Player Matchup

Arachne
Arachne
Silver II
Laviathon10
Arachne
Silver II
Level 147
God Stats
7W - 3L
1,737 SR
Queue Stats
15W - 16L
1,497 MMR
Solo
Odin
Odin
Gold III
Mizz1e
Odin
Gold III
Level 118
God Stats
2W - 1L
1,305 SR
Queue Stats
47W - 45L
1,495 MMR
Solo
Vulcan
Vulcan
Gold IV
PennywiseHF
Vulcan
Gold IV
Level 48
God Stats
7W - 3L
1,793 SR
Queue Stats
41W - 34L
1,484 MMR
Solo
Izanami
Izanami
Gold IV
SwearingTrumpet
Izanami
Gold IV
Level 108
God Stats
10W - 3L
1,606 SR
Queue Stats
44W - 39L
1,486 MMR
Solo
Chang'e
Chang'e
Gold III
assasinhy
Chang'e
Gold III
Level 123
God Stats
31W - 19L
1,663 SR
Queue Stats
304W - 314L
1,486 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,621 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,656 SR
1,490 MMR
Bastet
Bastet
Gold IV
Mauby_Leaves
Bastet
Gold IV
Level 47
God Stats
3W - 3L
1,717 SR
Queue Stats
45W - 52L
1,476 MMR
Solo
Nu Wa
Nu Wa
Gold IV
NanmanKing
Nu Wa
Gold IV
Level 157
God Stats
9W - 12L
1,509 SR
Queue Stats
327W - 323L
1,496 MMR
Solo
Anhur
Anhur
Bronze III
SippinOnDatDerp
Anhur
Bronze III
Level 111
God Stats
0W - 2L
1,827 SR
Queue Stats
4W - 8L
1,495 MMR
Solo
Hercules
Hercules
Gold IV
TYEGVELI
Hercules
Gold IV
Level 141
God Stats
8W - 7L
1,696 SR
Queue Stats
507W - 525L
1,533 MMR
Party 1
Ymir
Ymir
Gold IV
xTru3x20z
Ymir
Gold IV
Level 129
God Stats
33W - 39L
1,530 SR
Queue Stats
107W - 118L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Laviathon10
Arachne
19
7 / 3 / 3
12,444
622
10,757
19,760
8,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
Mizz1e
Odin
16
1 / 2 / 11
10,474
524
10,130
11,981
11,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
19
13 / 1 / 8
13,088
654
19,192
13,896
7,104
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 3 / 11
12,177
609
13,670
13,407
4,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
assasinhy
Chang'e
16
2 / 3 / 8
11,629
581
5,344
13,638
5,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Morgan Le FayScyllaAthenaDanzaburouBakasura

VS

Bans
GilgameshCupidThanatosCabrakanDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
4 / 7 / 2
10,292
515
11,463
18,264
7,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
14
1 / 12 / 4
9,320
466
12,106
15,596
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 1 / 3
10,156
508
4,802
9,590
2,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
TYEGVELI
Hercules
14
5 / 5 / 1
9,400
470
9,463
17,589
17,513
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
12
1 / 6 / 2
9,104
455
3,345
16,678
13,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
31
Kills
12
12
Deaths
31
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Laviathon10
Arachne
7
3
3
2.83
L
Bastet
4
7
2
0.71
W
Odin
Mizz1e
Odin
1
2
11
3.25
L
Nu Wa
1
12
4
0.25
W
Vulcan
13
1
8
17
L
1
1
3
2.5
W
8
3
11
4.5
L
Hercules
TYEGVELI
Hercules
5
5
1
1.1
W
Chang'e
assasinhy
Chang'e
2
3
8
2
L
Ymir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,093
Damage
41,179
72,682
Taken
77,717
37,253
Mitigated
45,502
30,931
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Laviathon10
Arachne
10,757
7,664
0
6,720
19,760
8,992
1,350
4,925
14,835
0
107,242
L
Bastet
11,463
3,334
0
498
18,264
7,481
0
5,374
12,890
0
67,302
W
Odin
Mizz1e
Odin
10,130
1,614
0
3,708
11,981
11,088
279
1,600
10,381
0
48,307
L
Nu Wa
12,106
3,780
0
1,341
15,596
3,779
512
7,103
8,493
63,379
0
W
Vulcan
19,192
8,200
0
7,491
13,896
7,104
1,984
4,600
9,296
98,457
0
L
4,802
1,801
0
2,242
9,590
2,868
3,940
2,066
7,524
0
76,792
W
13,670
8,486
0
4,636
13,407
4,785
4,184
3,426
9,981
0
95,311
L
Hercules
TYEGVELI
Hercules
9,463
2,470
0
5,294
17,589
17,513
0
4,872
12,717
0
45,758
W
Chang'e
assasinhy
Chang'e
5,344
202
3,429
4,947
13,638
5,284
741
2,558
11,080
54,788
0
L
Ymir
3,345
546
0
932
16,678
13,861
0
5,231
11,447
21,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,812
Gold Earned
48,272
629
Minions Killed
493
0
Camps Cleared
0
1,924,750
Distance Traveled
1,715,417
36
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,444
622
150
8
0
418,941
1
L
Bastet
10,292
515
95
5
0
406,995
8
W
Odin
10,474
524
86
4
0
397,784
8
L
Nu Wa
9,320
466
129
6
0
291,598
4
W
Vulcan
13,088
654
154
8
0
397,799
10
L
Anhur
10,156
508
150
8
0
328,340
0
W
Izanami
12,177
609
150
8
0
362,425
6
L
Hercules
9,400
470
85
4
0
330,072
3
W
Chang'e
11,629
581
89
4
0
347,801
11
L
Ymir
9,104
455
34
2
0
358,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role