Player Matchup

Mercury
Mercury
Arius Zeref
Mercury
Level 44
God Stats
27W - 26L
1,429 SR
Queue Stats
187W - 182L
1,459 Elo+
Party 3
Skadi
Skadi
Diadem27
Skadi
Level 10
God Stats
7W - 4L
1,507 SR
Queue Stats
8W - 7L
1,348 Elo+
Party 1
Bakasura
Bakasura
Diredig
Bakasura
Level 6
God Stats
3W - 3L
1,409 SR
Queue Stats
3W - 3L
1,317 Elo+
Party 1
Nemesis
Nemesis
Eeriedream
Nemesis
Level 7
God Stats
8W - 11L
1,395 SR
Queue Stats
10W - 13L
1,321 Elo+
Party 1
Heimdallr
Heimdallr
overboildwater
Heimdallr
Level 17
God Stats
3W - 3L
1,694 SR
Queue Stats
11W - 16L
1,416 Elo+
Party 3
Team Averages
Level 17
1,486 SR
1,372 Elo+

VS

Team Averages
Level 27
1,459 SR
1,436 Elo+
He Bo
He Bo
 
He Bo
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
ManuQc
Thor
Level 17
God Stats
4W - 7L
1,500 SR
Queue Stats
7W - 11L
1,332 Elo+
Party 2
Bellona
Bellona
MaximiliusXIII
Bellona
Level 17
God Stats
4W - 4L
1,511 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 2
Aphrodite
Aphrodite
ShyBear31
Aphrodite
Level 40
God Stats
0W - 2L
1,286 SR
Queue Stats
12W - 20L
1,348 Elo+
Party 2
Skadi
Skadi
modesut
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arius Zeref
Mercury
19
7 / 8 / 4
12,665
576
11,509
20,232
9,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Diadem27
Skadi
17
2 / 1 / 9
11,304
514
7,687
7,535
2,925
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Diredig
Bakasura
17
18 / 7 / 9
13,136
597
18,656
16,674
7,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Eeriedream
Nemesis
16
6 / 9 / 2
11,099
505
6,151
17,215
6,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
overboildwater
Heimdallr
15
3 / 6 / 3
10,218
464
9,046
16,101
5,932
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
12 / 7 / 14
12,267
558
17,712
9,065
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
ManuQc
Thor
19
9 / 6 / 12
12,424
565
10,795
15,306
8,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 9
10,927
497
7,145
12,099
13,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ShyBear31
Aphrodite
17
5 / 3 / 19
12,400
564
12,286
19,739
14,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Skadi
modesut
Skadi
7
0 / 23 / 3
6,863
312
0
16,939
3,605

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
88
36
Kills
31
31
Deaths
41
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
12
7
14
2.71
W
Mercury
Arius Zeref
Mercury
7
8
4
1.13
W
Skadi
Diadem27
Skadi
2
1
9
6.5
W
Bakasura
Diredig
Bakasura
18
7
9
3.21
W
Nemesis
Eeriedream
Nemesis
6
9
2
0.78
L
Thor
ManuQc
Thor
9
6
12
2.5
L
5
2
9
4.75
L
Aphrodite
ShyBear31
Aphrodite
5
3
19
4.83
L
Skadi
modesut
Skadi
0
23
3
0.07
W
Heimdallr
overboildwater
Heimdallr
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,049
Damage
47,938
77,757
Taken
73,148
32,708
Mitigated
43,056
10,932
Healing
18,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
17,712
1,258
620
778
9,065
3,374
1,285
0
8,949
57,557
0
W
Mercury
Arius Zeref
Mercury
11,509
3,891
0
391
20,232
9,248
310
6,368
13,674
0
81,561
W
Skadi
Diadem27
Skadi
7,687
2,733
381
939
7,535
2,925
8,413
2,234
5,287
0
54,532
W
Bakasura
Diredig
Bakasura
18,656
13,742
0
3,773
16,674
7,788
1,339
8,068
8,388
0
53,344
W
Nemesis
Eeriedream
Nemesis
6,151
3,281
188
4,080
17,215
6,815
868
6,887
10,124
0
54,553
L
Thor
ManuQc
Thor
10,795
2,883
0
2,940
15,306
8,110
2,454
0
15,171
0
63,155
L
7,145
991
0
4,419
12,099
13,425
1,487
0
11,924
118
40,320
L
Aphrodite
ShyBear31
Aphrodite
12,286
2,705
1,097
9,132
19,739
14,542
543
0
19,257
44,527
0
L
Skadi
modesut
Skadi
0
0
0
0
16,939
3,605
0
0
16,456
0
0
W
Heimdallr
overboildwater
Heimdallr
9,046
5,548
198
982
16,101
5,932
4,596
6,208
9,773
0
44,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,422
Gold Earned
54,881
487
Minions Killed
362
0
Camps Cleared
0
1,887,075
Distance Traveled
1,843,889
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,267
558
88
4
0
347,891
1
W
Mercury
12,665
576
135
6
0
444,780
1
W
Skadi
11,304
514
103
5
0
331,616
2
W
Bakasura
13,136
597
112
5
0
401,644
0
W
Nemesis
11,099
505
66
3
0
349,961
0
L
Thor
12,424
565
124
6
0
359,341
1
L
Bellona
10,927
497
65
3
0
411,909
0
L
Aphrodite
12,400
564
85
4
0
407,083
1
L
Skadi
6,863
312
0
0
0
317,665
0
W
Heimdallr
10,218
464
71
3
0
359,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role