Player Matchup

Hera
Hera
Silver II
Lil Naniii
Hera
Silver II
Level 68
God Stats
5W - 5L
1,682 SR
Queue Stats
33W - 29L
1,314 MMR
Party 1
Bellona
Bellona
Silver II
Mythical1120
Bellona
Silver II
Level 58
God Stats
5W - 1L
1,722 SR
Queue Stats
33W - 29L
1,314 MMR
Party 1
Medusa
Medusa
Silver II
RHYAN THE GREAT
Medusa
Silver II
Level 88
God Stats
4W - 3L
1,534 SR
Queue Stats
33W - 29L
1,314 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 71
1,646 SR
1,314 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,592 SR
1,195 MMR
Ymir
Ymir
Gold V
DonateoJR
Ymir
Gold V
Level 140
God Stats
42W - 39L
1,570 SR
Queue Stats
487W - 529L
1,271 MMR
Solo
Fenrir
Fenrir
Bronze III
Lux Murhz
Fenrir
Bronze III
Level 65
God Stats
1W - 2L
1,669 SR
Queue Stats
4W - 9L
1,263 MMR
Solo
Nu Wa
Nu Wa
Bronze I
XxR0XYQB3CxX
Nu Wa
Bronze I
Level 98
God Stats
21W - 12L
1,537 SR
Queue Stats
31W - 46L
1,052 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 6
10,783
634
11,092
10,964
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Mythical1120
Bellona
14
1 / 6 / 5
10,485
617
5,743
18,947
17,901
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
8 / 8 / 1
11,919
701
20,251
15,138
5,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
CerberusThothAresMorgan Le FayChaac

VS

Bans
GilgameshCthulhuAthenaCabrakanKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 2 / 9
12,296
723
6,071
16,893
20,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Lux Murhz
Fenrir
17
13 / 3 / 5
13,090
770
19,166
17,952
12,058
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
3 / 5 / 10
11,547
679
11,784
13,265
6,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
10
Kills
20
20
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
9
4.25
L
1
6
6
0.67
W
Fenrir
Lux Murhz
Fenrir
13
3
5
5.17
L
Bellona
Mythical1120
Bellona
1
6
5
0.58
L
8
8
1
1.06
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,086
Damage
37,021
45,049
Taken
48,110
27,603
Mitigated
39,309
4,888
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,071
634
0
1,053
16,893
20,588
258
3,731
13,162
24,572
0
L
11,092
3,288
304
1,621
10,964
4,439
248
4,364
6,600
59,810
0
W
Fenrir
Lux Murhz
Fenrir
19,166
4,016
446
3,465
17,952
12,058
265
3,860
14,092
0
42,150
L
Bellona
Mythical1120
Bellona
5,743
806
0
282
18,947
17,901
198
7,872
11,075
0
32,060
L
20,251
10,396
0
2,681
15,138
5,263
907
5,012
10,126
0
54,178
W
11,784
5,462
809
2,554
13,265
6,663
2,098
3,501
9,764
53,820
3,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
36,933
213
Minions Killed
139
0
Camps Cleared
0
819,733
Distance Traveled
915,434
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,296
723
42
2
0
298,596
0
L
Hera
10,783
634
90
5
0
271,326
0
W
Fenrir
13,090
770
28
2
0
346,606
0
L
Bellona
10,485
617
51
3
0
299,977
1
L
Medusa
11,919
701
72
4
0
248,430
0
W
Nu Wa
11,547
679
69
4
0
270,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role