Player Matchup

Cthulhu
Cthulhu
Aspire cG
Cthulhu
Level 95
God Stats
3W - 6L
1,317 SR
Queue Stats
371W - 315L
1,453 Elo+
Solo
Horus
Horus
MakkyMaks
Horus
Level 88
God Stats
10W - 6L
1,927 SR
Queue Stats
296W - 358L
1,407 Elo+
Party 1
Freya
Freya
TheTiredIsland
Freya
Level 49
God Stats
20W - 14L
1,561 SR
Queue Stats
138W - 203L
1,316 Elo+
Party 1
Skadi
Skadi
vChance-_-
Skadi
Level 28
God Stats
8W - 3L
1,576 SR
Queue Stats
76W - 130L
1,303 Elo+
Party 1
Thanatos
Thanatos
vDylan27
Thanatos
Level 82
God Stats
37W - 47L
1,458 SR
Queue Stats
226W - 342L
1,365 Elo+
Party 1
Team Averages
Level 68
1,568 SR
1,369 Elo+

VS

Team Averages
Level 39
1,487 SR
1,469 Elo+
Yemoja
Yemoja
 
Yemoja
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
FilthyMidget-
Erlang Shen
Level 16
God Stats
15W - 17L
1,540 SR
Queue Stats
52W - 64L
1,482 Elo+
Party 2
Scylla
Scylla
STK W0LF
Scylla
Level 49
God Stats
11W - 12L
1,449 SR
Queue Stats
184W - 200L
1,412 Elo+
Solo
Arachne
Arachne
SpiderMonky2003
Arachne
Level 62
God Stats
27W - 13L
1,663 SR
Queue Stats
416W - 370L
1,510 Elo+
Party 2
Chernobog
Chernobog
tijverwest
Chernobog
Level 12
God Stats
4W - 6L
1,281 SR
Queue Stats
39W - 20L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aspire cG
Cthulhu
16
3 / 0 / 5
9,674
569
9,755
8,177
10,614
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
MakkyMaks
Horus
13
0 / 1 / 17
8,943
526
5,667
20,157
12,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
10 / 4 / 4
9,048
532
13,734
10,932
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
13
6 / 4 / 3
8,834
520
10,024
10,412
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
vDylan27
Thanatos
14
3 / 4 / 10
8,657
509
8,634
13,079
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 6 / 6
7,484
440
6,005
13,427
11,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
FilthyMidget-
Erlang Shen
13
1 / 3 / 2
7,658
450
2,365
10,213
7,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
STK W0LF
Scylla
14
5 / 2 / 1
8,622
507
12,565
10,467
4,387
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
6 / 7 / 5
8,175
481
10,414
14,801
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
tijverwest
Chernobog
11
1 / 4 / 3
6,764
398
9,222
9,126
3,364
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
22
Kills
13
13
Deaths
22
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
6
0.5
W
Cthulhu
Aspire cG
Cthulhu
3
0
5
5.5
L
Erlang Shen
FilthyMidget-
Erlang Shen
1
3
2
0.67
W
Horus
MakkyMaks
Horus
0
1
17
8.5
L
Scylla
STK W0LF
Scylla
5
2
1
2.75
L
6
7
5
1.21
W
10
4
4
3
L
Chernobog
tijverwest
Chernobog
1
4
3
0.63
W
Skadi
6
4
3
1.88
W
Thanatos
vDylan27
Thanatos
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,814
Damage
40,571
62,757
Taken
58,034
36,899
Mitigated
33,783
34,122
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,005
1,335
1,264
305
13,427
11,560
0
4,199
9,228
24,017
0
W
Cthulhu
Aspire cG
Cthulhu
9,755
235
825
3,285
8,177
10,614
476
1,508
6,669
63,348
0
L
Erlang Shen
FilthyMidget-
Erlang Shen
2,365
815
0
2,025
10,213
7,713
0
4,637
5,576
0
35,535
W
Horus
MakkyMaks
Horus
5,667
3,053
4,079
10,176
20,157
12,898
725
5,850
14,307
0
22,082
L
Scylla
STK W0LF
Scylla
12,565
418
143
2,847
10,467
4,387
0
5,058
5,409
49,781
0
L
10,414
7,439
0
3,161
14,801
6,759
0
6,691
8,110
0
28,316
W
13,734
3,875
0
4,607
10,932
4,515
0
3,247
7,685
45,334
0
L
Chernobog
tijverwest
Chernobog
9,222
5,163
0
2,073
9,126
3,364
50
2,904
6,222
0
25,835
W
Skadi
10,024
4,128
0
970
10,412
3,396
3,649
3,311
7,101
0
44,116
W
Thanatos
vDylan27
Thanatos
8,634
2,567
0
10,180
13,079
5,476
22
4,654
8,425
0
60,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,156
Gold Earned
38,703
409
Minions Killed
294
0
Camps Cleared
0
1,598,975
Distance Traveled
1,497,267
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,484
440
20
1
0
271,616
1
W
Cthulhu
9,674
569
129
8
0
331,768
3
L
Erlang Shen
7,658
450
75
4
0
303,383
0
W
Horus
8,943
526
28
2
0
328,592
7
L
Scylla
8,622
507
86
5
0
309,747
3
L
Arachne
8,175
481
45
3
0
327,589
0
W
Freya
9,048
532
60
4
0
310,716
0
L
Chernobog
6,764
398
68
4
0
284,932
0
W
Skadi
8,834
520
80
5
0
282,684
1
W
Thanatos
8,657
509
112
7
0
345,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role