Player Matchup

Jormungandr
Jormungandr
Diamond III
 
Jormungandr
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond IV
AHNTONI
Izanami
Diamond IV
Level 153
God Stats
21W - 18L
1,778 SR
Queue Stats
235W - 226L
2,219 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
EMiTrK
Tsukuyomi
Diamond II
Level 138
God Stats
4W - 6L
1,464 SR
Queue Stats
352W - 340L
2,191 MMR
Solo
Chronos
Chronos
Diamond II
Hebrewer
Chronos
Diamond II
Level 144
God Stats
8W - 8L
1,500 SR
Queue Stats
537W - 516L
2,247 MMR
Solo
Guan Yu
Guan Yu
Diamond V
VividVictor
Guan Yu
Diamond V
Level 125
God Stats
7W - 4L
1,626 SR
Queue Stats
137W - 128L
2,027 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,574 SR
2,037 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,602 SR
2,180 MMR
Xing Tian
Xing Tian
Masters
DigiMinki
Xing Tian
Masters
Level 160
God Stats
4W - 7L
1,631 SR
Queue Stats
680W - 655L
2,121 MMR
Solo
Tyr
Tyr
Diamond III
Exotic78
Tyr
Diamond III
Level 155
God Stats
15W - 15L
1,627 SR
Queue Stats
345W - 322L
2,167 MMR
Solo
Merlin
Merlin
Diamond II
TheLuffytaro
Merlin
Diamond II
Level 119
God Stats
7W - 7L
1,554 SR
Queue Stats
871W - 847L
2,300 MMR
Solo
Pele
Pele
Diamond IV
Trii-Again
Pele
Diamond IV
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 269L
2,017 MMR
Solo
Hachiman
Hachiman
Diamond II
taym757
Hachiman
Diamond II
Level 126
God Stats
7W - 8L
1,695 SR
Queue Stats
469W - 444L
2,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 3 / 8
11,615
581
17,780
16,613
22,863
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
AHNTONI
Izanami
19
3 / 2 / 5
12,776
639
11,378
16,610
6,216
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
EMiTrK
Tsukuyomi
19
9 / 5 / 5
13,006
650
13,330
17,341
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Hebrewer
Chronos
18
6 / 3 / 7
12,761
638
18,229
20,116
8,877
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
VividVictor
Guan Yu
17
5 / 3 / 7
12,126
606
8,278
19,212
22,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GilgameshSetSolAthenaTiamat

VS

Bans
Morgan Le FayGaneshaLokiKing ArthurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DigiMinki
Xing Tian
16
0 / 1 / 13
9,864
493
6,695
15,238
16,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 5 / 2
9,281
464
3,854
19,610
14,050
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
16
6 / 6 / 2
10,449
522
19,301
16,990
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 7 / 5
10,960
548
8,687
19,428
8,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
taym757
Hachiman
17
4 / 7 / 1
10,804
540
13,908
17,371
5,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
26
Kills
16
16
Deaths
26
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
8
2.33
W
Izanami
AHNTONI
Izanami
3
2
5
2.75
L
Xing Tian
DigiMinki
Xing Tian
0
1
13
6.5
W
Tsukuyomi
EMiTrK
Tsukuyomi
9
5
5
2.3
L
1
5
2
0.4
W
Chronos
Hebrewer
Chronos
6
3
7
3.17
L
Merlin
6
6
2
1.17
L
5
7
5
1.07
W
Guan Yu
VividVictor
Guan Yu
5
3
7
2.83
L
Hachiman
taym757
Hachiman
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,995
Damage
52,445
89,892
Taken
88,637
66,829
Mitigated
49,952
32,321
Healing
20,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
17,780
4,805
0
3,674
16,613
22,863
464
3,515
13,098
65,320
0
W
Izanami
AHNTONI
Izanami
11,378
7,044
0
9,963
16,610
6,216
7,850
2,194
14,416
0
96,933
L
Xing Tian
DigiMinki
Xing Tian
6,695
668
0
2,415
15,238
16,403
0
6,002
9,236
29,714
0
W
Tsukuyomi
EMiTrK
Tsukuyomi
13,330
3,060
0
2,294
17,341
6,592
1,747
6,456
10,885
0
88,797
L
3,854
127
0
8,001
19,610
14,050
0
10,986
8,624
319
58,021
W
Chronos
Hebrewer
Chronos
18,229
7,673
0
6,848
20,116
8,877
5,928
7,609
12,507
92,722
0
L
Merlin
19,301
594
116
2,575
16,990
5,675
0
8,700
8,290
81,676
0
L
8,687
1,287
0
4,888
19,428
8,391
0
9,500
9,928
0
77,623
W
Guan Yu
VividVictor
Guan Yu
8,278
518
2,556
6,986
19,212
22,281
274
7,103
12,109
12,985
40,824
L
Hachiman
taym757
Hachiman
13,908
8,681
0
2,957
17,371
5,433
0
3,479
13,892
0
77,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,284
Gold Earned
51,358
625
Minions Killed
547
0
Camps Cleared
0
2,026,364
Distance Traveled
1,924,683
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,615
581
91
5
0
400,814
8
W
Izanami
12,776
639
172
9
0
378,721
7
L
Xing Tian
9,864
493
38
2
0
418,704
10
W
Tsukuyomi
13,006
650
128
6
0
426,952
9
L
Tyr
9,281
464
110
6
0
428,913
6
W
Chronos
12,761
638
165
8
0
387,438
4
L
Merlin
10,449
522
133
7
0
376,529
4
L
Pele
10,960
548
129
6
0
385,537
0
W
Guan Yu
12,126
606
69
3
0
432,439
3
L
Hachiman
10,804
540
137
7
0
315,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role