Player Matchup

Fafnir
Fafnir
Amir__RedVillage
Fafnir
Level 29
God Stats
2W - 6L
1,134 SR
Queue Stats
81W - 101L
1,251 Elo+
Party 1
Achilles
Achilles
LegolassLe22
Achilles
Level 27
God Stats
12W - 14L
1,445 SR
Queue Stats
118W - 153L
1,309 Elo+
Party 1
Skadi
Skadi
MahyarRonaldo
Skadi
Level 20
God Stats
14W - 18L
1,354 SR
Queue Stats
24W - 34L
1,231 Elo+
Party 1
Neith
Neith
mammad2c
Neith
Level 7
God Stats
28W - 24L
1,438 SR
Queue Stats
114W - 114L
1,290 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shayan_mhd
Tsukuyomi
Level 87
God Stats
9W - 9L
1,325 SR
Queue Stats
158W - 181L
1,323 Elo+
Party 1
Team Averages
Level 34
1,339 SR
1,281 Elo+

VS

Team Averages
Level 20
1,462 SR
1,368 Elo+
Susano
Susano
AlexandrosPalmos
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 115L
1,407 Elo+
Solo
Agni
Agni
MagixTrox
Agni
Level 28
God Stats
6W - 11L
1,595 SR
Queue Stats
332W - 320L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
Silfur666
Sun Wukong
Level 19
God Stats
15W - 13L
1,417 SR
Queue Stats
32W - 39L
1,237 Elo+
Party 2
Cthulhu
Cthulhu
ruiman95
Cthulhu
Level 23
God Stats
7W - 13L
1,298 SR
Queue Stats
19W - 30L
1,220 Elo+
Party 2
Thor
Thor
ssuperjose
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 16
13,239
530
7,335
21,825
31,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
LegolassLe22
Achilles
19
5 / 3 / 15
12,798
512
13,473
14,684
16,305
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
11 / 7 / 9
12,549
502
16,189
17,624
6,100
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
mammad2c
Neith
19
9 / 1 / 9
12,819
513
16,485
11,366
4,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
shayan_mhd
Tsukuyomi
20
17 / 3 / 6
14,236
569
22,265
24,718
10,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 11 / 1
13,282
531
17,174
23,841
8,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
19
3 / 1 / 3
11,759
470
20,693
10,943
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Silfur666
Sun Wukong
14
2 / 11 / 3
10,120
405
7,978
21,491
9,716
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
ruiman95
Cthulhu
14
0 / 6 / 0
9,248
370
9,231
25,426
18,020
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 19 / 2
7,893
316
2,192
18,490
7,256
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
23
47
Kills
14
14
Deaths
48
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
9
11
1
0.86
W
5
0
16
13
W
Achilles
LegolassLe22
Achilles
5
3
15
4.17
L
Agni
3
1
3
4.5
W
11
7
9
2.21
L
Sun Wukong
Silfur666
Sun Wukong
2
11
3
0.32
W
Neith
mammad2c
Neith
9
1
9
13.5
L
Cthulhu
ruiman95
Cthulhu
0
6
0
0
W
Tsukuyomi
shayan_mhd
Tsukuyomi
17
3
6
6.67
L
0
19
2
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,747
Damage
57,268
90,217
Taken
100,191
68,838
Mitigated
47,559
32,557
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,174
4,668
0
151
23,841
8,684
0
250
23,591
0
82,339
W
7,335
3,284
0
8,913
21,825
31,506
3,131
8,137
13,399
39,622
0
W
Achilles
LegolassLe22
Achilles
13,473
4,925
0
473
14,684
16,305
3,911
2,784
11,727
0
68,989
L
Agni
20,693
122
0
1,415
10,943
3,883
0
629
10,314
71,659
0
W
16,189
8,780
1,273
4,437
17,624
6,100
1,898
7,517
9,387
0
69,707
L
Sun Wukong
Silfur666
Sun Wukong
7,978
1,376
20
3,205
21,491
9,716
733
1,154
20,337
0
36,372
W
Neith
mammad2c
Neith
16,485
10,307
0
6,398
11,366
4,851
4,844
5,248
5,924
0
83,357
L
Cthulhu
ruiman95
Cthulhu
9,231
847
0
5,381
25,426
18,020
690
3,943
21,483
43,915
0
W
Tsukuyomi
shayan_mhd
Tsukuyomi
22,265
6,705
0
11,063
24,718
10,076
799
4,634
19,856
0
102,789
L
2,192
814
0
243
18,490
7,256
248
1,359
17,131
0
12,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,641
Gold Earned
52,302
524
Minions Killed
377
0
Camps Cleared
0
2,301,978
Distance Traveled
1,929,149
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
13,282
531
107
4
0
422,171
1
W
Fafnir
13,239
530
64
3
0
448,332
2
W
Achilles
12,798
512
104
4
0
501,639
2
L
Agni
11,759
470
132
5
0
470,544
8
W
Skadi
12,549
502
99
4
0
403,723
1
L
Sun Wukong
10,120
405
52
2
0
387,863
2
W
Neith
12,819
513
131
5
0
425,008
2
L
Cthulhu
9,248
370
62
2
0
351,753
0
W
Tsukuyomi
14,236
569
126
5
0
523,276
2
L
Thor
7,893
316
24
1
0
296,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role