Player Matchup

Nemesis
Nemesis
EJBH2001
Nemesis
Level 125
God Stats
2W - 2L
1,427 SR
Queue Stats
284W - 304L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
angpollo2000
Cthulhu
Level 143
God Stats
18W - 13L
1,613 SR
Queue Stats
382W - 392L
1,550 Elo+
Party 2
Sobek
Sobek
ivoXedge
Sobek
Level 140
God Stats
27W - 20L
1,558 SR
Queue Stats
297W - 333L
1,510 Elo+
Party 2
Rama
Rama
juliomieles2
Rama
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
425W - 426L
1,581 Elo+
Party 2
Chang'e
Chang'e
seco_de_pollo1
Chang'e
Level 14
God Stats
7W - 0L
1,732 SR
Queue Stats
45W - 28L
1,607 Elo+
Party 2
Team Averages
Level 106
1,566 SR
1,553 Elo+

VS

Team Averages
Level 84
1,657 SR
1,556 Elo+
Sun Wukong
Sun Wukong
ChumChum6-9
Sun Wukong
Level 29
God Stats
3W - 2L
1,737 SR
Queue Stats
78W - 69L
1,542 Elo+
Party 1
Chronos
Chronos
Kuhlawb
Chronos
Level 104
God Stats
12W - 14L
1,533 SR
Queue Stats
345W - 299L
1,562 Elo+
Party 1
Rama
Rama
Q-top06
Rama
Level 17
God Stats
16W - 6L
1,775 SR
Queue Stats
25W - 15L
1,599 Elo+
Party 3
Bacchus
Bacchus
SosaiXZ
Bacchus
Level 159
God Stats
0W - 4L
1,508 SR
Queue Stats
192W - 186L
1,501 Elo+
Party 3
Susano
Susano
zebra-x-w-t-w-xx
Susano
Level 113
God Stats
3W - 4L
1,733 SR
Queue Stats
234W - 205L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EJBH2001
Nemesis
12
5 / 1 / 3
7,187
653
3,824
6,884
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
angpollo2000
Cthulhu
13
2 / 0 / 0
7,193
654
6,548
7,513
4,371
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
ivoXedge
Sobek
9
0 / 0 / 4
5,911
537
1,381
6,290
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
1 / 0 / 3
6,331
576
2,446
3,487
890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 1 / 1
6,714
610
5,731
7,217
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChumChum6-9
Sun Wukong
12
0 / 1 / 1
6,728
612
3,056
8,497
4,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chronos
Kuhlawb
Chronos
6
0 / 2 / 0
4,747
432
1,439
3,924
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
Q-top06
Rama
8
0 / 4 / 0
4,960
451
2,888
5,650
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SosaiXZ
Bacchus
8
0 / 1 / 0
4,987
453
2,773
5,445
3,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 0
6,557
596
3,721
8,285
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChumChum6-9
Sun Wukong
0
1
1
0.5
W
Nemesis
EJBH2001
Nemesis
5
1
3
6.5
L
Chronos
Kuhlawb
Chronos
0
2
0
0
L
Rama
Q-top06
Rama
0
4
0
0
L
Bacchus
SosaiXZ
Bacchus
0
1
0
0
W
Cthulhu
angpollo2000
Cthulhu
2
0
0
2
W
Sobek
ivoXedge
Sobek
0
0
4
2
W
1
0
3
2.5
W
3
1
1
3.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,930
Damage
13,877
31,391
Taken
31,801
13,466
Mitigated
12,537
15,150
Healing
8,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChumChum6-9
Sun Wukong
3,056
757
0
4,168
8,497
4,228
0
6,067
2,430
0
43,465
W
Nemesis
EJBH2001
Nemesis
3,824
906
0
3,554
6,884
2,500
0
264
6,620
0
34,513
L
Chronos
Kuhlawb
Chronos
1,439
664
0
1,409
3,924
1,116
0
1,775
2,149
17,965
0
L
Rama
Q-top06
Rama
2,888
2,570
95
999
5,650
1,394
0
1,699
3,951
0
27,465
L
Bacchus
SosaiXZ
Bacchus
2,773
438
0
1,593
5,445
3,052
0
1,935
3,510
11,617
0
W
Cthulhu
angpollo2000
Cthulhu
6,548
1,297
122
3,851
7,513
4,371
222
0
7,513
41,538
0
W
Sobek
ivoXedge
Sobek
1,381
0
246
3,163
6,290
3,615
75
1,294
4,996
13,404
0
W
2,446
2,063
0
565
3,487
890
223
1,104
2,383
0
46,185
W
5,731
735
514
3,135
7,217
2,090
792
1,665
5,552
40,898
0
L
3,721
1,375
0
399
8,285
2,747
0
2,184
6,101
0
38,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,336
Gold Earned
27,979
368
Minions Killed
295
0
Camps Cleared
0
1,155,235
Distance Traveled
963,799
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,728
612
105
10
0
201,374
0
W
Nemesis
7,187
653
80
7
0
261,064
2
L
Chronos
4,747
432
37
3
0
93,837
1
L
Rama
4,960
451
42
4
0
197,376
1
L
Bacchus
4,987
453
29
3
0
230,935
4
W
Cthulhu
7,193
654
102
9
0
217,001
0
W
Sobek
5,911
537
18
2
0
233,340
2
W
Rama
6,331
576
93
8
0
213,472
3
W
Chang'e
6,714
610
75
7
0
230,358
3
L
Susano
6,557
596
82
7
0
240,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role