Player Matchup

Medusa
Medusa
Scorch3dEarth
Medusa
Level 23
God Stats
7W - 2L
1,371 SR
Queue Stats
44W - 24L
1,585 Elo+
Party 2
Ra
Ra
Silver787
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 62L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
peloconcha2
Sylvanus
Level 23
God Stats
33W - 26L
1,633 SR
Queue Stats
162W - 139L
1,571 Elo+
Solo
Team Averages
Level 23
1,501 SR
1,570 Elo+

VS

Team Averages
Level 42
1,526 SR
1,528 Elo+
Fenrir
Fenrir
SMOFLOYOKD
Fenrir
Level 10
God Stats
4W - 5L
1,705 SR
Queue Stats
5W - 9L
1,392 Elo+
Party 1
Tyr
Tyr
YaBattyGyal
Tyr
Level 111
God Stats
1W - 3L
1,661 SR
Queue Stats
51W - 44L
1,693 Elo+
Party 1
Raijin
Raijin
rocky7112021
Raijin
Level 4
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 11
9,538
954
9,643
7,380
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 2 / 10
9,142
914
10,327
5,670
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
peloconcha2
Sylvanus
13
5 / 1 / 17
8,738
874
5,016
8,915
9,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SMOFLOYOKD
Fenrir
11
2 / 6 / 1
7,466
747
5,261
9,809
6,267
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 7 / 1
7,363
736
5,349
13,458
13,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
9
0 / 9 / 1
6,069
607
2,976
8,606
2,011
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
22
Kills
5
5
Deaths
22
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
SMOFLOYOKD
Fenrir
2
6
1
0.42
W
9
2
11
7.25
W
8
2
10
6.5
L
3
7
1
0.5
W
Sylvanus
peloconcha2
Sylvanus
5
1
17
13.5
L
Raijin
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,986
Damage
13,586
21,965
Taken
31,873
14,717
Mitigated
21,340
8,062
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
SMOFLOYOKD
Fenrir
5,261
995
0
420
9,809
6,267
0
3,884
5,735
0
17,083
W
9,643
5,653
0
729
7,380
2,816
1,281
717
6,663
0
32,916
W
10,327
1,435
1,321
2,043
5,670
2,287
377
794
4,876
38,442
0
L
5,349
640
0
3,971
13,458
13,062
0
6,166
6,926
0
25,647
W
Sylvanus
peloconcha2
Sylvanus
5,016
1,226
1,396
2,573
8,915
9,614
735
1,465
7,450
12,431
2,606
L
Raijin
2,976
805
0
384
8,606
2,011
0
4,300
4,160
11,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
20,898
139
Minions Killed
80
0
Camps Cleared
0
564,989
Distance Traveled
505,110
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,466
747
26
3
0
181,918
0
W
Medusa
9,538
954
54
5
0
200,033
1
W
Ra
9,142
914
64
6
0
187,303
0
L
Tyr
7,363
736
28
3
0
187,601
1
W
Sylvanus
8,738
874
21
2
0
177,653
3
L
Raijin
6,069
607
26
3
0
135,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role