Player Matchup

Scylla
Scylla
Veljo
Scylla
Level 108
God Stats
63W - 58L
1,468 SR
Queue Stats
660W - 629L
1,594 Elo+
Party 1
King Arthur
King Arthur
cowkiller999911
King Arthur
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 27L
1,363 Elo+
Party 2
Cerberus
Cerberus
fjustkiller
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,351 Elo+
Party 2
Sol
Sol
hipks
Sol
Level 14
God Stats
6W - 3L
1,573 SR
Queue Stats
9W - 6L
1,435 Elo+
Party 1
Loki
Loki
imnotnikhil
Loki
Level 23
God Stats
18W - 10L
1,684 SR
Queue Stats
144W - 151L
1,322 Elo+
Party 1
Team Averages
Level 39
1,545 SR
1,413 Elo+

VS

Team Averages
Level 17
1,489 SR
1,335 Elo+
Agni
Agni
Anabolyk135
Agni
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,167 Elo+
Solo
Hel
Hel
Intergalaxy1
Hel
Level 6
God Stats
5W - 12L
1,237 SR
Queue Stats
38W - 47L
1,269 Elo+
Solo
Serqet
Serqet
Raiymondo
Serqet
Level 21
God Stats
1W - 3L
1,434 SR
Queue Stats
96W - 93L
1,372 Elo+
Solo
Ra
Ra
medeirinhosss
Ra
Level 26
God Stats
8W - 13L
1,404 SR
Queue Stats
141W - 167L
1,401 Elo+
Party 3
Achilles
Achilles
srsilv2407
Achilles
Level 28
God Stats
6W - 7L
1,870 SR
Queue Stats
165W - 196L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Veljo
Scylla
8
2 / 0 / 1
4,390
732
2,412
1,556
328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
cowkiller999911
King Arthur
7
3 / 0 / 0
4,534
756
1,990
2,410
888
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
fjustkiller
Cerberus
6
1 / 0 / 1
3,896
649
1,552
1,773
960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
hipks
Sol
7
2 / 0 / 0
4,110
685
1,463
2,071
377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 3
4,281
714
433
2,745
663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,098
516
1,095
3,603
1,308
4
0 / 3 / 0
3,143
524
989
2,777
749
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Raiymondo
Serqet
6
0 / 1 / 0
3,760
627
1,044
3,235
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
3,824
637
450
3,231
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
srsilv2407
Achilles
2
0 / 0 / 0
3,065
511
0
54
16
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
0
0
L
Serqet
Raiymondo
Serqet
0
1
0
0
W
Scylla
Veljo
Scylla
2
0
1
2.5
W
King Arthur
cowkiller999911
King Arthur
3
0
0
3
W
Cerberus
fjustkiller
Cerberus
1
0
1
1.5
W
Sol
hipks
Sol
2
0
0
2
W
0
0
3
1.5
L
0
2
0
0
L
Achilles
srsilv2407
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,850
Damage
3,578
10,555
Taken
12,900
3,216
Mitigated
3,900
4,173
Healing
2,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,095
202
0
494
3,603
1,308
0
2,531
1,072
6,049
0
L
989
260
0
571
2,777
749
0
0
2,777
7,199
0
L
Serqet
Raiymondo
Serqet
1,044
174
0
290
3,235
920
0
910
2,325
0
14,763
W
Scylla
Veljo
Scylla
2,412
450
0
400
1,556
328
0
182
1,360
23,766
0
W
King Arthur
cowkiller999911
King Arthur
1,990
516
0
0
2,410
888
79
989
1,265
0
13,248
W
Cerberus
fjustkiller
Cerberus
1,552
130
0
463
1,773
960
223
810
926
5,819
0
W
Sol
hipks
Sol
1,463
471
0
1,560
2,071
377
1,009
199
1,823
17,583
0
W
433
24
0
1,750
2,745
663
0
196
2,491
0
14,580
L
450
40
25
1,334
3,231
907
52
1,986
1,245
17,082
0
L
Achilles
srsilv2407
Achilles
0
0
0
0
54
16
0
0
54
0
750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,211
Gold Earned
16,890
167
Minions Killed
103
0
Camps Cleared
0
610,760
Distance Traveled
435,160
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,098
516
7
1
0
99,406
0
L
Hel
3,143
524
16
3
0
84,413
1
L
Serqet
3,760
627
37
6
0
128,090
1
W
Scylla
4,390
732
45
8
0
118,739
3
W
King Arthur
4,534
756
26
4
0
111,922
1
W
Cerberus
3,896
649
13
2
0
107,375
0
W
Sol
4,110
685
37
6
0
128,083
0
W
Loki
4,281
714
46
8
0
144,641
1
L
Ra
3,824
637
39
7
0
106,300
3
L
Achilles
3,065
511
4
1
0
16,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role