Player Matchup

Sylvanus
Sylvanus
Gold II
FrekiGeri
Sylvanus
Gold II
Level 149
God Stats
108W - 95L
1,643 SR
Queue Stats
419W - 419L
1,514 MMR
Solo
Sol
Sol
Gold II
TeslaCat
Sol
Gold II
Level 142
God Stats
53W - 34L
1,645 SR
Queue Stats
145W - 141L
1,563 MMR
Solo
Da Ji
Da Ji
Gold III
enigma_skater
Da Ji
Gold III
Level 160
God Stats
2W - 1L
1,594 SR
Queue Stats
185W - 189L
1,528 MMR
Solo
Sobek
Sobek
Gold IV
galeop
Sobek
Gold IV
Level 128
God Stats
3W - 0L
1,837 SR
Queue Stats
60W - 61L
1,468 MMR
Solo
Artemis
Artemis
Silver I
mansacker
Artemis
Silver I
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,644 SR
1,531 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,587 SR
1,529 MMR
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
NaivelyDeaf
Poseidon
Silver I
Level 156
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 7L
1,589 MMR
Solo
Athena
Athena
Silver I
Weebsince1998
Athena
Silver I
Level 125
God Stats
0W - 1L
1,721 SR
Queue Stats
41W - 41L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FrekiGeri
Sylvanus
11
1 / 1 / 1
6,218
622
4,476
6,630
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 1 / 3
6,362
636
5,909
4,859
1,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 3 / 0
6,272
627
2,537
7,863
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
galeop
Sobek
10
1 / 0 / 5
6,013
601
2,579
7,266
3,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
mansacker
Artemis
12
8 / 0 / 0
7,452
745
9,753
6,029
1,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
Morgan Le FayTsukuyomiOdinDanzaburouTiamat

VS

Bans
ScyllaKaliYemojaAchillesYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 2 / 1
5,726
573
2,412
7,425
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
 
Osiris
9
0 / 2 / 2
4,870
487
2,228
5,616
4,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rama
 
Rama
8
0 / 3 / 0
4,764
476
3,520
7,097
1,570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
NaivelyDeaf
Poseidon
9
0 / 4 / 1
5,419
542
2,617
4,916
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 5 / 0
5,269
527
2,520
8,763
5,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
16
Kills
5
5
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
Osiris
 
Osiris
0
2
2
0.5
L
Rama
 
Rama
0
3
0
0
W
Sylvanus
FrekiGeri
Sylvanus
1
1
1
1.5
L
Poseidon
NaivelyDeaf
Poseidon
0
4
1
0.13
W
2
1
3
3.5
L
3
5
0
0.6
W
4
3
0
1.33
W
Sobek
galeop
Sobek
1
0
5
3.5
W
Artemis
mansacker
Artemis
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,254
Damage
13,297
32,647
Taken
33,817
13,844
Mitigated
14,606
12,251
Healing
7,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,412
765
0
1,360
7,425
2,603
0
2,455
4,970
0
26,063
L
Osiris
 
Osiris
2,228
676
0
1,098
5,616
4,038
0
2,887
2,729
0
20,724
L
Rama
 
Rama
3,520
3,001
0
2,148
7,097
1,570
0
574
6,490
0
27,232
W
Sylvanus
FrekiGeri
Sylvanus
4,476
1,033
290
3,305
6,630
4,260
487
654
5,976
27,190
6,404
L
Poseidon
NaivelyDeaf
Poseidon
2,617
259
0
8
4,916
1,138
280
3,379
1,537
25,914
0
W
5,909
1,956
0
1,836
4,859
1,621
846
1,658
3,093
41,543
4,482
L
2,520
1,059
0
2,600
8,763
5,257
0
2,692
5,922
12,214
0
W
2,537
744
0
839
7,863
2,664
0
1,074
6,696
0
33,621
W
Sobek
galeop
Sobek
2,579
328
0
3,247
7,266
3,332
0
759
6,288
11,834
0
W
Artemis
mansacker
Artemis
9,753
5,658
0
2,734
6,029
1,967
506
669
5,320
0
50,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
26,048
342
Minions Killed
252
0
Camps Cleared
0
927,274
Distance Traveled
930,999
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,726
573
61
6
0
183,490
2
L
Osiris
4,870
487
40
4
0
200,967
3
L
Rama
4,764
476
60
6
0
174,933
2
W
Sylvanus
6,218
622
73
7
0
161,074
2
L
Poseidon
5,419
542
63
6
0
190,374
5
W
Sol
6,362
636
86
9
0
185,593
4
L
Athena
5,269
527
28
3
0
181,235
0
W
Da Ji
6,272
627
66
7
0
196,000
2
W
Sobek
6,013
601
18
2
0
202,167
3
W
Artemis
7,452
745
99
10
0
182,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role