Player Matchup

Scylla
Scylla
Andagio
Scylla
Level 143
God Stats
12W - 9L
1,706 SR
Queue Stats
526W - 480L
1,631 Elo+
Party 1
Guan Yu
Guan Yu
Kαmαji
Guan Yu
Level 142
God Stats
7W - 5L
1,761 SR
Queue Stats
603W - 536L
1,624 Elo+
Party 1
Skadi
Skadi
ScoobyLarenzo
Skadi
Level 129
God Stats
3W - 4L
1,473 SR
Queue Stats
92W - 87L
1,598 Elo+
Party 1
Bacchus
Bacchus
ShakespeareIV
Bacchus
Level 153
God Stats
6W - 4L
1,712 SR
Queue Stats
443W - 396L
1,614 Elo+
Party 1
Awilix
Awilix
oSenjou
Awilix
Level 117
God Stats
5W - 4L
1,617 SR
Queue Stats
92W - 75L
1,647 Elo+
Party 1
Team Averages
Level 137
1,654 SR
1,623 Elo+

VS

Team Averages
Level 125
1,579 SR
1,535 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Adeadcowinatree
Pele
Level 89
God Stats
5W - 3L
1,633 SR
Queue Stats
121W - 107L
1,551 Elo+
Party 2
Ymir
Ymir
IllusiveTruth
Ymir
Level 103
God Stats
9W - 4L
1,763 SR
Queue Stats
291W - 232L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Andagio
Scylla
14
5 / 1 / 5
7,960
569
10,415
5,294
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Kαmαji
Guan Yu
12
0 / 2 / 2
6,612
472
2,762
7,760
4,656
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 3
8,233
588
7,987
6,233
1,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
12
1 / 0 / 11
7,371
527
7,394
10,338
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Awilix
oSenjou
Awilix
13
7 / 1 / 5
8,078
577
5,186
6,648
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 1 / 0
8,317
594
7,094
9,726
7,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
 
Apollo
13
0 / 3 / 0
7,386
528
4,796
10,966
3,422
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
 
Janus
11
1 / 3 / 0
6,909
494
4,336
6,786
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 4 / 1
7,469
534
2,221
10,711
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
6,908
493
3,370
11,857
7,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
5
5
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
0
2
L
Apollo
 
Apollo
0
3
0
0
L
Janus
 
Janus
1
3
0
0.33
L
2
4
1
0.63
W
Scylla
Andagio
Scylla
5
1
5
7.5
L
0
5
1
0.1
W
Guan Yu
Kαmαji
Guan Yu
0
2
2
0.5
W
3
1
3
4.5
W
Bacchus
1
0
11
6.5
W
Awilix
oSenjou
Awilix
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,744
Damage
21,817
36,273
Taken
50,046
20,401
Mitigated
23,392
12,557
Healing
15,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,094
2,125
162
5,543
9,726
7,011
516
1,865
7,861
43,336
12,403
L
Apollo
 
Apollo
4,796
2,312
0
4,489
10,966
3,422
0
1,438
9,528
0
53,203
L
Janus
 
Janus
4,336
128
0
1,592
6,786
1,945
0
3,526
3,260
40,052
0
L
2,221
387
0
3,544
10,711
3,280
0
4,673
6,038
0
32,573
W
Scylla
Andagio
Scylla
10,415
1,762
0
1,211
5,294
1,722
284
2,324
2,970
51,453
0
L
3,370
153
0
500
11,857
7,734
0
6,307
5,550
14,841
0
W
Guan Yu
Kαmαji
Guan Yu
2,762
619
246
3,646
7,760
4,656
0
4,520
3,240
0
36,990
W
7,987
3,434
0
3,230
6,233
1,924
0
733
5,500
0
60,424
W
Bacchus
7,394
1,554
0
1,782
10,338
9,835
0
3,945
6,393
18,256
0
W
Awilix
oSenjou
Awilix
5,186
2,182
0
2,442
6,648
2,264
304
2,661
3,987
0
41,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,254
Gold Earned
36,989
405
Minions Killed
384
0
Camps Cleared
0
1,408,877
Distance Traveled
1,389,785
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,317
594
107
8
0
263,456
5
L
Apollo
7,386
528
121
9
0
267,906
2
L
Janus
6,909
494
74
5
0
283,732
1
L
Pele
7,469
534
63
5
0
302,127
0
W
Scylla
7,960
569
98
7
0
280,751
7
L
Ymir
6,908
493
19
1
0
272,564
4
W
Guan Yu
6,612
472
80
6
0
267,302
0
W
Skadi
8,233
588
120
9
0
257,564
1
W
Bacchus
7,371
527
29
2
0
288,266
1
W
Awilix
8,078
577
78
6
0
314,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role