Player Matchup

Kukulkan
Kukulkan
Impackz_407
Kukulkan
Level 28
God Stats
30W - 27L
1,525 SR
Queue Stats
33W - 33L
1,445 Elo+
Party 2
Chaac
Chaac
OG_WALHOOD
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 97L
1,365 Elo+
Party 2
Ymir
Ymir
System_Criminal
Ymir
Level 63
God Stats
91W - 120L
1,448 SR
Queue Stats
95W - 124L
1,398 Elo+
Party 2
Tiamat
Tiamat
Z3R4TK1NG
Tiamat
Level 27
God Stats
2W - 1L
1,371 SR
Queue Stats
3W - 1L
1,748 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
enormoussteel526
Morgan Le Fay
Level 43
God Stats
1W - 4L
1,144 SR
Queue Stats
13W - 24L
1,352 Elo+
Party 3
Team Averages
Level 37
1,397 SR
1,462 Elo+

VS

Team Averages
Level 89
1,589 SR
1,420 Elo+
Baron Samedi
Baron Samedi
Dollys Llama
Baron Samedi
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 130L
1,441 Elo+
Party 1
Hercules
Hercules
Goochymain87
Hercules
Level 155
God Stats
1W - 1L
1,590 SR
Queue Stats
211W - 231L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
callmekeeb
Kukulkan
Level 12
God Stats
11W - 11L
1,621 SR
Queue Stats
23W - 31L
1,383 Elo+
Party 1
Odin
Odin
iiKaZ
Odin
Level 83
God Stats
2W - 0L
1,693 SR
Queue Stats
12W - 15L
1,370 Elo+
Party 1
Izanami
Izanami
xCrYsTaL_NEON
Izanami
Level 88
God Stats
12W - 6L
1,543 SR
Queue Stats
111W - 112L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Impackz_407
Kukulkan
20
5 / 7 / 10
14,134
942
19,114
21,216
9,027
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
20
5 / 9 / 15
15,038
1,003
18,128
34,277
37,198
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 6 / 7
15,191
1,013
17,667
31,887
14,672
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Z3R4TK1NG
Tiamat
20
2 / 6 / 18
14,337
956
19,774
21,246
12,269
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
enormoussteel526
Morgan Le Fay
20
3 / 6 / 13
13,712
914
22,335
23,098
10,101
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

0

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dollys Llama
Baron Samedi
20
6 / 3 / 19
15,127
1,008
33,431
15,565
8,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
Goochymain87
Hercules
20
9 / 2 / 18
16,169
1,078
20,676
24,122
42,115
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
callmekeeb
Kukulkan
20
1 / 5 / 11
13,206
880
18,821
17,085
7,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
iiKaZ
Odin
20
2 / 8 / 23
14,076
938
20,650
24,588
23,980
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
20
16 / 5 / 12
17,694
1,180
31,416
22,192
9,830
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
117
23
Kills
34
34
Deaths
23
63
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dollys Llama
Baron Samedi
6
3
19
5.17
W
Hercules
Goochymain87
Hercules
9
2
18
9
L
Kukulkan
Impackz_407
Kukulkan
5
7
10
1.43
L
Chaac
5
9
15
1.39
L
8
6
7
1.92
L
Tiamat
Z3R4TK1NG
Tiamat
2
6
18
1.83
W
Kukulkan
callmekeeb
Kukulkan
1
5
11
1.3
L
Morgan Le Fay
enormoussteel526
Morgan Le Fay
3
6
13
1.58
W
Odin
iiKaZ
Odin
2
8
23
1.69
W
Izanami
16
5
12
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,018
Damage
124,994
131,724
Taken
103,552
83,267
Mitigated
91,453
16,118
Healing
28,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dollys Llama
Baron Samedi
33,431
1,067
6,301
3,917
15,565
8,082
0
11,983
3,582
46,380
0
W
Hercules
Goochymain87
Hercules
20,676
3,792
0
9,058
24,122
42,115
0
15,479
8,643
0
38,236
L
Kukulkan
Impackz_407
Kukulkan
19,114
1,731
420
977
21,216
9,027
0
5,141
16,075
43,131
0
L
Chaac
18,128
7,521
0
9,283
34,277
37,198
0
13,909
20,368
0
36,341
L
17,667
3,236
535
769
31,887
14,672
0
15,013
16,874
37,373
0
L
Tiamat
Z3R4TK1NG
Tiamat
19,774
1,582
0
2,888
21,246
12,269
0
7,356
13,890
58,183
0
W
Kukulkan
callmekeeb
Kukulkan
18,821
2,122
0
325
17,085
7,446
0
13,311
3,774
53,837
0
L
Morgan Le Fay
enormoussteel526
Morgan Le Fay
22,335
1,872
0
1,246
23,098
10,101
0
10,833
12,265
44,483
0
W
Odin
iiKaZ
Odin
20,650
4,741
0
0
24,588
23,980
0
20,022
4,566
0
33,810
W
Izanami
31,416
22,456
0
8,582
22,192
9,830
0
18,095
4,097
0
77,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,412
Gold Earned
76,272
267
Minions Killed
293
10
Camps Cleared
7
1,467,348
Distance Traveled
1,295,435
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,127
1,008
31
2
1
273,838
0
W
Hercules
16,169
1,078
29
2
2
289,860
0
L
Kukulkan
14,134
942
57
4
0
292,054
0
L
Chaac
15,038
1,003
40
3
3
307,355
2
L
Ymir
15,191
1,013
40
3
3
275,802
0
L
Tiamat
14,337
956
95
6
4
286,681
0
W
Kukulkan
13,206
880
97
6
0
234,419
0
L
Morgan Le Fay
13,712
914
35
2
0
305,456
0
W
Odin
14,076
938
30
2
2
255,428
0
W
Izanami
17,694
1,180
106
7
2
241,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role