Player Matchup

Sun Wukong
Sun Wukong
Selfmade09
Sun Wukong
Level 18
God Stats
1W - 0L
1,392 SR
Queue Stats
5W - 0L
1,727 Elo+
Party 2
Nemesis
Nemesis
Zaxori7
Nemesis
Level 23
God Stats
2W - 1L
1,593 SR
Queue Stats
12W - 12L
1,414 Elo+
Solo
Jing Wei
Jing Wei
ac130manz
Jing Wei
Level 22
God Stats
3W - 0L
1,504 SR
Queue Stats
20W - 6L
1,727 Elo+
Party 2
Ymir
Ymir
darry1
Ymir
Level 4
God Stats
2W - 0L
1,487 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
peshiru
Nu Wa
Level 6
God Stats
5W - 0L
1,815 SR
Queue Stats
5W - 0L
1,727 Elo+
Party 2
Team Averages
Level 15
1,558 SR
1,619 Elo+

VS

Team Averages
Level 16
1,519 SR
1,369 Elo+
Yemoja
Yemoja
MantanTernodai
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,361 Elo+
Party 1
Neith
Neith
NoobDestroyer52
Neith
Level 25
God Stats
2W - 1L
1,761 SR
Queue Stats
28W - 29L
1,447 Elo+
Solo
Guan Yu
Guan Yu
Openword699
Guan Yu
Level 4
God Stats
0W - 3L
1,286 SR
Queue Stats
1W - 11L
1,171 Elo+
Party 1
Sol
Sol
Sammjitsu
Sol
Level 28
God Stats
3W - 4L
1,734 SR
Queue Stats
204W - 142L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
dolgamet
Tsukuyomi
Level 13
God Stats
1W - 7L
1,312 SR
Queue Stats
10W - 30L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Selfmade09
Sun Wukong
19
8 / 3 / 15
14,138
524
15,787
28,523
30,407
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Zaxori7
Nemesis
16
3 / 6 / 13
12,206
452
12,155
16,366
7,010
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
ac130manz
Jing Wei
20
17 / 3 / 11
15,200
563
30,918
28,171
10,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
darry1
Ymir
16
3 / 4 / 22
14,484
536
10,838
22,504
28,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
peshiru
Nu Wa
19
7 / 6 / 18
13,786
511
23,950
14,846
5,759
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 8
13,084
485
4,271
24,355
20,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
1 / 6 / 1
12,622
467
8,478
26,266
8,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Openword699
Guan Yu
14
1 / 10 / 5
10,441
387
8,162
28,349
14,402
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
13 / 4 / 5
15,437
572
33,992
30,349
14,823
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
dolgamet
Tsukuyomi
17
4 / 10 / 7
12,148
450
5,090
22,807
8,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
47
38
Kills
21
22
Deaths
38
79
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
8
8
0.75
L
1
6
1
0.25
L
Guan Yu
Openword699
Guan Yu
1
10
5
0.35
L
13
4
5
3.88
W
Sun Wukong
Selfmade09
Sun Wukong
8
3
15
5.17
W
Nemesis
Zaxori7
Nemesis
3
6
13
1.58
W
Jing Wei
ac130manz
Jing Wei
17
3
11
7.5
W
Ymir
darry1
Ymir
3
4
22
3.5
L
Tsukuyomi
dolgamet
Tsukuyomi
4
10
7
0.75
W
Nu Wa
peshiru
Nu Wa
7
6
18
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,648
Damage
59,993
110,410
Taken
132,126
81,360
Mitigated
67,607
32,330
Healing
43,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,271
624
2,503
1,563
24,355
20,855
253
7,867
16,067
26,168
0
L
8,478
5,834
0
15,136
26,266
8,859
4,494
4,701
21,260
0
105,030
L
Guan Yu
Openword699
Guan Yu
8,162
2,418
540
8,556
28,349
14,402
0
9,838
18,278
0
65,676
L
33,992
15,410
0
11,775
30,349
14,823
616
7,938
22,152
163,583
0
W
Sun Wukong
Selfmade09
Sun Wukong
15,787
2,986
0
4,450
28,523
30,407
1,260
13,241
15,282
0
75,692
W
Nemesis
Zaxori7
Nemesis
12,155
7,213
0
3,658
16,366
7,010
2,835
5,096
11,270
0
43,962
W
Jing Wei
ac130manz
Jing Wei
30,918
25,436
0
18,066
28,171
10,132
5,040
10,521
17,650
0
131,738
W
Ymir
darry1
Ymir
10,838
2,270
0
2,450
22,504
28,052
486
9,152
13,352
36,173
0
L
Tsukuyomi
dolgamet
Tsukuyomi
5,090
692
0
3,014
22,807
8,668
553
5,778
16,727
0
48,471
W
Nu Wa
peshiru
Nu Wa
23,950
4,781
272
3,434
14,846
5,759
1,660
9,865
4,981
73,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,814
Gold Earned
63,732
415
Minions Killed
573
0
Camps Cleared
0
2,480,586
Distance Traveled
2,251,343
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
13,084
485
34
1
0
403,380
5
L
Neith
12,622
467
148
5
0
401,464
0
L
Guan Yu
10,441
387
77
3
0
460,177
1
L
Sol
15,437
572
234
9
0
473,234
2
W
Sun Wukong
14,138
524
88
3
0
512,819
2
W
Nemesis
12,206
452
65
2
0
492,270
0
W
Jing Wei
15,200
563
145
5
0
551,142
1
W
Ymir
14,484
536
35
1
0
492,874
1
L
Tsukuyomi
12,148
450
80
3
0
513,088
1
W
Nu Wa
13,786
511
82
3
0
431,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role