Player Matchup

Xing Tian
Xing Tian
BeefNyku
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 119L
1,439 Elo+
Party 2
Sylvanus
Sylvanus
MadameShadow
Sylvanus
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 131L
1,313 Elo+
Party 2
Danzaburou
Danzaburou
OsakaQ
Danzaburou
Level 29
God Stats
22W - 18L
1,470 SR
Queue Stats
62W - 89L
1,421 Elo+
Party 1
Da Ji
Da Ji
TrustThePlan
Da Ji
Level 32
God Stats
5W - 10L
1,446 SR
Queue Stats
449W - 495L
1,386 Elo+
Party 1
Sol
Sol
arCeu5
Sol
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 93L
1,426 Elo+
Party 1
Team Averages
Level 20
1,483 SR
1,397 Elo+

VS

Team Averages
Level 30
1,500 SR
1,474 Elo+
Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
DiuKar
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,265 Elo+
Solo
Neith
Neith
Dxviidmm2
Neith
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 3
Ganesha
Ganesha
YNZSTBL
Ganesha
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,487 Elo+
Solo
Raijin
Raijin
eternalzen7
Raijin
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 81L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BeefNyku
Xing Tian
9
0 / 1 / 1
7,302
406
937
4,990
2,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
MadameShadow
Sylvanus
11
0 / 8 / 1
6,740
374
3,055
12,281
7,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
OsakaQ
Danzaburou
14
5 / 8 / 1
8,472
471
8,742
15,209
4,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 9 / 2
7,401
411
6,285
16,365
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
arCeu5
Sol
14
0 / 3 / 1
8,380
466
9,278
12,397
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
11 / 1 / 7
10,639
591
8,284
14,240
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
DiuKar
Olorun
14
3 / 1 / 3
8,892
494
6,172
8,561
3,374
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Dxviidmm2
Neith
12
0 / 4 / 3
7,324
407
2,683
6,131
1,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
YNZSTBL
Ganesha
14
1 / 2 / 6
9,195
511
4,657
8,600
7,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
19
14 / 0 / 3
12,197
678
20,050
13,452
6,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
7
Kills
29
29
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
1
7
14.5
L
Xing Tian
BeefNyku
Xing Tian
0
1
1
0.5
W
Olorun
DiuKar
Olorun
3
1
3
4.5
W
Neith
Dxviidmm2
Neith
0
4
3
0.38
L
Sylvanus
MadameShadow
Sylvanus
0
8
1
0.06
L
Danzaburou
OsakaQ
Danzaburou
5
8
1
0.69
L
2
9
2
0.33
W
Ganesha
YNZSTBL
Ganesha
1
2
6
2
L
Sol
arCeu5
Sol
0
3
1
0.17
W
Raijin
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,297
Damage
41,846
61,242
Taken
50,984
23,964
Mitigated
23,987
16,023
Healing
30,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,284
1,870
0
16,553
14,240
5,363
0
3,013
11,227
0
66,280
L
Xing Tian
BeefNyku
Xing Tian
937
234
0
500
4,990
2,654
66
1,615
3,375
9,877
0
W
Olorun
DiuKar
Olorun
6,172
2,197
456
2,621
8,561
3,374
3,350
3,419
5,142
45,759
657
W
Neith
Dxviidmm2
Neith
2,683
597
0
1,240
6,131
1,651
504
604
5,527
0
35,190
L
Sylvanus
MadameShadow
Sylvanus
3,055
1,022
169
1,966
12,281
7,987
0
9,047
3,234
20,488
4,290
L
Danzaburou
OsakaQ
Danzaburou
8,742
5,075
0
3,559
15,209
4,462
1,158
7,146
8,063
0
52,660
L
6,285
1,404
194
3,729
16,365
4,678
0
6,603
9,762
0
36,720
W
Ganesha
YNZSTBL
Ganesha
4,657
222
0
2,224
8,600
7,105
1,247
2,584
6,016
32,806
0
L
Sol
arCeu5
Sol
9,278
2,460
0
5,906
12,397
4,183
1,757
6,442
5,909
58,033
4,872
W
Raijin
20,050
1,392
79
7,619
13,452
6,494
58
2,631
10,821
84,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,295
Gold Earned
48,247
307
Minions Killed
513
0
Camps Cleared
0
1,430,967
Distance Traveled
1,461,746
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,639
591
125
7
0
385,837
1
L
Xing Tian
7,302
406
18
1
0
307,944
0
W
Olorun
8,892
494
122
7
0
317,373
3
W
Neith
7,324
407
82
5
0
177,963
1
L
Sylvanus
6,740
374
41
2
0
217,224
0
L
Danzaburou
8,472
471
80
4
0
283,428
2
L
Da Ji
7,401
411
60
3
0
288,789
2
W
Ganesha
9,195
511
17
1
0
275,693
6
L
Sol
8,380
466
108
6
0
333,582
0
W
Raijin
12,197
678
167
9
0
304,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role