Player Matchup

Bakasura
Bakasura
Rafiq the bold
Bakasura
Level 155
God Stats
12W - 17L
1,405 SR
Queue Stats
257W - 288L
1,502 Elo+
Solo
Bacchus
Bacchus
SpaceCowboy8375
Bacchus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 22L
1,910 Elo+
Party 1
Hercules
Hercules
rJaY5000
Hercules
Level 123
God Stats
1W - 2L
1,769 SR
Queue Stats
29W - 13L
1,910 Elo+
Party 1
Team Averages
Level 96
1,558 SR
1,774 Elo+

VS

Team Averages
Level 54
1,484 SR
1,380 Elo+
Ra
Ra
Famousfox1973
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Solo
Arachne
Arachne
JaviiDaDon
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 486L
1,400 Elo+
Party 2
Gilgamesh
Gilgamesh
RamoThaGreat
Gilgamesh
Level 108
God Stats
15W - 24L
1,452 SR
Queue Stats
239W - 268L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
9 / 3 / 9
11,864
791
10,754
12,473
7,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 15
11,138
743
8,012
12,922
17,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
rJaY5000
Hercules
17
7 / 1 / 12
11,684
779
14,907
23,511
24,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 4
9,299
620
6,723
13,572
5,306
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
JaviiDaDon
Arachne
12
2 / 6 / 4
9,778
652
6,698
14,794
4,389
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
RamoThaGreat
Gilgamesh
14
3 / 4 / 3
9,547
636
9,242
14,527
11,250
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
20
Kills
6
6
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
10
4
0.3
L
Arachne
JaviiDaDon
Arachne
2
6
4
0.67
W
Bakasura
9
3
9
4.5
L
Gilgamesh
RamoThaGreat
Gilgamesh
3
4
3
1.13
W
4
2
15
5.75
W
Hercules
rJaY5000
Hercules
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,673
Damage
22,663
48,906
Taken
42,893
49,758
Mitigated
20,945
19,231
Healing
4,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,723
1,462
459
752
13,572
5,306
406
2,304
10,627
35,507
0
L
Arachne
JaviiDaDon
Arachne
6,698
4,430
0
1,428
14,794
4,389
235
3,949
10,157
0
20,078
W
Bakasura
10,754
7,968
0
4,784
12,473
7,733
1,630
2,382
10,091
0
39,893
L
Gilgamesh
RamoThaGreat
Gilgamesh
9,242
1,854
122
1,244
14,527
11,250
694
1,954
10,780
0
30,726
W
8,012
1,299
0
1,340
12,922
17,527
104
1,076
11,846
31,576
0
W
Hercules
rJaY5000
Hercules
14,907
5,692
946
12,161
23,511
24,498
544
3,265
20,246
270
47,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
28,624
186
Minions Killed
120
0
Camps Cleared
0
836,624
Distance Traveled
754,245
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,299
620
48
3
0
200,376
1
L
Arachne
9,778
652
38
3
0
271,435
0
W
Bakasura
11,864
791
82
5
0
283,048
0
L
Gilgamesh
9,547
636
34
2
0
282,434
0
W
Bacchus
11,138
743
44
3
0
265,867
3
W
Hercules
11,684
779
60
4
0
287,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role