Player Matchup

King Arthur
King Arthur
Cerberus2913
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,662 Elo+
Solo
Kali
Kali
FootballFourLife
Kali
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,401 Elo+
Party 1
Sol
Sol
Pac0sTac0s_INC
Sol
Level 8
God Stats
9W - 7L
1,297 SR
Queue Stats
85W - 84L
1,500 Elo+
Solo
Ymir
Ymir
b_nastyy12
Ymir
Level 22
God Stats
1W - 1L
1,279 SR
Queue Stats
34W - 37L
1,381 Elo+
Party 1
Medusa
Medusa
pabloch24_ig
Medusa
Level 27
God Stats
7W - 7L
1,504 SR
Queue Stats
124W - 131L
1,469 Elo+
Solo
Team Averages
Level 16
1,416 SR
1,482 Elo+

VS

Team Averages
Level 13
1,584 SR
1,479 Elo+
Skadi
Skadi
Dariocruzxx
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,253 Elo+
Solo
Sylvanus
Sylvanus
Omuneit
Sylvanus
Level 25
God Stats
33W - 18L
1,666 SR
Queue Stats
154W - 177L
1,589 Elo+
Solo
Nemesis
Nemesis
T-R-A-S-H-62
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,487 Elo+
Solo
Thor
Thor
Warchiefoptic
Thor
Level 4
God Stats
1W - 1L
1,705 SR
Queue Stats
3W - 6L
1,438 Elo+
Solo
Medusa
Medusa
rconnors3366
Medusa
Level 4
God Stats
5W - 3L
1,548 SR
Queue Stats
13W - 15L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cerberus2913
King Arthur
9
0 / 2 / 7
5,639
434
2,102
6,983
4,352
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
13 / 0 / 4
9,566
736
10,313
9,404
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
11 / 0 / 7
8,860
682
10,580
5,288
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 0 / 12
6,574
506
1,232
7,887
4,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
9
4 / 4 / 3
6,193
476
5,753
7,450
2,312
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,890
453
1,804
6,614
1,977
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Omuneit
Sylvanus
9
4 / 4 / 0
6,056
466
6,970
9,651
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
T-R-A-S-H-62
Nemesis
7
1 / 7 / 2
5,420
417
4,030
9,128
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 7 / 1
5,155
397
2,460
6,949
2,172
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
8
1 / 6 / 3
5,657
435
3,261
9,037
2,393
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
29
Kills
6
6
Deaths
30
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cerberus2913
King Arthur
0
2
7
1.75
L
0
6
0
0
W
13
0
4
15
L
Sylvanus
Omuneit
Sylvanus
4
4
0
1
W
11
0
7
14.5
L
Nemesis
T-R-A-S-H-62
Nemesis
1
7
2
0.29
L
0
7
1
0.07
W
1
0
12
7
W
Medusa
4
4
3
1.38
L
Medusa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,980
Damage
18,525
37,012
Taken
41,379
16,419
Mitigated
14,122
9,688
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cerberus2913
King Arthur
2,102
743
0
270
6,983
4,352
11
621
6,362
0
12,587
L
1,804
699
0
236
6,614
1,977
669
1,823
4,765
0
21,914
W
10,313
6,179
0
5,313
9,404
3,569
862
795
8,609
0
56,065
L
Sylvanus
Omuneit
Sylvanus
6,970
1,343
239
2,372
9,651
4,318
757
2,927
6,642
23,076
5,135
W
10,580
3,802
0
2,530
5,288
1,821
2,804
919
4,369
54,087
0
L
Nemesis
T-R-A-S-H-62
Nemesis
4,030
1,427
0
1,602
9,128
3,262
0
2,843
6,115
0
13,696
L
2,460
426
0
0
6,949
2,172
0
2,285
4,474
0
12,811
W
1,232
447
0
500
7,887
4,365
283
1,881
6,006
7,617
0
W
Medusa
5,753
2,812
27
1,048
7,450
2,312
320
2,340
5,110
0
27,998
L
Medusa
3,261
1,075
0
641
9,037
2,393
84
1,427
7,513
0
27,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,832
Gold Earned
28,178
295
Minions Killed
186
0
Camps Cleared
0
1,323,284
Distance Traveled
1,111,248
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,639
434
23
2
0
276,435
1
L
Skadi
5,890
453
39
3
0
197,827
0
W
Kali
9,566
736
109
8
0
299,897
0
L
Sylvanus
6,056
466
50
4
0
216,638
1
W
Sol
8,860
682
113
9
0
259,166
6
L
Nemesis
5,420
417
32
2
0
248,314
3
L
Thor
5,155
397
25
2
0
191,532
0
W
Ymir
6,574
506
4
0
0
249,914
0
W
Medusa
6,193
476
46
4
0
237,872
0
L
Medusa
5,657
435
40
3
0
256,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role