Player Matchup

Skadi
Skadi
Isallen
Skadi
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
220W - 186L
1,500 Elo+
Party 1
Yemoja
Yemoja
aSaltyPenguin
Yemoja
Level 84
God Stats
1W - 0L
1,339 SR
Queue Stats
14W - 13L
1,516 Elo+
Solo
Tiamat
Tiamat
veasy
Tiamat
Level 106
God Stats
44W - 34L
1,517 SR
Queue Stats
318W - 302L
1,520 Elo+
Party 1
Team Averages
Level 67
1,452 SR
1,512 Elo+

VS

Team Averages
Level 67
1,590 SR
1,436 Elo+
Arachne
Arachne
Swegilicous
Arachne
Level 62
God Stats
0W - 1L
1,313 SR
Queue Stats
38W - 35L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
TcHexx
Sun Wukong
Level 112
God Stats
3W - 1L
1,714 SR
Queue Stats
299W - 253L
1,434 Elo+
Party 2
Janus
Janus
WINA326
Janus
Level 26
God Stats
6W - 4L
1,743 SR
Queue Stats
254W - 258L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Isallen
Skadi
15
10 / 5 / 5
12,179
716
18,008
12,453
5,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
4 / 0 / 12
11,757
692
9,474
10,038
11,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
veasy
Tiamat
15
3 / 0 / 10
11,062
651
9,349
8,202
5,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Swegilicous
Arachne
13
0 / 4 / 3
9,407
553
3,435
13,199
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
TcHexx
Sun Wukong
15
5 / 5 / 0
11,706
689
13,673
21,518
19,602
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
WINA326
Janus
13
0 / 8 / 4
9,614
566
7,492
11,812
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
5
5
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
Isallen
Skadi
10
5
5
2.5
L
Arachne
Swegilicous
Arachne
0
4
3
0.38
L
Sun Wukong
TcHexx
Sun Wukong
5
5
0
1
L
Janus
WINA326
Janus
0
8
4
0.25
W
4
0
12
10
W
Tiamat
veasy
Tiamat
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,831
Damage
24,600
30,693
Taken
46,529
22,429
Mitigated
28,343
9,151
Healing
2,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Isallen
Skadi
18,008
6,506
0
1,149
12,453
5,412
1,736
1,803
10,650
0
61,560
L
Arachne
Swegilicous
Arachne
3,435
2,940
0
1,244
13,199
4,895
0
4,491
8,708
0
20,240
L
Sun Wukong
TcHexx
Sun Wukong
13,673
2,452
0
1,338
21,518
19,602
0
9,328
12,190
0
47,185
L
Janus
WINA326
Janus
7,492
239
0
0
11,812
3,846
0
5,004
6,808
37,014
0
W
9,474
3,084
1,716
2,462
10,038
11,352
594
3,044
6,994
29,378
0
W
Tiamat
veasy
Tiamat
9,349
237
915
2,909
8,202
5,665
452
2,645
5,557
33,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,998
Gold Earned
30,727
186
Minions Killed
145
0
Camps Cleared
0
876,190
Distance Traveled
941,263
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,179
716
103
6
0
254,498
0
L
Arachne
9,407
553
40
2
0
341,971
2
L
Sun Wukong
11,706
689
57
3
0
306,364
2
L
Janus
9,614
566
48
3
0
292,928
3
W
Yemoja
11,757
692
39
2
0
319,089
5
W
Tiamat
11,062
651
44
3
0
302,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role