Player Matchup

Bellona
Bellona
El-Flaquito-Rico
Bellona
Level 5
God Stats
6W - 11L
1,411 SR
Queue Stats
11W - 18L
1,231 Elo+
Party 3
Set
Set
GalvaGunn
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Haniel_PR23
Danzaburou
Level 47
God Stats
31W - 32L
1,527 SR
Queue Stats
163W - 179L
1,397 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
White_Shadow326
Morgan Le Fay
Level 41
God Stats
8W - 14L
1,464 SR
Queue Stats
176W - 200L
1,337 Elo+
Party 3
Baron Samedi
Baron Samedi
kubicjaboi
Baron Samedi
Level 65
God Stats
2W - 2L
1,747 SR
Queue Stats
8W - 7L
1,664 Elo+
Party 2
Team Averages
Level 40
1,530 SR
1,426 Elo+

VS

Team Averages
Level 111
1,539 SR
1,447 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ONIxNIMBUS
Da Ji
Level 125
God Stats
5W - 2L
1,577 SR
Queue Stats
119W - 126L
1,457 Elo+
Party 1
Chernobog
Chernobog
SAR THE GOD
Chernobog
Level 108
God Stats
22W - 11L
1,696 SR
Queue Stats
516W - 497L
1,508 Elo+
Party 1
Zhong Kui
Zhong Kui
ToxicReaper3188
Zhong Kui
Level 125
God Stats
8W - 10L
1,422 SR
Queue Stats
172W - 164L
1,506 Elo+
Party 1
Horus
Horus
vitaumpa
Horus
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 33L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,144
410
1,513
8,510
5,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 3 / 2
8,182
545
5,730
10,650
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Haniel_PR23
Danzaburou
11
1 / 3 / 3
6,985
466
6,964
11,200
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
White_Shadow326
Morgan Le Fay
11
1 / 6 / 0
6,805
454
5,413
11,457
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
kubicjaboi
Baron Samedi
10
0 / 3 / 2
6,581
439
9,849
11,730
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
4 / 1 / 2
9,893
660
6,408
5,342
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
14
7 / 2 / 1
8,887
592
6,383
9,322
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
SAR THE GOD
Chernobog
14
7 / 1 / 4
8,755
584
11,944
13,262
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
ToxicReaper3188
Zhong Kui
13
1 / 0 / 6
7,555
504
7,896
7,735
6,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
vitaumpa
Horus
11
1 / 2 / 6
7,588
506
4,476
11,848
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
20
21
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
2
5
L
0
6
1
0.08
L
4
3
2
1.67
L
Danzaburou
Haniel_PR23
Danzaburou
1
3
3
0.83
W
Da Ji
7
2
1
3.75
W
Chernobog
SAR THE GOD
Chernobog
7
1
4
9
W
Zhong Kui
ToxicReaper3188
Zhong Kui
1
0
6
4
L
Morgan Le Fay
White_Shadow326
Morgan Le Fay
1
6
0
0.17
L
Baron Samedi
kubicjaboi
Baron Samedi
0
3
2
0.33
W
Horus
vitaumpa
Horus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,469
Damage
37,107
53,547
Taken
47,509
21,286
Mitigated
29,851
16,808
Healing
22,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,408
2,360
242
2,952
5,342
6,362
394
0
5,342
45,807
10,367
L
1,513
637
0
1,117
8,510
5,137
0
3,987
4,523
0
21,856
L
5,730
3,413
0
778
10,650
3,965
0
3,227
7,423
0
53,672
L
Danzaburou
Haniel_PR23
Danzaburou
6,964
3,250
0
4,508
11,200
3,088
527
1,226
9,974
0
36,990
W
Da Ji
6,383
1,105
0
2,814
9,322
4,259
1,286
1,643
7,467
0
51,393
W
Chernobog
SAR THE GOD
Chernobog
11,944
5,744
0
7,428
13,262
4,873
1,678
5,743
7,459
0
58,445
W
Zhong Kui
ToxicReaper3188
Zhong Kui
7,896
620
0
2,953
7,735
6,084
1,347
2,577
4,932
33,451
0
L
Morgan Le Fay
White_Shadow326
Morgan Le Fay
5,413
628
103
2,073
11,457
4,036
94
4,151
7,306
36,252
0
L
Baron Samedi
kubicjaboi
Baron Samedi
9,849
1,346
2,166
6,063
11,730
5,060
234
2,321
9,409
27,199
0
W
Horus
vitaumpa
Horus
4,476
2,145
1,054
5,048
11,848
8,273
464
4,928
6,876
5,670
15,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,697
Gold Earned
42,678
310
Minions Killed
395
0
Camps Cleared
0
1,348,438
Distance Traveled
1,399,478
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,893
660
123
8
0
238,071
4
L
Bellona
6,144
410
55
4
0
258,093
0
L
Set
8,182
545
89
6
0
302,120
2
L
Danzaburou
6,985
466
67
4
0
266,920
2
W
Da Ji
8,887
592
84
6
0
303,592
1
W
Chernobog
8,755
584
102
7
0
295,359
3
W
Zhong Kui
7,555
504
53
4
0
263,464
2
L
Morgan Le Fay
6,805
454
59
4
0
260,160
1
L
Baron Samedi
6,581
439
40
3
0
261,145
2
W
Horus
7,588
506
33
2
0
298,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role