Player Matchup

Fenrir
Fenrir
BabyJesus
Fenrir
Level 128
God Stats
18W - 13L
1,503 SR
Queue Stats
435W - 346L
1,574 Elo+
Solo
Nu Wa
Nu Wa
Im Rey John
Nu Wa
Level 101
God Stats
191W - 167L
1,581 SR
Queue Stats
208W - 218L
1,514 Elo+
Party 1
Jing Wei
Jing Wei
SparerFir453
Jing Wei
Level 69
God Stats
4W - 2L
1,627 SR
Queue Stats
295W - 269L
1,535 Elo+
Party 1
Team Averages
Level 99
1,571 SR
1,541 Elo+

VS

Team Averages
Level 75
1,188 SR
1,415 Elo+
Loki
Loki
Z3TA6
Loki
Level 101
God Stats
4W - 9L
1,082 SR
Queue Stats
326W - 340L
1,475 Elo+
Solo
Danzaburou
Danzaburou
iJesxsxe
Danzaburou
Level 22
God Stats
2W - 5L
1,339 SR
Queue Stats
6W - 15L
1,334 Elo+
Solo
Sylvanus
Sylvanus
nazmoney103
Sylvanus
Level 103
God Stats
1W - 7L
1,144 SR
Queue Stats
347W - 408L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyJesus
Fenrir
6
0 / 0 / 1
8,386
493
728
781
366
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
11 / 4 / 2
13,104
771
23,791
11,453
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
SparerFir453
Jing Wei
17
3 / 4 / 9
11,847
697
12,318
15,164
5,577
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Z3TA6
Loki
17
4 / 5 / 1
11,707
689
9,841
16,239
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
iJesxsxe
Danzaburou
14
1 / 8 / 3
10,420
613
3,311
13,691
4,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
nazmoney103
Sylvanus
16
3 / 1 / 3
11,335
667
8,555
17,594
17,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
14
Kills
8
8
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BabyJesus
Fenrir
0
0
1
0.5
W
11
4
2
3
W
Jing Wei
SparerFir453
Jing Wei
3
4
9
1.88
L
Loki
Z3TA6
Loki
4
5
1
0.9
L
Danzaburou
iJesxsxe
Danzaburou
1
8
3
0.31
L
Sylvanus
nazmoney103
Sylvanus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,837
Damage
21,707
27,398
Taken
47,524
9,405
Mitigated
26,041
4,460
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BabyJesus
Fenrir
728
135
0
191
781
366
0
273
508
0
2,063
W
23,791
5,989
149
2,047
11,453
3,462
86
3,818
7,635
67,900
0
W
Jing Wei
SparerFir453
Jing Wei
12,318
10,647
0
2,073
15,164
5,577
1,388
3,968
11,196
0
48,863
L
Loki
Z3TA6
Loki
9,841
1,293
0
4,048
16,239
4,278
338
7,782
8,156
0
57,408
L
Danzaburou
iJesxsxe
Danzaburou
3,311
560
0
1,083
13,691
4,429
742
8,398
4,899
0
24,668
L
Sylvanus
nazmoney103
Sylvanus
8,555
2,031
1,029
7,126
17,594
17,334
485
6,462
10,678
38,933
7,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,337
Gold Earned
33,462
177
Minions Killed
197
0
Camps Cleared
0
686,650
Distance Traveled
816,152
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,386
493
4
0
0
68,491
2
W
Nu Wa
13,104
771
97
6
0
303,159
6
W
Jing Wei
11,847
697
76
4
0
315,000
4
L
Loki
11,707
689
66
4
0
351,215
3
L
Danzaburou
10,420
613
52
3
0
232,309
1
L
Sylvanus
11,335
667
79
5
0
232,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role