Player Matchup

Cthulhu
Cthulhu
CS_Sauce
Cthulhu
Level 68
God Stats
65W - 50L
1,565 SR
Queue Stats
374W - 333L
1,416 Elo+
Party 1
Thanatos
Thanatos
Jahkoba
Thanatos
Level 65
God Stats
17W - 12L
1,577 SR
Queue Stats
310W - 298L
1,456 Elo+
Party 1
Bellona
Bellona
Treweezie
Bellona
Level 17
God Stats
7W - 11L
1,475 SR
Queue Stats
16W - 41L
1,322 Elo+
Party 1
Izanami
Izanami
kingofsouls21
Izanami
Level 59
God Stats
79W - 56L
1,537 SR
Queue Stats
243W - 237L
1,428 Elo+
Party 1
Persephone
Persephone
tinawina
Persephone
Level 25
God Stats
28W - 27L
1,500 SR
Queue Stats
139W - 140L
1,406 Elo+
Party 1
Team Averages
Level 47
1,531 SR
1,406 Elo+

VS

Team Averages
Level 89
1,504 SR
1,455 Elo+
Zhong Kui
Zhong Kui
COLD_PENGU1N
Zhong Kui
Level 107
God Stats
9W - 6L
1,599 SR
Queue Stats
154W - 152L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DOVah-KROniid_
Nu Wa
Level 94
God Stats
7W - 5L
1,525 SR
Queue Stats
217W - 235L
1,403 Elo+
Party 2
Tyr
Tyr
crazykid707james
Tyr
Level 109
God Stats
6W - 6L
1,489 SR
Queue Stats
263W - 254L
1,471 Elo+
Party 2
Chernobog
Chernobog
rocomgg
Chernobog
Level 110
God Stats
4W - 2L
1,510 SR
Queue Stats
366W - 302L
1,483 Elo+
Solo
Loki
Loki
wolfmanUSVI
Loki
Level 26
God Stats
3W - 2L
1,398 SR
Queue Stats
68W - 71L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CS_Sauce
Cthulhu
11
0 / 5 / 6
7,681
480
6,956
16,139
11,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Jahkoba
Thanatos
13
6 / 6 / 3
8,479
530
7,838
13,758
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Treweezie
Bellona
11
3 / 5 / 4
7,632
477
5,609
13,451
10,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
15
2 / 5 / 0
8,945
559
3,436
11,634
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
tinawina
Persephone
12
5 / 5 / 2
8,465
529
9,872
11,798
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
COLD_PENGU1N
Zhong Kui
15
7 / 2 / 5
9,063
566
11,534
10,890
8,010
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 5 / 9
9,407
588
10,484
10,938
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 4 / 8
8,655
541
11,379
13,951
14,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
rocomgg
Chernobog
17
6 / 1 / 5
10,040
628
9,992
8,942
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 4 / 7
8,100
506
5,081
8,118
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
16
Kills
27
26
Deaths
16
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
COLD_PENGU1N
Zhong Kui
7
2
5
4.75
L
Cthulhu
CS_Sauce
Cthulhu
0
5
6
0.6
W
6
5
9
2.1
L
Thanatos
Jahkoba
Thanatos
6
6
3
1.25
L
Bellona
Treweezie
Bellona
3
5
4
1
W
5
4
8
2.25
L
Izanami
2
5
0
0.4
W
Chernobog
rocomgg
Chernobog
6
1
5
8.5
L
Persephone
tinawina
Persephone
5
5
2
1.2
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,711
Damage
48,470
66,780
Taken
52,839
35,785
Mitigated
31,812
18,345
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
COLD_PENGU1N
Zhong Kui
11,534
2,246
0
6,472
10,890
8,010
2,651
1,960
8,864
52,076
0
L
Cthulhu
CS_Sauce
Cthulhu
6,956
1,412
203
2,412
16,139
11,753
246
5,719
10,420
18,380
0
W
10,484
2,154
0
1,018
10,938
3,443
710
5,628
5,034
52,583
0
L
Thanatos
Jahkoba
Thanatos
7,838
2,273
0
6,695
13,758
4,928
346
6,345
7,413
0
51,906
L
Bellona
Treweezie
Bellona
5,609
1,616
0
3,008
13,451
10,378
0
5,594
7,857
517
30,618
W
11,379
1,710
0
5,699
13,951
14,282
0
6,762
6,975
0
29,885
L
Izanami
3,436
2,283
0
3,643
11,634
4,343
1,094
1,015
10,619
0
73,304
W
Chernobog
rocomgg
Chernobog
9,992
5,389
0
2,084
8,942
3,648
483
1,541
7,401
0
76,535
L
Persephone
tinawina
Persephone
9,872
1,810
9
2,375
11,798
4,383
348
3,491
8,302
39,303
0
W
5,081
1,633
104
1,831
8,118
2,429
42
747
7,313
0
35,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,202
Gold Earned
45,265
385
Minions Killed
416
0
Camps Cleared
0
1,407,408
Distance Traveled
1,522,074
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,063
566
98
6
0
276,996
0
L
Cthulhu
7,681
480
25
2
0
296,307
0
W
Nu Wa
9,407
588
84
5
0
271,528
0
L
Thanatos
8,479
530
88
6
0
282,822
0
L
Bellona
7,632
477
61
4
0
288,285
1
W
Tyr
8,655
541
47
3
0
324,365
1
L
Izanami
8,945
559
142
9
0
280,289
2
W
Chernobog
10,040
628
122
8
0
324,030
6
L
Persephone
8,465
529
69
4
0
259,705
1
W
Loki
8,100
506
65
4
0
325,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role