Player Matchup

Artemis
Artemis
AbraKaDabBruh
Artemis
Level 57
God Stats
5W - 7L
1,487 SR
Queue Stats
33W - 42L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
Slick_Kakacek210
Sylvanus
Level 109
God Stats
126W - 114L
1,565 SR
Queue Stats
185W - 224L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
Thatswoleguy95
Zhong Kui
Level 107
God Stats
63W - 59L
1,534 SR
Queue Stats
255W - 315L
1,411 Elo+
Party 2
Team Averages
Level 91
1,529 SR
1,461 Elo+

VS

Team Averages
Level 45
1,518 SR
1,550 Elo+
Cthulhu
Cthulhu
D3M VIB3Z
Cthulhu
Level 87
God Stats
48W - 33L
1,503 SR
Queue Stats
1,074W - 1,013L
1,463 Elo+
Party 1
Raijin
Raijin
X147GHK890X
Raijin
Level 44
God Stats
12W - 18L
1,361 SR
Queue Stats
141W - 150L
1,425 Elo+
Party 1
Odin
Odin
YingyAng1258
Odin
Level 4
God Stats
2W - 1L
1,689 SR
Queue Stats
2W - 5L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
3 / 0 / 6
7,289
729
7,352
3,683
1,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 6
6,862
686
2,073
7,048
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Thatswoleguy95
Zhong Kui
11
5 / 0 / 4
7,729
773
6,623
7,760
5,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3M VIB3Z
Cthulhu
8
0 / 2 / 1
6,100
610
4,483
7,407
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Raijin
11
1 / 2 / 0
6,647
665
4,081
5,565
1,746
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 1
5,898
590
2,886
8,914
1,428
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
0
6
6
L
Cthulhu
D3M VIB3Z
Cthulhu
0
2
1
0.25
W
1
1
6
4
W
Zhong Kui
Thatswoleguy95
Zhong Kui
5
0
4
7
L
Raijin
1
2
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,048
Damage
11,450
18,491
Taken
21,886
11,689
Mitigated
8,342
10,988
Healing
3,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
7,352
3,150
0
1,390
3,683
1,434
822
1,859
1,824
0
23,755
L
Cthulhu
D3M VIB3Z
Cthulhu
4,483
156
190
2,553
7,407
5,168
0
2,104
5,303
13,841
0
W
2,073
683
2,187
3,419
7,048
4,901
0
3,438
3,610
15,010
5,079
W
Zhong Kui
Thatswoleguy95
Zhong Kui
6,623
663
0
3,992
7,760
5,354
600
3,267
4,493
21,638
0
L
Raijin
4,081
393
202
400
5,565
1,746
0
2,773
2,792
28,275
0
L
2,886
326
0
0
8,914
1,428
148
3,602
5,312
0
11,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,880
Gold Earned
18,645
109
Minions Killed
104
0
Camps Cleared
0
498,178
Distance Traveled
511,222
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,289
729
42
4
0
185,157
1
L
Cthulhu
6,100
610
21
2
0
181,439
1
W
Sylvanus
6,862
686
35
4
0
166,473
1
W
Zhong Kui
7,729
773
32
3
0
146,548
0
L
Raijin
6,647
665
57
6
0
168,529
2
L
Odin
5,898
590
26
3
0
161,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role