Player Matchup

Ymir
Ymir
 
Ymir
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dacty
Bellona
Level 123
God Stats
8W - 6L
1,465 SR
Queue Stats
378W - 408L
1,432 Elo+
Solo
Apollo
Apollo
GuldyTV
Apollo
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,157 Elo+
Solo
Hera
Hera
SpadesTheNinja
Hera
Level 99
God Stats
1W - 0L
1,315 SR
Queue Stats
23W - 31L
1,393 Elo+
Solo
Ne Zha
Ne Zha
Yserah
Ne Zha
Level 128
God Stats
3W - 5L
1,484 SR
Queue Stats
30W - 39L
1,440 Elo+
Solo
Team Averages
Level 90
1,453 SR
1,385 Elo+

VS

Team Averages
Level 77
1,524 SR
1,386 Elo+
Xing Tian
Xing Tian
AlixLuxx
Xing Tian
Level 58
God Stats
98W - 106L
1,511 SR
Queue Stats
144W - 169L
1,422 Elo+
Party 1
Agni
Agni
chris2197
Agni
Level 111
God Stats
14W - 8L
1,816 SR
Queue Stats
313W - 364L
1,395 Elo+
Party 2
Set
Set
iKittenx
Set
Level 103
God Stats
6W - 15L
1,311 SR
Queue Stats
113W - 167L
1,349 Elo+
Solo
Cabrakan
Cabrakan
theconqueror8814
Cabrakan
Level 100
God Stats
9W - 12L
1,530 SR
Queue Stats
166W - 182L
1,424 Elo+
Party 2
Medusa
Medusa
yoshiistash
Medusa
Level 12
God Stats
17W - 29L
1,452 SR
Queue Stats
36W - 67L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 0 / 7
9,553
531
6,981
10,834
8,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
Dacty
Bellona
16
6 / 5 / 1
10,140
563
14,274
15,072
14,202
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
GuldyTV
Apollo
14
5 / 3 / 1
9,059
503
11,407
11,782
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 6 / 2
7,576
421
4,518
9,684
3,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Yserah
Ne Zha
16
3 / 2 / 2
9,274
515
4,156
14,557
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AlixLuxx
Xing Tian
12
1 / 3 / 2
7,226
401
2,118
15,304
10,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
18
8 / 2 / 0
11,011
612
9,795
8,709
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 1
8,991
500
4,761
11,890
11,644
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 3
8,474
471
9,268
12,037
7,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
12
2 / 4 / 0
7,568
420
4,605
9,367
3,061
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
17
Kills
15
16
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
7
5.5
L
Xing Tian
AlixLuxx
Xing Tian
1
3
2
0.67
W
Bellona
Dacty
Bellona
6
5
1
1.3
W
Apollo
GuldyTV
Apollo
5
3
1
1.83
W
1
6
2
0.33
W
Ne Zha
Yserah
Ne Zha
3
2
2
2
L
Agni
8
2
0
4
L
3
5
1
0.7
L
1
3
3
0.83
L
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,336
Damage
30,547
61,929
Taken
57,307
36,093
Mitigated
35,769
15,525
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,981
1,925
0
931
10,834
8,797
30
3,437
7,397
34,663
0
L
Xing Tian
AlixLuxx
Xing Tian
2,118
410
0
3,748
15,304
10,878
252
4,685
10,619
10,903
0
W
Bellona
Dacty
Bellona
14,274
4,795
0
3,422
15,072
14,202
59
4,229
10,843
0
69,023
W
Apollo
GuldyTV
Apollo
11,407
8,466
0
4,729
11,782
4,391
390
2,134
9,648
0
52,634
W
4,518
1,715
0
794
9,684
3,228
46
4,688
4,996
37,919
0
W
Ne Zha
Yserah
Ne Zha
4,156
936
0
5,649
14,557
5,475
0
6,848
7,709
0
62,112
L
Agni
9,795
922
0
3,055
8,709
2,998
0
2,825
5,884
79,911
0
L
4,761
2,186
0
613
11,890
11,644
0
72
11,818
0
38,396
L
9,268
1,584
0
3,061
12,037
7,188
0
1,462
10,575
45,391
0
L
Medusa
4,605
1,434
0
1,172
9,367
3,061
370
2,455
6,912
0
40,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,602
Gold Earned
43,270
447
Minions Killed
409
0
Camps Cleared
0
1,571,027
Distance Traveled
1,677,332
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,553
531
44
2
0
340,420
13
L
Xing Tian
7,226
401
19
1
0
335,985
1
W
Bellona
10,140
563
142
8
0
320,844
3
W
Apollo
9,059
503
78
4
0
237,958
0
W
Hera
7,576
421
70
4
0
326,979
2
W
Ne Zha
9,274
515
113
6
0
344,826
6
L
Agni
11,011
612
146
8
0
358,613
5
L
Set
8,991
500
90
5
0
322,287
1
L
Cabrakan
8,474
471
76
4
0
324,341
4
L
Medusa
7,568
420
78
4
0
336,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role