Player Matchup

Achilles
Achilles
 
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DAY JT
Neith
Level 36
God Stats
5W - 4L
1,585 SR
Queue Stats
38W - 25L
1,533 Elo+
Party 2
Yemoja
Yemoja
I Zoiid I
Yemoja
Level 128
God Stats
6W - 5L
1,882 SR
Queue Stats
239W - 173L
1,699 Elo+
Party 2
Ao Kuang
Ao Kuang
of Guns
Ao Kuang
Level 145
God Stats
1W - 1L
1,129 SR
Queue Stats
46W - 41L
1,520 Elo+
Party 2
Ah Puch
Ah Puch
tivrey
Ah Puch
Level 141
God Stats
1W - 0L
1,502 SR
Queue Stats
75W - 62L
1,581 Elo+
Party 2
Team Averages
Level 100
1,520 SR
1,567 Elo+

VS

Team Averages
Level 59
1,473 SR
1,416 Elo+
Ullr
Ullr
Jackie_Rocmon
Ullr
Level 57
God Stats
9W - 18L
1,301 SR
Queue Stats
413W - 453L
1,351 Elo+
Party 1
Ymir
Ymir
Misfired-
Ymir
Level 80
God Stats
26W - 23L
1,620 SR
Queue Stats
323W - 298L
1,510 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Necrophilxc-
Tsukuyomi
Level 105
God Stats
8W - 6L
1,570 SR
Queue Stats
376W - 340L
1,475 Elo+
Party 3
Guan Yu
Guan Yu
Rah_Bin_
Guan Yu
Level 37
God Stats
7W - 7L
1,527 SR
Queue Stats
163W - 190L
1,355 Elo+
Party 1
Scylla
Scylla
TDTxJoseth
Scylla
Level 18
God Stats
7W - 13L
1,348 SR
Queue Stats
29W - 36L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
0 / 6 / 6
13,445
480
8,389
19,221
22,050
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
DAY JT
Neith
20
4 / 5 / 9
14,626
522
19,126
18,754
7,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
I Zoiid I
Yemoja
19
4 / 2 / 14
15,340
548
7,951
22,204
32,734
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
of Guns
Ao Kuang
20
16 / 1 / 9
17,155
613
30,163
23,145
10,250
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Puch
tivrey
Ah Puch
20
16 / 2 / 12
17,474
624
38,463
13,020
6,518
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 9 / 3
12,520
447
7,472
26,280
11,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
15
0 / 3 / 6
10,458
374
6,348
23,337
29,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Necrophilxc-
Tsukuyomi
16
4 / 11 / 6
11,266
402
12,366
22,416
8,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Rah_Bin_
Guan Yu
20
7 / 5 / 5
14,357
513
15,159
34,180
36,190
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
TDTxJoseth
Scylla
16
2 / 12 / 3
10,765
384
7,684
19,838
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
40
Kills
16
16
Deaths
40
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
6
6
0.5
W
Neith
DAY JT
Neith
4
5
9
1.7
W
Yemoja
I Zoiid I
Yemoja
4
2
14
5.5
L
3
9
3
0.5
L
Ymir
0
3
6
1
L
Tsukuyomi
Necrophilxc-
Tsukuyomi
4
11
6
0.64
L
Guan Yu
Rah_Bin_
Guan Yu
7
5
5
1.9
L
Scylla
TDTxJoseth
Scylla
2
12
3
0.29
W
Ao Kuang
of Guns
Ao Kuang
16
1
9
20.5
W
Ah Puch
tivrey
Ah Puch
16
2
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,092
Damage
49,029
96,344
Taken
126,051
78,807
Mitigated
91,621
43,158
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,389
1,973
0
2,879
19,221
22,050
2,960
2,845
16,376
0
66,784
W
Neith
DAY JT
Neith
19,126
9,718
0
7,529
18,754
7,255
5,070
3,017
15,737
0
113,072
W
Yemoja
I Zoiid I
Yemoja
7,951
1,632
4,573
6,035
22,204
32,734
1,290
3,200
19,004
29,904
0
L
7,472
3,767
0
4,452
26,280
11,231
0
10,582
15,612
0
87,871
L
Ymir
6,348
408
0
1,988
23,337
29,384
0
15,246
7,666
33,414
0
L
Tsukuyomi
Necrophilxc-
Tsukuyomi
12,366
4,246
0
4,171
22,416
8,385
0
14,205
8,211
0
70,178
L
Guan Yu
Rah_Bin_
Guan Yu
15,159
1,871
1,986
4,089
34,180
36,190
108
19,745
13,555
0
80,206
L
Scylla
TDTxJoseth
Scylla
7,684
1,269
0
813
19,838
6,431
0
15,529
4,229
37,516
0
W
Ao Kuang
of Guns
Ao Kuang
30,163
5,016
0
15,456
23,145
10,250
6,087
2,376
20,769
156,103
0
W
Ah Puch
tivrey
Ah Puch
38,463
1,554
0
6,686
13,020
6,518
2,574
4,116
8,904
127,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,040
Gold Earned
59,366
684
Minions Killed
563
0
Camps Cleared
0
2,539,477
Distance Traveled
2,243,755
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,445
480
122
4
0
448,840
0
W
Neith
14,626
522
143
5
0
454,124
0
W
Yemoja
15,340
548
32
1
0
511,596
11
L
Ullr
12,520
447
154
6
0
419,575
2
L
Ymir
10,458
374
47
2
0
455,570
2
L
Tsukuyomi
11,266
402
116
4
0
473,929
2
L
Guan Yu
14,357
513
180
6
0
507,018
0
L
Scylla
10,765
384
66
2
0
387,663
0
W
Ao Kuang
17,155
613
209
7
0
588,062
2
W
Ah Puch
17,474
624
178
6
0
536,855
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role