,879
1,162
5,767
3,270
11,318
4,217
988
6,679
4,639
42,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,392
Gold Earned
57,938
121
Minions Killed
195
0
Camps Cleared
0
1,179,705
Distance Traveled
1,250,730
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,958
783
23
2
0
246,665
1
W
Danzaburou
10,842
774
26
2
0
269,893
0
L
Da Ji
9,748
696
16
1
0
232,824
0
L
Terra
9,346
668
12
1
0
252,356
0
L
Scylla
9,381
670
20
1
0
236,412
0
W
Odin
13,458
961
41
3
0
255,771
0
W
Discordia
11,527
823
27
2
0
207,794
3
L
He Bo
10,493
750
22
2
0
234,205
1
L
Nu Wa
11,424
816
51
4
0
223,908
1
W
Ra
11,153
797
78
6
0
270,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role