Player Matchup

Ganesha
Ganesha
DeadlyDolphin
Ganesha
Level 123
God Stats
3W - 1L
1,774 SR
Queue Stats
247W - 241L
1,524 Elo+
Party 2
Anubis
Anubis
IDark ChungusI
Anubis
Level 121
God Stats
1W - 2L
1,150 SR
Queue Stats
112W - 118L
1,485 Elo+
Party 1
Poseidon
Poseidon
MrMakeItRaiN689
Poseidon
Level 66
God Stats
2W - 2L
1,484 SR
Queue Stats
271W - 258L
1,531 Elo+
Party 1
Chaac
Chaac
PUMPGAMESTRONG
Chaac
Level 146
God Stats
5W - 6L
1,365 SR
Queue Stats
244W - 247L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
confuseddogs
Kumbhakarna
Level 122
God Stats
2W - 1L
1,412 SR
Queue Stats
275W - 275L
1,538 Elo+
Party 2
Team Averages
Level 116
1,437 SR
1,525 Elo+

VS

Team Averages
Level 128
1,528 SR
1,497 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Faszeur
Cthulhu
Level 159
God Stats
15W - 6L
1,888 SR
Queue Stats
837W - 845L
1,490 Elo+
Party 3
Loki
Loki
ScottyMac77
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,525 Elo+
Party 4
Skadi
Skadi
trb93
Skadi
Level 147
God Stats
3W - 4L
1,467 SR
Queue Stats
375W - 349L
1,508 Elo+
Party 3
Medusa
Medusa
zlefty99
Medusa
Level 47
God Stats
0W - 1L
1,283 SR
Queue Stats
18W - 22L
1,463 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
17
0 / 3 / 22
11,587
772
9,947
16,892
19,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
4 / 4 / 14
11,320
755
15,423
14,697
7,952
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
18
6 / 4 / 14
11,291
753
16,387
12,026
4,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 3 / 14
12,435
829
22,052
23,262
30,830
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
confuseddogs
Kumbhakarna
18
7 / 2 / 14
11,574
772
7,190
14,537
8,890
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
0 / 6 / 10
9,490
633
10,732
17,084
21,366
Cthulhu
Faszeur
Cthulhu
17
2 / 3 / 8
10,323
688
22,759
24,142
18,253
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 7 / 9
11,100
740
8,508
9,427
2,796
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
trb93
Skadi
17
7 / 8 / 5
11,748
783
14,048
14,690
5,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
zlefty99
Medusa
19
3 / 5 / 8
11,490
766
10,220
11,706
4,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
56
27
Kills
16
16
Deaths
29
78
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
6
10
0.83
W
Ganesha
0
3
22
3.67
L
Cthulhu
Faszeur
Cthulhu
2
3
8
2
W
4
4
14
2.75
W
Poseidon
6
4
14
3.25
W
10
3
14
5.67
L
4
7
9
1.21
W
Kumbhakarna
confuseddogs
Kumbhakarna
7
2
14
7
L
Skadi
trb93
Skadi
7
8
5
1.19
L
Medusa
zlefty99
Medusa
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,999
Damage
66,267
81,414
Taken
77,049
71,467
Mitigated
52,407
29,342
Healing
21,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
10,732
3,418
463
3,202
17,084
21,366
0
11,350
5,734
16,499
0
W
Ganesha
9,947
667
1,034
1,252
16,892
19,006
1,126
6,138
10,644
22,339
0
L
Cthulhu
Faszeur
Cthulhu
22,759
529
855
8,698
24,142
18,253
0
16,646
7,496
35,442
0
W
15,423
377
1,006
6,316
14,697
7,952
1,283
5,734
8,963
39,724
0
W
Poseidon
16,387
1,885
2,293
2,117
12,026
4,789
995
6,215
5,811
35,475
0
W
22,052
1,863
2,374
8,262
23,262
30,830
432
6,917
16,024
5,748
37,791
L
8,508
1,564
332
574
9,427
2,796
832
5,618
3,809
0
15,861
W
Kumbhakarna
confuseddogs
Kumbhakarna
7,190
278
2,051
2,637
14,537
8,890
1,708
8,056
6,481
16,957
0
L
Skadi
trb93
Skadi
14,048
8,301
0
2,780
14,690
5,310
778
10,523
4,167
0
31,680
L
Medusa
zlefty99
Medusa
10,220
4,370
1,339
3,018
11,706
4,682
1,721
7,479
4,227
0
32,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,207
Gold Earned
54,151
194
Minions Killed
145
0
Camps Cleared
0
1,340,920
Distance Traveled
1,276,376
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,490
633
14
1
0
256,579
1
W
Ganesha
11,587
772
2
0
0
258,899
4
L
Cthulhu
10,323
688
27
2
0
270,242
1
W
Anubis
11,320
755
72
5
0
239,060
1
W
Poseidon
11,291
753
42
3
0
283,689
1
W
Chaac
12,435
829
59
4
0
286,903
0
L
Loki
11,100
740
18
1
0
239,213
1
W
Kumbhakarna
11,574
772
19
1
0
272,369
4
L
Skadi
11,748
783
42
3
0
222,264
1
L
Medusa
11,490
766
44
3
0
288,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role