Player Matchup

Ymir
Ymir
Ezegiordano
Ymir
Level 17
God Stats
16W - 13L
1,475 SR
Queue Stats
47W - 57L
1,340 Elo+
Party 1
Guan Yu
Guan Yu
Gustavowars
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
Lautaro_356
Janus
Level 25
God Stats
34W - 33L
1,460 SR
Queue Stats
52W - 76L
1,292 Elo+
Party 1
Arachne
Arachne
MaeDeSantoBebada
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,622 Elo+
Party 2
Thoth
Thoth
Raku-_-Griz
Thoth
Level 95
God Stats
5W - 1L
1,669 SR
Queue Stats
503W - 495L
1,463 Elo+
Party 2
Team Averages
Level 30
1,521 SR
1,443 Elo+

VS

Team Averages
Level 13
1,424 SR
1,316 Elo+
Set
Set
Anudag
Set
Level 6
God Stats
2W - 3L
1,176 SR
Queue Stats
4W - 7L
1,292 Elo+
Solo
Izanami
Izanami
KzBoladão
Izanami
Level 6
God Stats
0W - 1L
1,625 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Athena
Athena
OneTimeBRASIL
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,040 Elo+
Solo
He Bo
He Bo
Yinglaterra
He Bo
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
328W - 444L
1,284 Elo+
Solo
Skadi
Skadi
recrutacwb
Skadi
Level 24
God Stats
14W - 16L
1,318 SR
Queue Stats
125W - 165L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 6
7,670
511
1,943
9,690
5,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Gustavowars
Guan Yu
12
1 / 3 / 4
7,584
506
1,518
9,677
7,189
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 2
7,448
497
4,173
4,013
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
8 / 2 / 3
9,590
639
7,513
12,087
6,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
9 / 4 / 2
9,113
608
8,964
9,862
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Anudag
Set
11
5 / 4 / 2
7,973
532
6,122
7,505
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
KzBoladão
Izanami
13
2 / 8 / 3
7,927
528
8,532
10,433
2,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 1 / 2
5,853
390
411
3,487
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 6 / 0
8,540
569
7,992
8,539
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
11
2 / 3 / 0
6,845
456
5,172
7,802
2,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
20
Kills
13
13
Deaths
22
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
Anudag
Set
5
4
2
1.5
W
1
3
6
1.33
W
Guan Yu
Gustavowars
Guan Yu
1
3
4
1
L
Izanami
KzBoladão
Izanami
2
8
3
0.44
W
1
1
2
2
W
8
2
3
4.75
L
0
1
2
1
W
9
4
2
2.5
L
4
6
0
0.67
L
Skadi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,111
Damage
28,229
45,329
Taken
37,766
23,338
Mitigated
11,890
13,313
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Anudag
Set
6,122
2,423
0
50
7,505
2,721
866
2,127
5,245
0
36,612
W
1,943
428
0
1,768
9,690
5,982
1,018
611
9,051
6,353
0
W
Guan Yu
Gustavowars
Guan Yu
1,518
66
640
1,246
9,677
7,189
780
4,355
5,012
0
22,526
L
Izanami
KzBoladão
Izanami
8,532
5,539
0
927
10,433
2,694
384
4,805
5,191
0
46,172
W
4,173
215
0
1,029
4,013
959
2,099
171
3,842
45,624
0
W
7,513
4,872
0
6,890
12,087
6,521
1,471
1,789
10,262
0
55,160
L
411
189
0
981
3,487
1,915
0
1,712
1,759
3,553
0
W
8,964
229
0
1,740
9,862
2,687
1,228
1,035
8,759
40,809
0
L
7,992
1,259
0
375
8,539
2,132
341
1,065
7,404
51,927
0
L
Skadi
5,172
2,321
0
1,521
7,802
2,428
0
4,683
3,087
0
35,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,405
Gold Earned
37,138
312
Minions Killed
329
0
Camps Cleared
0
1,443,080
Distance Traveled
1,156,113
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,973
532
74
5
0
209,450
0
W
Ymir
7,670
511
9
1
0
297,440
0
W
Guan Yu
7,584
506
48
3
0
269,967
5
L
Izanami
7,927
528
83
6
0
246,847
0
W
Janus
7,448
497
80
5
0
283,818
0
W
Arachne
9,590
639
95
6
0
315,632
2
L
Athena
5,853
390
1
0
0
189,287
0
W
Thoth
9,113
608
80
5
0
276,223
5
L
He Bo
8,540
569
112
7
0
257,007
0
L
Skadi
6,845
456
59
4
0
253,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role