Player Matchup

Hun Batz
Hun Batz
AncientKxng
Hun Batz
Level 11
God Stats
2W - 1L
1,683 SR
Queue Stats
16W - 16L
1,549 Elo+
Solo
Rama
Rama
ChiipSkyyLarrk
Rama
Level 15
God Stats
6W - 6L
1,229 SR
Queue Stats
68W - 58L
1,493 Elo+
Solo
Ymir
Ymir
OldBenKenobi86
Ymir
Level 29
God Stats
4W - 8L
1,489 SR
Queue Stats
173W - 179L
1,534 Elo+
Solo
Thoth
Thoth
XQC Ketchup
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,489 Elo+
Solo
Yemoja
Yemoja
brinco-canoso6
Yemoja
Level 2
God Stats
0W - 2L
1,323 SR
Queue Stats
47W - 75L
1,525 Elo+
Solo
Team Averages
Level 17
1,445 SR
1,518 Elo+

VS

Team Averages
Level 24
1,515 SR
1,569 Elo+
Athena
Athena
DankNeutron
Athena
Level 26
God Stats
6W - 7L
1,645 SR
Queue Stats
14W - 12L
1,656 Elo+
Solo
Neith
Neith
Duncansmac9
Neith
Level 28
God Stats
8W - 2L
1,632 SR
Queue Stats
138W - 122L
1,590 Elo+
Solo
Anubis
Anubis
ExtenddWoodsman
Anubis
Level 19
God Stats
46W - 24L
1,618 SR
Queue Stats
179W - 159L
1,560 Elo+
Solo
Awilix
Awilix
Handswet
Awilix
Level 28
God Stats
2W - 2L
1,354 SR
Queue Stats
103W - 107L
1,556 Elo+
Solo
Bacchus
Bacchus
Niubi3
Bacchus
Level 17
God Stats
1W - 1L
1,327 SR
Queue Stats
91W - 80L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AncientKxng
Hun Batz
17
7 / 1 / 2
10,285
571
11,743
15,221
5,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 2
7,956
442
8,093
11,100
3,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 9 / 4
7,148
397
4,794
20,457
8,471
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 0
7,177
399
3,622
13,039
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 5 / 0
7,663
426
1,738
12,077
7,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
0 / 1 / 5
8,676
482
4,928
7,844
8,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 4 / 6
10,795
600
12,799
10,816
4,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 0 / 6
11,279
627
19,036
8,965
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Handswet
Awilix
19
3 / 3 / 6
11,328
629
7,026
12,611
5,412
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Niubi3
Bacchus
14
3 / 2 / 10
9,416
523
7,959
14,308
19,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
10
Kills
25
25
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AncientKxng
Hun Batz
7
1
2
8
L
1
4
2
0.5
W
Athena
0
1
5
2.5
W
8
4
6
2.75
W
11
0
6
14
W
Awilix
Handswet
Awilix
3
3
6
2
W
Bacchus
Niubi3
Bacchus
3
2
10
4
L
1
9
4
0.33
L
1
6
0
0.17
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,990
Damage
51,748
71,894
Taken
54,544
28,662
Mitigated
42,590
14,614
Healing
15,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AncientKxng
Hun Batz
11,743
3,318
0
4,853
15,221
5,824
0
3,226
11,995
0
76,913
L
8,093
5,953
0
2,455
11,100
3,961
0
3,426
7,674
0
50,274
W
Athena
4,928
1,202
0
1,157
7,844
8,469
721
2,623
5,221
32,278
0
W
12,799
4,926
0
2,720
10,816
4,284
2,741
1,171
9,645
0
66,382
W
19,036
265
45
6,317
8,965
4,739
0
3,062
5,903
91,885
0
W
Awilix
Handswet
Awilix
7,026
4,221
0
3,574
12,611
5,412
2,004
981
11,630
0
92,765
W
Bacchus
Niubi3
Bacchus
7,959
1,290
0
1,274
14,308
19,686
138
2,551
11,757
29,994
0
L
4,794
788
441
2,600
20,457
8,471
0
12,538
7,919
25,246
0
L
3,622
403
0
1,906
13,039
2,944
129
7,454
5,585
35,333
0
L
1,738
340
771
1,588
12,077
7,462
22
5,279
6,798
13,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,229
Gold Earned
51,494
337
Minions Killed
550
0
Camps Cleared
0
1,565,857
Distance Traveled
1,759,712
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,285
571
123
7
0
391,085
0
L
Rama
7,956
442
89
5
0
318,539
2
W
Athena
8,676
482
68
4
0
363,885
2
W
Neith
10,795
600
118
7
0
311,389
0
W
Anubis
11,279
627
160
9
0
346,999
2
W
Awilix
11,328
629
168
9
0
373,898
0
W
Bacchus
9,416
523
36
2
0
363,541
0
L
Ymir
7,148
397
33
2
0
309,935
1
L
Thoth
7,177
399
67
4
0
286,661
0
L
Yemoja
7,663
426
25
1
0
259,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role