Player Matchup

Raijin
Raijin
 
Raijin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Lazy42OBear_
Anhur
Level 29
God Stats
4W - 10L
1,372 SR
Queue Stats
55W - 73L
1,311 Elo+
Solo
Olorun
Olorun
OG Laambo
Olorun
Level 4
God Stats
1W - 3L
1,240 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Neith
Neith
Victor1139
Neith
Level 17
God Stats
2W - 9L
1,110 SR
Queue Stats
11W - 22L
1,183 Elo+
Solo
Yemoja
Yemoja
cuervucho02
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,261 Elo+
Solo
Team Averages
Level 17
1,344 SR
1,351 Elo+

VS

Team Averages
Level 27
1,589 SR
1,658 Elo+
Morgan Le Fay
Morgan Le Fay
DieKirsche44
Morgan Le Fay
Level 22
God Stats
54W - 47L
1,473 SR
Queue Stats
64W - 54L
1,397 Elo+
Solo
Nu Wa
Nu Wa
Risk Apothex
Nu Wa
Level 29
God Stats
43W - 23L
1,668 SR
Queue Stats
188W - 99L
1,656 Elo+
Party 1
Zhong Kui
Zhong Kui
SirenH3ad
Zhong Kui
Level 29
God Stats
14W - 4L
1,694 SR
Queue Stats
211W - 85L
1,791 Elo+
Party 1
Fafnir
Fafnir
Slappingfresh
Fafnir
Level 40
God Stats
5W - 2L
1,609 SR
Queue Stats
282W - 140L
1,723 Elo+
Party 1
Zeus
Zeus
ironman3558
Zeus
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 24L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 5 / 2
7,230
904
2,996
9,678
2,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 9 / 2
7,257
907
4,318
14,760
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
OG Laambo
Olorun
12
0 / 7 / 0
6,736
842
1,613
8,619
1,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
13
1 / 6 / 0
7,701
963
6,553
12,054
3,315
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
0 / 3 / 1
7,158
895
3,984
12,596
9,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

100

VS

Team 2 Tickets

400

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DieKirsche44
Morgan Le Fay
15
1 / 0 / 10
8,241
1,030
2,890
2,784
1,025
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 0 / 11
8,615
1,077
12,485
2,572
932
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
SirenH3ad
Zhong Kui
15
10 / 1 / 11
9,392
1,174
16,384
9,496
6,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 0 / 21
9,990
1,249
8,523
8,044
9,937
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
11 / 1 / 12
9,869
1,234
14,156
3,132
1,129
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
95
1
Kills
30
30
Deaths
2
5
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
2
0.2
W
Morgan Le Fay
DieKirsche44
Morgan Le Fay
1
0
10
6
L
0
9
2
0.11
L
Olorun
OG Laambo
Olorun
0
7
0
0
W
3
0
11
8.5
W
Zhong Kui
SirenH3ad
Zhong Kui
10
1
11
15.5
W
5
0
21
15.5
L
Neith
1
6
0
0.17
L
Yemoja
0
3
1
0.17
W
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,464
Damage
54,438
57,707
Taken
26,028
21,555
Mitigated
19,401
2,008
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,996
317
0
0
9,678
2,432
0
9,361
317
12,476
0
W
Morgan Le Fay
DieKirsche44
Morgan Le Fay
2,890
188
0
89
2,784
1,025
0
1,357
1,427
14,087
0
L
4,318
2,427
0
0
14,760
3,942
0
14,236
524
0
12,877
L
Olorun
OG Laambo
Olorun
1,613
1,305
0
857
8,619
1,946
0
7,487
1,132
8,705
0
W
12,485
3,344
0
0
2,572
932
0
1,627
945
32,722
0
W
Zhong Kui
SirenH3ad
Zhong Kui
16,384
1,919
226
4,980
9,496
6,378
0
2,856
6,640
28,826
0
W
8,523
3,361
0
2,787
8,044
9,937
0
1,813
6,231
18,942
0
L
Neith
6,553
2,088
0
779
12,054
3,315
0
11,723
331
0
15,984
L
Yemoja
3,984
24
354
18
12,596
9,920
0
11,631
965
17,095
0
W
14,156
1,835
0
597
3,132
1,129
0
940
2,192
19,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,082
Gold Earned
46,107
91
Minions Killed
149
3
Camps Cleared
6
566,528
Distance Traveled
709,895
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,230
904
24
3
1
123,215
0
W
Morgan Le Fay
8,241
1,030
22
3
0
127,898
1
L
Anhur
7,257
907
14
2
0
109,040
0
L
Olorun
6,736
842
16
2
0
50,309
0
W
Nu Wa
8,615
1,077
61
8
3
149,427
1
W
Zhong Kui
9,392
1,174
26
3
0
158,340
0
W
Fafnir
9,990
1,249
25
3
0
160,829
1
L
Neith
7,701
963
21
3
2
132,195
0
L
Yemoja
7,158
895
16
2
0
151,769
0
W
Zeus
9,869
1,234
15
2
3
113,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role