Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
HyperionsFall
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,843 Elo+
Party 1
Hel
Hel
KhyKama
Hel
Level 129
God Stats
0W - 4L
1,235 SR
Queue Stats
531W - 524L
1,544 Elo+
Solo
Odin
Odin
lightwiz457
Odin
Level 115
God Stats
0W - 1L
1,777 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
yd15
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,338 SR
Queue Stats
29W - 28L
1,796 Elo+
Solo
Team Averages
Level 113
1,470 SR
1,636 Elo+

VS

Team Averages
Level 118
1,516 SR
1,551 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CursedMajestrix
Yemoja
Level 155
God Stats
7W - 10L
1,438 SR
Queue Stats
623W - 629L
1,404 Elo+
Solo
Eset
Eset
Sabertoothkitty
Eset
Level 131
God Stats
12W - 7L
1,673 SR
Queue Stats
98W - 85L
1,619 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Soundwipe
Tsukuyomi
Level 77
God Stats
4W - 1L
1,576 SR
Queue Stats
52W - 40L
1,590 Elo+
Party 2
Rama
Rama
guitarmaniac2000
Rama
Level 102
God Stats
5W - 4L
1,392 SR
Queue Stats
43W - 32L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
0 / 2 / 2
8,228
633
6,923
6,763
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
HyperionsFall
King Arthur
12
1 / 7 / 0
7,167
551
2,453
13,678
7,563
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
16
1 / 1 / 1
8,804
677
2,221
7,752
2,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 7 / 1
7,068
544
4,551
14,432
7,659
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
yd15
Morgan Le Fay
14
0 / 3 / 1
7,292
561
7,240
9,683
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 1 / 8
9,528
733
9,804
9,410
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 0 / 13
9,621
740
6,230
4,775
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
8 / 1 / 10
10,687
822
11,495
8,150
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Soundwipe
Tsukuyomi
14
1 / 0 / 14
8,814
678
7,407
7,691
3,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 0 / 8
10,983
845
10,916
9,174
3,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
73
2
Kills
20
20
Deaths
2
5
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
2
0.5
W
Ra
 
Ra
2
1
8
6
W
3
0
13
9.5
L
King Arthur
HyperionsFall
King Arthur
1
7
0
0.14
L
Hel
1
1
1
1.5
W
8
1
10
13
W
Tsukuyomi
Soundwipe
Tsukuyomi
1
0
14
8
W
6
0
8
10
L
0
7
1
0.07
L
Morgan Le Fay
yd15
Morgan Le Fay
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,388
Damage
45,852
52,308
Taken
39,200
24,846
Mitigated
21,746
12,465
Healing
17,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,923
1,851
0
1,310
6,763
3,075
0
2,765
3,882
0
38,804
W
Ra
 
Ra
9,804
413
2,586
3,503
9,410
8,198
790
1,795
7,615
46,208
0
W
6,230
656
1,466
727
4,775
2,616
1,255
848
3,927
25,157
1,433
L
King Arthur
HyperionsFall
King Arthur
2,453
140
0
640
13,678
7,563
1
7,209
6,047
0
10,421
L
Hel
2,221
223
5,589
3,433
7,752
2,972
0
4,468
2,893
34,187
0
W
11,495
851
1,701
2,670
8,150
3,334
243
2,543
5,607
38,558
0
W
Tsukuyomi
Soundwipe
Tsukuyomi
7,407
1,706
0
2,863
7,691
3,973
0
2,356
5,335
0
18,694
W
10,916
7,916
0
2,005
9,174
3,625
2,879
2,579
6,595
0
46,876
L
4,551
540
0
390
14,432
7,659
0
7,429
6,370
0
8,090
L
Morgan Le Fay
yd15
Morgan Le Fay
7,240
693
0
1,103
9,683
3,577
0
5,433
3,998
29,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
49,633
254
Minions Killed
348
8
Camps Cleared
9
1,110,285
Distance Traveled
1,377,026
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,228
633
85
7
4
222,232
2
W
Ra
9,528
733
105
8
3
270,188
4
W
Yemoja
9,621
740
54
4
3
277,962
1
L
King Arthur
7,167
551
23
2
0
201,627
0
L
Hel
8,804
677
85
7
3
250,190
0
W
Eset
10,687
822
63
5
2
269,815
2
W
Tsukuyomi
8,814
678
30
2
0
293,001
1
W
Rama
10,983
845
96
7
1
266,060
4
L
Odin
7,068
544
14
1
1
198,637
0
L
Morgan Le Fay
7,292
561
47
4
0
237,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role