Player Matchup

Sol
Sol
AdrianTrV
Sol
Level 46
God Stats
3W - 3L
1,361 SR
Queue Stats
146W - 135L
1,656 Elo+
Solo
Cthulhu
Cthulhu
Elithe2ndComing
Cthulhu
Level 27
God Stats
3W - 4L
1,545 SR
Queue Stats
91W - 82L
1,579 Elo+
Party 2
He Bo
He Bo
FrankSea
He Bo
Level 32
God Stats
9W - 8L
1,582 SR
Queue Stats
186W - 177L
1,539 Elo+
Solo
Guan Yu
Guan Yu
Skurrt
Guan Yu
Level 127
God Stats
0W - 2L
1,543 SR
Queue Stats
162W - 159L
1,597 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WHISKYDRUNK2DAY
Ah Muzen Cab
Level 148
God Stats
3W - 2L
1,505 SR
Queue Stats
461W - 437L
1,626 Elo+
Party 2
Team Averages
Level 76
1,507 SR
1,599 Elo+

VS

Team Averages
Level 81
1,683 SR
1,681 Elo+
Rama
Rama
Keshiin
Rama
Level 135
God Stats
11W - 1L
1,907 SR
Queue Stats
632W - 394L
1,736 Elo+
Party 1
Chronos
Chronos
LichChibal2620
Chronos
Level 37
God Stats
45W - 57L
1,452 SR
Queue Stats
327W - 395L
1,467 Elo+
Solo
Artio
Artio
Mobki11erGamer
Artio
Level 69
God Stats
19W - 10L
1,713 SR
Queue Stats
179W - 130L
1,654 Elo+
Party 1
Sol
Sol
Takashiin
Sol
Level 141
God Stats
14W - 6L
1,842 SR
Queue Stats
223W - 110L
1,737 Elo+
Party 1
Erlang Shen
Erlang Shen
Vovven
Erlang Shen
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 27L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,198
520
2,142
4,611
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 3 / 1
4,872
487
5,724
8,200
4,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
FrankSea
He Bo
7
0 / 5 / 0
4,632
463
3,511
6,583
2,328
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Skurrt
Guan Yu
9
0 / 1 / 0
4,612
461
1,595
4,290
3,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
WHISKYDRUNK2DAY
Ah Muzen Cab
10
3 / 2 / 1
5,694
569
5,598
7,732
1,961
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Keshiin
Rama
11
1 / 3 / 2
6,106
611
4,677
7,102
1,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 0 / 6
5,211
521
2,272
4,267
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 2 / 6
5,401
540
1,875
5,544
2,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 0 / 2
6,930
693
7,057
7,028
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Erlang Shen
Vovven
Erlang Shen
13
4 / 0 / 1
7,109
711
5,580
7,135
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
13
13
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
3
1
0.5
L
He Bo
FrankSea
He Bo
0
5
0
0
W
Rama
Keshiin
Rama
1
3
2
0.67
W
1
0
6
4
W
0
2
6
1.5
L
Guan Yu
Skurrt
Guan Yu
0
1
0
0
W
7
0
2
8
W
Erlang Shen
Vovven
Erlang Shen
4
0
1
4.5
L
Ah Muzen Cab
WHISKYDRUNK2DAY
Ah Muzen Cab
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,570
Damage
21,461
31,416
Taken
31,076
13,470
Mitigated
12,138
9,286
Healing
12,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,142
191
0
1,571
4,611
1,479
0
2,778
1,833
29,086
0
L
5,724
305
187
2,557
8,200
4,406
0
4,982
3,218
20,565
0
L
He Bo
FrankSea
He Bo
3,511
187
0
1,054
6,583
2,328
0
2,334
4,249
19,655
0
W
Rama
Keshiin
Rama
4,677
3,556
0
1,838
7,102
1,741
0
1,053
5,856
0
38,501
W
2,272
278
0
1,571
4,267
1,030
315
1,809
2,378
12,376
0
W
1,875
324
496
1,078
5,544
2,715
267
1,977
3,371
6,412
0
L
Guan Yu
Skurrt
Guan Yu
1,595
380
0
1,440
4,290
3,296
187
715
3,575
0
15,271
W
7,057
3,483
0
4,027
7,028
2,141
646
3,560
3,266
47,245
0
W
Erlang Shen
Vovven
Erlang Shen
5,580
1,992
0
3,833
7,135
4,511
180
2,328
4,766
8,685
37,941
L
Ah Muzen Cab
WHISKYDRUNK2DAY
Ah Muzen Cab
5,598
1,787
0
2,477
7,732
1,961
31
1,518
6,214
0
29,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,008
Gold Earned
30,757
197
Minions Killed
319
0
Camps Cleared
0
829,999
Distance Traveled
1,062,928
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,198
520
42
4
0
141,440
2
L
Cthulhu
4,872
487
20
2
0
204,416
2
L
He Bo
4,632
463
43
4
0
171,697
2
W
Rama
6,106
611
95
10
0
184,672
2
W
Chronos
5,211
521
21
2
0
228,870
0
W
Artio
5,401
540
12
1
0
232,074
1
L
Guan Yu
4,612
461
38
4
0
126,623
3
W
Sol
6,930
693
95
10
0
202,768
0
W
Erlang Shen
7,109
711
96
10
0
214,544
3
L
Ah Muzen Cab
5,694
569
54
5
0
185,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role