Player Matchup

Ymir
Ymir
DiarrheaAim1
Ymir
Level 27
God Stats
35W - 20L
1,553 SR
Queue Stats
168W - 166L
1,449 Elo+
Solo
Nu Wa
Nu Wa
FamilyOfHills
Nu Wa
Level 28
God Stats
18W - 21L
1,552 SR
Queue Stats
96W - 90L
1,590 Elo+
Solo
Achilles
Achilles
LukePlayz4
Achilles
Level 25
God Stats
2W - 1L
1,503 SR
Queue Stats
96W - 87L
1,538 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cipac
Morgan Le Fay
Level 28
God Stats
33W - 17L
1,545 SR
Queue Stats
344W - 368L
1,529 Elo+
Solo
Skadi
Skadi
iimPeRiiUuSs
Skadi
Level 16
God Stats
8W - 11L
1,107 SR
Queue Stats
183W - 207L
1,556 Elo+
Solo
Team Averages
Level 25
1,452 SR
1,532 Elo+

VS

Team Averages
Level 24
1,619 SR
1,552 Elo+
Ares
Ares
MINECRAFTBOSS40
Ares
Level 15
God Stats
3W - 3L
1,686 SR
Queue Stats
22W - 16L
1,647 Elo+
Solo
Fenrir
Fenrir
PK_CeVid08
Fenrir
Level 20
God Stats
12W - 9L
1,583 SR
Queue Stats
23W - 24L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
Spicymeatballls
Gilgamesh
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 146L
1,545 Elo+
Solo
Scylla
Scylla
YouTube-Polarver
Scylla
Level 27
God Stats
2W - 2L
1,645 SR
Queue Stats
82W - 80L
1,581 Elo+
Solo
Rama
Rama
klinekline
Rama
Level 28
God Stats
7W - 7L
1,683 SR
Queue Stats
102W - 104L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 5
7,999
571
8,785
8,367
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 6
8,243
589
10,829
6,436
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
LukePlayz4
Achilles
12
3 / 2 / 2
7,428
531
1,992
9,850
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
cipac
Morgan Le Fay
14
1 / 0 / 2
8,117
580
3,066
5,639
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 3 / 6
8,492
607
12,614
10,508
3,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
6,812
487
3,529
14,223
6,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
PK_CeVid08
Fenrir
10
1 / 4 / 1
6,181
442
2,913
8,983
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Spicymeatballls
Gilgamesh
12
2 / 4 / 2
6,684
477
6,586
10,378
6,558
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 1
7,159
511
5,835
8,814
3,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 2
6,060
433
3,135
11,513
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
7
7
Deaths
21
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
W
3
1
6
6
W
Achilles
LukePlayz4
Achilles
3
2
2
2
L
2
6
0
0.33
L
Fenrir
PK_CeVid08
Fenrir
1
4
1
0.38
L
Gilgamesh
Spicymeatballls
Gilgamesh
2
4
2
0.75
L
1
3
1
0.5
W
Morgan Le Fay
cipac
Morgan Le Fay
1
0
2
2
W
7
3
6
3.33
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,286
Damage
21,998
40,800
Taken
53,911
16,426
Mitigated
22,160
9,090
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,785
991
0
1,935
8,367
3,310
152
3,304
4,981
37,656
0
W
10,829
2,134
78
1,659
6,436
1,903
624
1,443
4,850
53,794
0
W
Achilles
LukePlayz4
Achilles
1,992
539
0
0
9,850
5,488
0
903
8,852
0
44,655
L
3,529
201
140
1,224
14,223
6,541
24
6,601
7,622
19,153
0
L
Fenrir
PK_CeVid08
Fenrir
2,913
335
0
3,137
8,983
2,526
0
2,827
6,156
0
24,632
L
Gilgamesh
Spicymeatballls
Gilgamesh
6,586
1,499
0
431
10,378
6,558
0
5,072
5,306
0
33,197
L
5,835
0
0
1,510
8,814
3,584
0
4,214
4,600
51,746
0
W
Morgan Le Fay
cipac
Morgan Le Fay
3,066
553
166
2,313
5,639
2,118
0
2,094
3,373
58,231
0
W
12,614
6,223
0
2,939
10,508
3,607
1,190
1,128
9,380
0
50,566
L
3,135
2,906
0
3,634
11,513
2,951
0
3,966
7,547
0
23,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,279
Gold Earned
32,896
438
Minions Killed
266
0
Camps Cleared
0
1,287,870
Distance Traveled
1,186,115
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,999
571
74
5
0
266,053
3
W
Nu Wa
8,243
589
87
6
0
220,270
3
W
Achilles
7,428
531
93
7
0
297,841
3
L
Ares
6,812
487
31
2
0
208,310
2
L
Fenrir
6,181
442
38
3
0
271,240
0
L
Gilgamesh
6,684
477
60
4
0
240,470
4
L
Scylla
7,159
511
92
7
0
241,219
8
W
Morgan Le Fay
8,117
580
109
8
0
269,409
4
W
Skadi
8,492
607
75
5
0
234,297
0
L
Rama
6,060
433
45
3
0
224,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role