Player Matchup

Cthulhu
Cthulhu
assassina457
Cthulhu
Level 147
God Stats
6W - 1L
1,536 SR
Queue Stats
697W - 250L
1,776 Elo+
Party 1
Merlin
Merlin
ouloulou_38
Merlin
Level 155
God Stats
19W - 4L
1,702 SR
Queue Stats
369W - 154L
1,838 Elo+
Party 1
Fenrir
Fenrir
xFaycaal
Fenrir
Level 158
God Stats
12W - 3L
1,806 SR
Queue Stats
326W - 132L
1,683 Elo+
Party 1
Team Averages
Level 153
1,682 SR
1,766 Elo+

VS

Team Averages
Level 93
1,484 SR
1,475 Elo+
Nike
Nike
AspireDemons
Nike
Level 155
God Stats
2W - 3L
1,650 SR
Queue Stats
259W - 198L
1,686 Elo+
Solo
Arachne
Arachne
Rambo8768
Arachne
Level 42
God Stats
2W - 3L
1,283 SR
Queue Stats
15W - 26L
1,356 Elo+
Party 2
Tiamat
Tiamat
Vortexx642
Tiamat
Level 83
God Stats
10W - 15L
1,519 SR
Queue Stats
18W - 31L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
assassina457
Cthulhu
12
6 / 0 / 6
8,846
885
7,846
11,038
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
12
3 / 5 / 9
8,057
806
6,470
6,234
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
xFaycaal
Fenrir
11
5 / 4 / 8
8,228
823
10,990
9,752
8,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 2
7,688
769
7,458
12,203
9,686
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Rambo8768
Arachne
10
2 / 8 / 5
7,037
704
4,306
11,269
3,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Vortexx642
Tiamat
10
1 / 3 / 5
6,868
687
3,848
7,043
3,462
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
14
Kills
8
9
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
L
Arachne
Rambo8768
Arachne
2
8
5
0.56
L
Tiamat
Vortexx642
Tiamat
1
3
5
1.17
W
Cthulhu
assassina457
Cthulhu
6
0
6
9
W
Merlin
3
5
9
1.5
W
Fenrir
xFaycaal
Fenrir
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,306
Damage
15,612
27,024
Taken
30,515
21,279
Mitigated
16,807
6,144
Healing
6,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,458
1,378
0
1,300
12,203
9,686
0
5,507
6,696
0
21,743
L
Arachne
Rambo8768
Arachne
4,306
2,162
411
2,372
11,269
3,659
0
5,497
5,772
0
13,094
L
Tiamat
Vortexx642
Tiamat
3,848
563
355
2,039
7,043
3,462
0
3,312
3,731
16,015
0
W
Cthulhu
assassina457
Cthulhu
7,846
862
88
3,659
11,038
11,113
275
1,993
9,045
22,928
0
W
Merlin
6,470
295
0
530
6,234
1,984
599
595
5,639
29,858
0
W
Fenrir
xFaycaal
Fenrir
10,990
3,706
430
1,437
9,752
8,182
0
1,260
8,492
0
20,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,131
Gold Earned
21,593
117
Minions Killed
87
0
Camps Cleared
0
593,140
Distance Traveled
539,318
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,688
769
41
4
0
201,957
0
L
Arachne
7,037
704
21
2
0
164,530
0
L
Tiamat
6,868
687
25
3
0
172,831
0
W
Cthulhu
8,846
885
28
3
0
209,505
1
W
Merlin
8,057
806
68
7
0
176,984
1
W
Fenrir
8,228
823
21
2
0
206,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role