Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Lenny_L19
Serqet
Level 121
God Stats
4W - 8L
1,314 SR
Queue Stats
322W - 319L
1,538 Elo+
Solo
Cthulhu
Cthulhu
McLazykins
Cthulhu
Level 150
God Stats
8W - 8L
1,525 SR
Queue Stats
601W - 552L
1,534 Elo+
Solo
Team Averages
Level 137
1,468 SR
1,514 Elo+

VS

Team Averages
Level 138
1,637 SR
1,552 Elo+
Chiron
Chiron
GoatBalakay
Chiron
Level 103
God Stats
99W - 88L
1,612 SR
Queue Stats
382W - 341L
1,532 Elo+
Solo
Sobek
Sobek
GolemvsZombie
Sobek
Level 128
God Stats
4W - 10L
1,691 SR
Queue Stats
56W - 46L
1,579 Elo+
Party 1
Jormungandr
Jormungandr
Skullhead9170
Jormungandr
Level 153
God Stats
8W - 9L
1,589 SR
Queue Stats
64W - 62L
1,553 Elo+
Party 1
Tiamat
Tiamat
TheEternalSpyro2
Tiamat
Level 149
God Stats
21W - 18L
1,659 SR
Queue Stats
65W - 58L
1,544 Elo+
Party 1
Loki
Loki
Veshom
Loki
Level 156
God Stats
5W - 6L
1,633 SR
Queue Stats
68W - 62L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 2 / 8
8,301
922
12,193
12,549
12,197
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
 
Apollo
15
2 / 0 / 4
8,163
907
4,190
5,750
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
 
Baron Samedi
13
2 / 0 / 9
7,488
832
6,345
3,544
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Lenny_L19
Serqet
13
2 / 1 / 10
7,313
813
3,411
6,419
3,170
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
McLazykins
Cthulhu
14
3 / 1 / 7
7,737
860
6,605
9,056
5,784
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
2 / 1 / 2
7,127
792
8,836
5,902
2,336
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 4 / 2
6,399
711
2,645
9,103
5,278
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Skullhead9170
Jormungandr
12
0 / 2 / 2
5,913
657
4,202
8,386
6,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 4 / 1
5,706
634
5,399
6,376
5,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Veshom
Loki
13
1 / 3 / 2
6,659
740
4,227
7,342
3,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
14
Kills
4
4
Deaths
14
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
8
4.5
W
Apollo
 
Apollo
2
0
4
4
W
Baron Samedi
 
Baron Samedi
2
0
9
6.5
L
Chiron
2
1
2
3
L
1
4
2
0.5
W
Serqet
Lenny_L19
Serqet
2
1
10
7
W
Cthulhu
McLazykins
Cthulhu
3
1
7
6.5
L
Jormungandr
Skullhead9170
Jormungandr
0
2
2
0.5
L
0
4
1
0.13
L
Loki
Veshom
Loki
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,744
Damage
25,309
37,318
Taken
37,109
26,039
Mitigated
23,837
16,692
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,193
1,819
0
5,590
12,549
12,197
0
4,464
8,085
0
26,420
W
Apollo
 
Apollo
4,190
2,059
378
1,754
5,750
2,437
1,910
1,625
4,125
0
35,297
W
Baron Samedi
 
Baron Samedi
6,345
223
2,489
1,632
3,544
2,451
539
1,109
2,435
21,740
0
L
Chiron
8,836
2,584
468
1,742
5,902
2,336
1
1,867
4,012
0
20,671
L
2,645
318
0
1,859
9,103
5,278
0
4,253
4,850
10,388
0
W
Serqet
Lenny_L19
Serqet
3,411
249
0
1,166
6,419
3,170
263
2,179
4,240
0
11,046
W
Cthulhu
McLazykins
Cthulhu
6,605
344
929
2,754
9,056
5,784
133
3,392
5,664
25,834
0
L
Jormungandr
Skullhead9170
Jormungandr
4,202
988
0
953
8,386
6,642
0
2,222
5,612
19,782
0
L
5,399
391
0
1,254
6,376
5,658
0
2,611
3,323
16,983
0
L
Loki
Veshom
Loki
4,227
786
0
1,919
7,342
3,923
0
1,974
5,368
0
16,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,002
Gold Earned
31,804
244
Minions Killed
155
11
Camps Cleared
2
969,440
Distance Traveled
813,626
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,301
922
36
4
1
218,403
2
W
Apollo
8,163
907
107
12
3
179,626
1
W
Baron Samedi
7,488
832
41
5
1
183,092
3
L
Chiron
7,127
792
47
5
0
189,100
1
L
Sobek
6,399
711
23
3
0
131,621
0
W
Serqet
7,313
813
29
3
4
195,049
3
W
Cthulhu
7,737
860
31
3
2
193,270
1
L
Jormungandr
5,913
657
34
4
2
169,988
2
L
Tiamat
5,706
634
27
3
0
153,079
0
L
Loki
6,659
740
24
3
0
169,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role