Player Matchup

Artio
Artio
Masters
 
Artio
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
Chapulin4
Tyr
Masters
Level 66
God Stats
10W - 10L
1,642 SR
Queue Stats
257W - 200L
2,830 MMR
Solo
Thor
Thor
Masters
Heisеnberg
Thor
Masters
Level 160
God Stats
22W - 18L
1,696 SR
Queue Stats
541W - 492L
2,612 MMR
Solo
Sol
Sol
Grandmaster
Jangaru
Sol
Grandmaster
Level 160
God Stats
38W - 24L
1,689 SR
Queue Stats
763W - 625L
3,045 MMR
Solo
Hachiman
Hachiman
Grandmaster
dudemanbro429
Hachiman
Grandmaster
Level 149
God Stats
17W - 19L
2,045 SR
Queue Stats
359W - 247L
3,044 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,714 SR
2,606 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,654 SR
1,950 MMR
Ravana
Ravana
Grandmaster
 
Ravana
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Grandmaster
 
Raijin
Grandmaster
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
Bellα
Sylvanus
Masters
Level 105
God Stats
7W - 2L
1,896 SR
Queue Stats
1,207W - 1,205L
2,488 MMR
Solo
Odin
Odin
Masters
blandreptile
Odin
Masters
Level 107
God Stats
3W - 2L
1,872 SR
Queue Stats
61W - 36L
2,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
2 / 1 / 3
4,158
693
1,712
5,545
1,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 0
4,003
667
1,236
3,959
1,617
Breastplate

Breastplate

+20
Physical Protection

5
1 / 2 / 0
3,289
548
1,222
2,715
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
7
0 / 3 / 1
3,774
629
2,315
3,341
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
dudemanbro429
Hachiman
7
3 / 1 / 2
4,266
711
4,441
3,458
711
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
SetMorgan Le FayAthenaTiamatSobek

VS

Bans
YemojaTsukuyomiChironLokiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
5 / 0 / 1
4,801
800
2,652
3,311
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
 
Raijin
8
1 / 1 / 4
4,498
750
1,639
3,295
1,186
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
 
Danzaburou
6
1 / 2 / 1
3,819
637
3,847
3,895
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Bellα
Sylvanus
5
0 / 3 / 1
3,246
541
1,262
4,260
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
1 / 0 / 0
3,862
644
1,830
2,129
592
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
6
Kills
8
8
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
1
3
3.5
W
Ravana
 
Ravana
5
0
1
5.5
W
Raijin
 
Raijin
1
1
4
3
W
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Sylvanus
Bellα
Sylvanus
0
3
1
0.17
L
0
1
0
0
L
1
2
0
0.5
L
Sol
0
3
1
0.17
W
1
0
0
1
L
Hachiman
dudemanbro429
Hachiman
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,926
Damage
11,230
19,018
Taken
16,890
5,481
Mitigated
5,759
7,343
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,712
344
300
2,014
5,545
1,551
0
590
4,955
8,314
0
W
Ravana
 
Ravana
2,652
732
0
748
3,311
1,026
25
1,058
2,253
0
17,807
W
Raijin
 
Raijin
1,639
191
0
1,113
3,295
1,186
0
1,257
2,038
23,755
0
W
Danzaburou
 
Danzaburou
3,847
2,536
0
1,446
3,895
875
0
864
3,031
0
13,151
W
Sylvanus
Bellα
Sylvanus
1,262
498
372
1,368
4,260
2,080
0
848
3,412
6,799
4,128
L
1,236
46
0
2,022
3,959
1,617
0
0
3,959
0
17,219
L
1,222
456
0
475
2,715
887
0
829
1,886
0
9,083
L
Sol
2,315
1,118
0
686
3,341
715
0
810
2,531
20,445
0
W
1,830
153
0
750
2,129
592
0
0
2,129
0
14,466
L
Hachiman
dudemanbro429
Hachiman
4,441
2,304
0
1,846
3,458
711
0
502
2,956
0
16,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,490
Gold Earned
20,226
159
Minions Killed
172
0
Camps Cleared
0
495,393
Distance Traveled
586,572
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,158
693
10
2
0
110,291
3
W
Ravana
4,801
800
40
7
0
127,994
2
W
Raijin
4,498
750
56
9
0
120,081
0
W
Danzaburou
3,819
637
21
4
0
112,995
1
W
Sylvanus
3,246
541
22
4
0
106,524
1
L
Tyr
4,003
667
51
9
0
113,294
3
L
Thor
3,289
548
19
3
0
79,296
1
L
Sol
3,774
629
39
7
0
93,313
1
W
Odin
3,862
644
33
6
0
118,978
0
L
Hachiman
4,266
711
40
7
0
99,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role