Player Matchup

Pele
Pele
 
Pele
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
InVizTunaZ
Janus
Level 80
God Stats
3W - 5L
1,773 SR
Queue Stats
134W - 112L
1,612 Elo+
Party 1
Khepri
Khepri
SilencedWarlock
Khepri
Level 62
God Stats
19W - 6L
1,487 SR
Queue Stats
58W - 52L
1,533 Elo+
Party 1
Team Averages
Level 73
1,587 SR
1,548 Elo+

VS

Team Averages
Level 50
1,474 SR
1,498 Elo+
Achilles
Achilles
Alpha Swetz
Achilles
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 69L
1,516 Elo+
Party 2
Fenrir
Fenrir
FILTHYPHILXX
Fenrir
Level 46
God Stats
6W - 10L
1,422 SR
Queue Stats
102W - 85L
1,464 Elo+
Party 2
Eset
Eset
ikkto
Eset
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
14 / 1 / 5
10,925
910
13,880
10,303
4,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
14
11 / 2 / 9
10,445
870
13,221
6,096
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 18
9,582
799
4,610
8,171
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alpha Swetz
Achilles
11
1 / 8 / 1
7,458
622
4,472
14,243
13,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
10
0 / 8 / 3
7,357
613
4,058
12,416
6,464
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
ikkto
Eset
12
2 / 9 / 0
8,438
703
4,770
11,550
3,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
25
Kills
3
3
Deaths
25
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
14
1
5
16.5
L
Achilles
Alpha Swetz
Achilles
1
8
1
0.19
L
Fenrir
0
8
3
0.19
W
Janus
11
2
9
7.75
W
0
0
18
9
L
Eset
ikkto
Eset
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,711
Damage
13,300
24,570
Taken
38,209
15,434
Mitigated
23,115
3,009
Healing
2,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,880
3,862
0
1,582
10,303
4,241
562
2,059
8,244
0
43,749
L
Achilles
Alpha Swetz
Achilles
4,472
1,777
0
1,142
14,243
13,148
188
6,393
7,480
0
14,959
L
Fenrir
4,058
650
0
13
12,416
6,464
0
4,298
8,004
0
8,147
W
Janus
13,221
1,431
0
0
6,096
2,170
961
1,188
4,908
39,737
0
W
4,610
725
0
1,427
8,171
9,023
557
1,523
6,648
13,397
0
L
Eset
ikkto
Eset
4,770
529
0
1,438
11,550
3,503
0
6,378
4,894
27,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,952
Gold Earned
23,253
143
Minions Killed
89
0
Camps Cleared
0
728,279
Distance Traveled
594,039
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,925
910
54
5
0
249,042
0
L
Achilles
7,458
622
24
2
0
197,678
0
L
Fenrir
7,357
613
9
1
0
200,675
0
W
Janus
10,445
870
71
6
0
227,346
1
W
Khepri
9,582
799
18
2
0
251,891
1
L
Eset
8,438
703
56
5
0
195,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role