Player Matchup

Bacchus
Bacchus
Edrahil-NL
Bacchus
Level 27
God Stats
4W - 3L
1,775 SR
Queue Stats
103W - 89L
1,391 Elo+
Party 2
Merlin
Merlin
Fat_Neck_Nation
Merlin
Level 103
God Stats
2W - 11L
1,546 SR
Queue Stats
46W - 97L
1,253 Elo+
Party 2
Vulcan
Vulcan
Manos26GR
Vulcan
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 46L
1,370 Elo+
Solo
Arachne
Arachne
RacooonRaider
Arachne
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,306 Elo+
Party 2
Neith
Neith
SaintRode
Neith
Level 118
God Stats
13W - 27L
1,619 SR
Queue Stats
74W - 82L
1,582 Elo+
Party 2
Team Averages
Level 82
1,588 SR
1,380 Elo+

VS

Team Averages
Level 57
1,579 SR
1,394 Elo+
Morgan Le Fay
Morgan Le Fay
Dr_Graveling
Morgan Le Fay
Level 37
God Stats
18W - 9L
1,638 SR
Queue Stats
96W - 89L
1,402 Elo+
Party 3
Nemesis
Nemesis
SeventhMarker4
Nemesis
Level 46
God Stats
22W - 24L
1,423 SR
Queue Stats
148W - 144L
1,397 Elo+
Party 3
Apollo
Apollo
SykeTwenzy
Apollo
Level 110
God Stats
41W - 23L
1,627 SR
Queue Stats
428W - 430L
1,549 Elo+
Solo
Yemoja
Yemoja
jarne-wtt
Yemoja
Level 13
God Stats
1W - 0L
1,775 SR
Queue Stats
3W - 2L
1,181 Elo+
Party 1
Osiris
Osiris
sparta505
Osiris
Level 79
God Stats
4W - 3L
1,432 SR
Queue Stats
49W - 49L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Edrahil-NL
Bacchus
12
0 / 3 / 0
7,760
388
5,208
16,483
16,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 1
8,295
415
3,778
8,924
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
Manos26GR
Vulcan
13
1 / 5 / 0
8,532
427
6,842
9,176
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
13
2 / 5 / 0
8,334
417
5,512
18,108
5,764
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
SaintRode
Neith
14
1 / 2 / 0
8,758
438
12,966
8,731
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dr_Graveling
Morgan Le Fay
18
9 / 1 / 4
11,360
568
12,030
8,864
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 1 / 3
11,849
592
6,175
14,302
6,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
SykeTwenzy
Apollo
17
6 / 0 / 6
10,269
513
16,672
16,855
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
jarne-wtt
Yemoja
15
1 / 0 / 6
8,473
424
4,591
7,396
4,239
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
sparta505
Osiris
14
2 / 2 / 4
8,931
447
5,562
12,487
11,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
4
Kills
21
21
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dr_Graveling
Morgan Le Fay
9
1
4
11
L
Bacchus
Edrahil-NL
Bacchus
0
3
0
0
L
0
6
1
0.08
L
Vulcan
Manos26GR
Vulcan
1
5
0
0.2
L
Arachne
2
5
0
0.4
L
Neith
SaintRode
Neith
1
2
0
0.5
W
3
1
3
4.5
W
Apollo
SykeTwenzy
Apollo
6
0
6
9
W
Yemoja
jarne-wtt
Yemoja
1
0
6
4
W
Osiris
sparta505
Osiris
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,306
Damage
45,030
61,422
Taken
59,904
30,612
Mitigated
32,436
12,260
Healing
25,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dr_Graveling
Morgan Le Fay
12,030
504
19
3,549
8,864
3,853
1,177
3,384
5,480
66,914
0
L
Bacchus
Edrahil-NL
Bacchus
5,208
730
0
2,094
16,483
16,439
0
3,717
12,745
23,666
0
L
3,778
182
130
896
8,924
2,681
0
5,207
3,381
49,565
0
L
Vulcan
Manos26GR
Vulcan
6,842
3,526
0
1,615
9,176
3,074
650
2,730
6,378
45,292
0
L
Arachne
5,512
3,917
0
4,032
18,108
5,764
0
3,114
14,814
0
50,883
L
Neith
SaintRode
Neith
12,966
4,366
0
3,493
8,731
2,654
0
1,248
7,483
0
58,927
W
6,175
3,514
0
1,181
14,302
6,871
535
2,460
11,842
0
119,493
W
Apollo
SykeTwenzy
Apollo
16,672
11,479
0
7,936
16,855
6,408
746
2,616
14,239
0
97,355
W
Yemoja
jarne-wtt
Yemoja
4,591
1,916
7,505
2,862
7,396
4,239
956
2,192
5,204
28,255
0
W
Osiris
sparta505
Osiris
5,562
1,255
254
2,167
12,487
11,065
495
5,176
7,311
0
47,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,679
Gold Earned
50,882
430
Minions Killed
610
0
Camps Cleared
0
1,763,811
Distance Traveled
1,868,805
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,360
568
145
7
0
376,663
2
L
Bacchus
7,760
388
37
2
0
373,837
3
L
Merlin
8,295
415
91
5
0
334,208
0
L
Vulcan
8,532
427
103
5
0
321,074
2
L
Arachne
8,334
417
83
4
0
378,853
2
L
Neith
8,758
438
116
6
0
355,839
15
W
Nemesis
11,849
592
191
10
0
428,767
2
W
Apollo
10,269
513
143
7
0
368,227
7
W
Yemoja
8,473
424
50
3
0
332,824
2
W
Osiris
8,931
447
81
4
0
362,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role