Player Matchup

Nox
Nox
CLTH OnBrick
Nox
Level 28
God Stats
6W - 9L
1,427 SR
Queue Stats
242W - 269L
1,361 Elo+
Solo
Artemis
Artemis
Chr0NicBlossom98
Artemis
Level 28
God Stats
11W - 4L
1,827 SR
Queue Stats
50W - 55L
1,359 Elo+
Solo
Nike
Nike
M1G814CK834RD
Nike
Level 6
God Stats
0W - 1L
1,380 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Shwant1189
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,226 Elo+
Solo
Nemesis
Nemesis
TTVxSpectic7603
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,527 SR
1,389 Elo+

VS

Team Averages
Level 20
1,491 SR
1,495 Elo+
Vulcan
Vulcan
Marcus_Echo27
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,638 Elo+
Solo
Athena
Athena
RideDatP0nyT0ny
Athena
Level 15
God Stats
3W - 4L
1,513 SR
Queue Stats
10W - 18L
1,380 Elo+
Party 1
Izanami
Izanami
SHMOOPY_Jr
Izanami
Level 28
God Stats
44W - 40L
1,558 SR
Queue Stats
132W - 156L
1,480 Elo+
Party 1
Bakasura
Bakasura
TheActualEagle
Bakasura
Level 27
God Stats
4W - 9L
1,384 SR
Queue Stats
174W - 215L
1,477 Elo+
Party 1
Artemis
Artemis
Tochibano
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 3
5,604
560
5,428
6,130
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
6 / 7 / 0
6,279
628
6,699
9,485
2,105
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 9 / 2
4,446
445
1,812
8,044
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 7 / 1
3,919
392
1,195
7,047
1,832
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 11 / 1
4,495
450
2,272
9,928
1,803
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 4
5,913
591
3,564
6,633
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 11
5,562
556
1,197
3,169
2,323
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
SHMOOPY_Jr
Izanami
12
20 / 1 / 1
8,179
818
14,917
8,336
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
13
8 / 0 / 1
7,575
758
6,421
8,605
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Tochibano
Artemis
10
8 / 2 / 4
6,482
648
6,128
4,085
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
10
Kills
39
39
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
6
7
0
0.86
L
0
9
2
0.11
W
3
6
4
0.83
W
0
1
11
5.5
W
Izanami
SHMOOPY_Jr
Izanami
20
1
1
20.5
L
0
7
1
0.07
L
1
11
1
0.14
W
Bakasura
8
0
1
8.5
W
Artemis
Tochibano
Artemis
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
32,227
40,634
Taken
30,828
9,354
Mitigated
11,520
3,697
Healing
7,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,428
344
0
724
6,130
1,718
97
3,048
2,770
25,741
0
L
6,699
3,885
0
2,307
9,485
2,105
0
289
8,656
0
18,183
L
1,812
581
0
244
8,044
1,896
20
128
7,833
0
9,273
W
3,564
721
0
789
6,633
2,036
907
4,189
2,444
16,706
0
W
1,197
405
0
3
3,169
2,323
618
659
2,510
6,752
0
W
Izanami
SHMOOPY_Jr
Izanami
14,917
10,712
0
3,661
8,336
2,902
2,301
215
8,121
0
52,313
L
1,195
373
0
0
7,047
1,832
0
623
6,202
4,036
0
L
2,272
729
0
422
9,928
1,803
0
361
9,433
0
8,860
W
Bakasura
6,421
5,251
0
2,446
8,605
3,145
3,086
827
7,778
0
37,186
W
Artemis
Tochibano
Artemis
6,128
2,129
0
975
4,085
1,114
543
733
3,352
0
18,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,743
Gold Earned
33,711
105
Minions Killed
264
0
Camps Cleared
0
845,733
Distance Traveled
965,975
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,604
560
45
5
0
165,965
0
L
Artemis
6,279
628
28
3
0
167,148
4
L
Nike
4,446
445
14
1
0
182,685
2
W
Vulcan
5,913
591
27
3
0
171,716
0
W
Athena
5,562
556
9
1
0
212,211
2
W
Izanami
8,179
818
97
10
0
192,336
2
L
Ares
3,919
392
6
1
0
128,366
0
L
Nemesis
4,495
450
12
1
0
201,569
0
W
Bakasura
7,575
758
97
10
0
212,688
2
W
Artemis
6,482
648
34
3
0
177,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role