Player Matchup

Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FYPM_BOSSDAGOAT
Cernunnos
Level 27
God Stats
6W - 9L
1,298 SR
Queue Stats
18W - 31L
1,196 Elo+
Solo
Kukulkan
Kukulkan
HaviCreator2618
Kukulkan
Level 29
God Stats
13W - 13L
1,466 SR
Queue Stats
27W - 32L
1,324 Elo+
Solo
Hercules
Hercules
TONIC_TIMES
Hercules
Level 16
God Stats
6W - 4L
1,500 SR
Queue Stats
222W - 271L
1,334 Elo+
Solo
Artemis
Artemis
xAR2K
Artemis
Level 23
God Stats
23W - 29L
1,436 SR
Queue Stats
32W - 46L
1,331 Elo+
Solo
Team Averages
Level 23
1,440 SR
1,337 Elo+

VS

Team Averages
Level 14
1,459 SR
1,280 Elo+
Nemesis
Nemesis
Daxble
Nemesis
Level 25
God Stats
10W - 6L
1,373 SR
Queue Stats
17W - 16L
1,255 Elo+
Party 1
Hou Yi
Hou Yi
JRatt
Hou Yi
Level 11
God Stats
5W - 4L
1,442 SR
Queue Stats
23W - 27L
1,213 Elo+
Party 1
Nike
Nike
Javiwood14
Nike
Level 8
God Stats
23W - 14L
1,616 SR
Queue Stats
31W - 33L
1,386 Elo+
Party 1
Ymir
Ymir
MalditoGato
Ymir
Level 12
God Stats
15W - 16L
1,476 SR
Queue Stats
15W - 17L
1,308 Elo+
Party 1
Ra
Ra
Wetoddit
Ra
Level 13
God Stats
2W - 3L
1,387 SR
Queue Stats
21W - 22L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 4 / 1
7,344
459
3,476
7,568
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
FYPM_BOSSDAGOAT
Cernunnos
12
3 / 5 / 0
7,752
485
6,800
10,628
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
12
1 / 5 / 3
7,158
447
7,636
7,095
2,388
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TONIC_TIMES
Hercules
10
2 / 10 / 4
6,877
430
5,197
12,546
10,586
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
xAR2K
Artemis
9
0 / 5 / 1
6,296
394
4,237
6,910
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Daxble
Nemesis
13
9 / 3 / 7
8,930
558
9,681
9,476
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
JRatt
Hou Yi
13
7 / 1 / 4
8,234
515
7,647
7,801
2,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 2 / 5
8,027
502
7,242
11,219
7,250
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 9
7,438
465
2,317
12,080
8,500
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
5 / 3 / 7
7,869
492
5,391
5,912
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
29
29
Deaths
10
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
1
0.38
W
Nemesis
Daxble
Nemesis
9
3
7
4.17
L
Cernunnos
FYPM_BOSSDAGOAT
Cernunnos
3
5
0
0.6
L
Kukulkan
1
5
3
0.5
W
Hou Yi
JRatt
Hou Yi
7
1
4
9
W
6
2
5
4.25
W
2
1
9
6.5
L
Hercules
TONIC_TIMES
Hercules
2
10
4
0.4
W
5
3
7
2.83
L
Artemis
xAR2K
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,346
Damage
32,278
44,747
Taken
46,488
24,492
Mitigated
24,818
3,483
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,476
274
0
455
7,568
5,154
0
397
7,171
23,824
0
W
Nemesis
Daxble
Nemesis
9,681
4,586
0
1,410
9,476
4,166
0
1,848
7,628
0
32,902
L
Cernunnos
FYPM_BOSSDAGOAT
Cernunnos
6,800
3,252
0
925
10,628
4,299
114
2,771
7,779
0
36,524
L
Kukulkan
7,636
304
292
550
7,095
2,388
872
1,381
5,582
42,999
0
W
Hou Yi
JRatt
Hou Yi
7,647
4,990
0
0
7,801
2,677
3,385
1,922
5,879
0
46,983
W
7,242
1,369
0
2,300
11,219
7,250
565
2,775
8,444
7,258
22,944
W
2,317
265
0
2,519
12,080
8,500
288
2,415
9,665
16,634
0
L
Hercules
TONIC_TIMES
Hercules
5,197
1,064
0
1,261
12,546
10,586
0
3,374
8,978
0
26,378
W
5,391
817
2,129
1,962
5,912
2,225
1,198
2,152
3,760
37,289
0
L
Artemis
xAR2K
Artemis
4,237
1,609
0
0
6,910
2,065
252
899
6,011
0
23,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,427
Gold Earned
40,498
261
Minions Killed
297
0
Camps Cleared
0
1,273,006
Distance Traveled
1,528,937
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,344
459
39
2
0
208,948
4
W
Nemesis
8,930
558
50
3
0
350,242
0
L
Cernunnos
7,752
485
67
4
0
270,820
0
L
Kukulkan
7,158
447
84
5
0
254,392
0
W
Hou Yi
8,234
515
84
5
0
307,662
4
W
Nike
8,027
502
65
4
0
303,845
0
W
Ymir
7,438
465
30
2
0
272,067
5
L
Hercules
6,877
430
36
2
0
261,400
0
W
Ra
7,869
492
68
4
0
295,121
0
L
Artemis
6,296
394
35
2
0
277,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role